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Commit graph

  • 01cc9cb848 Update sdlgraphicswindow.cpp Mads Buvik Sandvei 2020-12-06 16:04:45 +0000
  • c870749c39 Merge remote-tracking branch 'remotes/origin/master' into multiview_test_branch Mads Buvik Sandvei 2020-12-06 15:24:12 +0100
  • 85033bb647 Merge remote-tracking branch 'remotes/origin/master' into openxr_vr Mads Buvik Sandvei 2020-12-06 15:14:53 +0100
  • c6c02a6f16 Remove useless code. ipos is already initialized with the correct values. fredzio 2020-12-06 13:26:43 +0100
  • 08e73a09ec Make the code more compact by mean of std::min / max and ternary operator. fredzio 2020-12-06 13:24:42 +0100
  • b79f6ac808 Force reset position of actor after snapping to the ground. Otherwise the interpolation calculation would kick in and make the actor goes upward if the spawn point is higher than summoner or downward if lower. The actor would then either jump or fall through terrain. fredzio 2020-12-06 13:20:37 +0100
  • 5148f4ecb0 Fix use of deallocated data. Mads Buvik Sandvei 2020-12-06 12:05:07 +0100
  • c11d6a48e4 Improved logic for selecting swapchain formats, and listed more options. SteamVR and Oculus will now both choose rgba Mads Buvik Sandvei 2020-12-06 12:03:34 +0100
  • a8ab81cfa3 Merge branch 'logging' into 'master' AnyOldName3 2020-12-05 20:44:05 +0000
  • 5734551ff3 Add time to logs. Redirect OSG log to OpenMW log. Petr Mikheev 2020-12-04 11:17:49 +0100
  • 7843dad35d Don't let the actor "nowhere" after a teleport but move them in their place. This solve the problem where after loading, an empty frame was rendered because the player is "nowhere". fredzio 2020-12-05 01:09:43 +0100
  • 3008062955 Added the quick keys menu to the meta menu and added the option to assign it to your controller if you wish. Mads Buvik Sandvei 2020-12-04 22:41:49 +0100
  • c46c20dec2 Corrected base character height. Mads Buvik Sandvei 2020-12-04 22:41:06 +0100
  • 078de86e60 Use range based for loops and auto Evil Eye 2020-12-04 18:34:51 +0100
  • e2213cbdb1 Merge branch 'calibrate_teleportation_beam' into 'master' psi29a 2020-12-04 09:22:59 +0000
  • 8fb07b72d5 Merge branch 'fix-5699' into 'master' Alexei Dobrohotov 2020-12-03 21:55:26 +0000
  • 84e1a29700 Make AI cast self-targeted spells at the ground (bug #5695) Alexei Dobrohotov 2020-11-27 00:34:07 +0300
  • 48f397f168 Remove existing shader when no longer required AnyOldName3 2020-12-03 21:06:02 +0000
  • 5ad297e6ff Guarantee glow updater regenerates shaders on completion AnyOldName3 2020-12-03 18:41:32 +0000
  • 5a4872393a Rework actor position reset. While solving the issue with invalid position being used under heavy load, I introduced a regression that prevented the position to be updated in case of teleport. Move the logic in its own function and decide in PhysicsSystem whether a reset is needed. fredzio 2020-12-03 12:57:57 +0100
  • a98847e670 Merge branch 'bzzt_8_shadows_in_refraction' into 'master' psi29a 2020-12-02 23:03:10 +0000
  • 6f0b90e606 documented that currently underwater shadows are mutually exclusive to refraction scale; to be fixed in follow up issue #5709; documentation fixes psi29a 2020-12-02 23:03:10 +0000
  • d34ff613b3 Less verbose debug statement Mads Buvik Sandvei 2020-12-02 21:49:47 +0100
  • e42dada208 Load interaction profile suggestions from xml instead of hardcoding them. Mads Buvik Sandvei 2020-12-02 21:46:03 +0100
  • c3418a45ae Fix crash introduced by yesterday's changes Mads Buvik Sandvei 2020-12-02 17:55:52 +0100
  • ca3cde20cd Merge branch 'aut2020_changelog' into 'master' psi29a 2020-12-02 15:06:25 +0000
  • b416c52978 Changelog additions Nelsson Huotari 2020-12-02 16:01:07 +0200
  • be29bf04af some clang warnings Mads Buvik Sandvei 2020-12-01 22:28:31 +0100
  • e22e691167 picky gcc Mads Buvik Sandvei 2020-12-01 22:26:12 +0100
  • b710fa5a75 Another attempt at fixing the pipelines via mygui3.2 compatibility. This time by injecting inheritance of layers to inject the setPick function. Mads Buvik Sandvei 2020-12-01 21:36:46 +0100
  • 4620adc662 Add OpenMW commits up to 30 Nov 2020 David Cernat 2020-12-01 01:15:39 +0200
  • 6c0a02d2c3 Fixed thumbstick not releasing properly in GUI mode. I forgot to inject key release Mads Buvik Sandvei 2020-11-30 23:07:07 +0100
  • f7ceee7a5e Revert "Drop MyGUI 3.4 requirement. Manage layer and widget focus manually." Mads Buvik Sandvei 2020-11-30 22:52:56 +0100
  • 2c6e8eb195 Merge branch 'particles' into 'master' psi29a 2020-11-30 20:37:50 +0000
  • 61e6b543e5 Merge branch 'qstatusbarfix' into 'master' psi29a 2020-11-30 09:50:31 +0000
  • db9c174ca8 Make NIF particle node handling more generic Alexei Dobrohotov 2020-11-26 21:04:56 +0300
  • b0e3bd6ff9 Fix crash caused by QStatusBar Nelsson Huotari 2020-11-29 23:25:34 +0200
  • 74a91c4e33 Another WMR workaround Mads Buvik Sandvei 2020-11-29 19:08:32 +0100
  • 2c4f1534fa Merge branch 'openxr_vr_mmr' into 'openxr_vr' Mads Buvik Sandvei 2020-11-29 18:02:42 +0000
  • aff7d93a21 This is why i wanted MyGUI 3.4. So many hacks to use 3.2. Mads Buvik Sandvei 2020-11-29 19:02:06 +0100
  • 1e64aea1a5 Bump openxr to version 1.0.13. Interaction profiles for vive cosmos and huawei Mads Buvik Sandvei 2020-11-29 17:15:53 +0100
  • e8b0198eaa Possible MMR controller workaround Mads Buvik Sandvei 2020-11-29 16:29:57 +0100
  • 16b34c2863
    Merge pull request #3029 from akortunov/replace_zeroes Bret Curtis 2020-11-29 14:50:01 +0100
  • 73ca333c4b Merge branch 'actorpositionagain' into 'master' psi29a 2020-11-29 13:48:35 +0000
  • e56d74518d VR tab in the settings menu. Mads Buvik Sandvei 2020-11-29 13:14:00 +0100
  • 8084a336b5 Replace zeroes and nulls by nullptrs Andrei Kortunov 2020-11-13 11:39:47 +0400
  • 86fad60c7d Merge branch 'roots' into 'master' AnyOldName3 2020-11-29 01:25:22 +0000
  • ea2ba27084 Move the moment when the actor origin is saved before simulation so to be sure the simulation is over. Otherwise, if the simulation is too slow the position is wrong, and the actors would jump back and forth between old and new position instead of actually moving. fredzio 2020-11-28 20:45:23 +0100
  • 211de4d3b2 Fix fog color not applying to VR cameras. Mads Buvik Sandvei 2020-11-28 19:50:47 +0100
  • fde3ae1403 wrist option Mads Buvik Sandvei 2020-11-28 19:41:09 +0100
  • fde6cc231e Hud alongside arm instead of across to avoid getting eaten by shields Mads Buvik Sandvei 2020-11-28 18:58:23 +0100
  • dc1bd8ec29 Merge branch 'osgAnimation_basics' into 'master' psi29a 2020-11-28 16:55:26 +0000
  • 55dcc6582a Don't duplicate getFileExtension, use OpenMW's namespaces Nelsson Huotari 2020-11-28 15:03:10 +0200
  • 46cbb5dc74 Merge branch 'openxr_vr_clang_fixes' into 'openxr_vr' Mads Buvik Sandvei 2020-11-28 11:22:21 +0000
  • 2a5e552fd0 Openxr vr clang fixes Mads Buvik Sandvei 2020-11-28 11:22:21 +0000
  • d2dd01d514 Merge branch 'openxr_vr_silence_android_ninja' into 'openxr_vr' Mads Buvik Sandvei 2020-11-28 11:21:40 +0000
  • 09b7884116 Openxr vr silence android ninja Mads Buvik Sandvei 2020-11-28 11:21:40 +0000
  • 5b6377b061 Handle multiple root nodes (bug #5604) Alexei Dobrohotov 2020-11-28 13:12:30 +0300
  • 01add8023e derp fix Mads Buvik Sandvei 2020-11-28 00:25:34 +0100
  • 04711180bd Continue use of ifdef pragmas until i feel like cleaning up build rules Mads Buvik Sandvei 2020-11-27 23:08:08 +0100
  • 259330ab14 Drop MyGUI 3.4 requirement. Manage layer and widget focus manually. Mads Buvik Sandvei 2020-11-27 21:47:20 +0100
  • 829560fe5e
    Merge pull request #3028 from akortunov/read_errors Bret Curtis 2020-11-27 11:00:34 +0100
  • 02c7e8ed2a Merge branch 'openxr_vr' of https://gitlab.com/madsbuvi/openmw into openxr_vr Mads Buvik Sandvei 2020-11-27 00:36:22 +0100
  • 49e76fa077 Merge remote-tracking branch 'remotes/origin/master' into openxr_vr Mads Buvik Sandvei 2020-11-27 00:36:10 +0100
  • 18cb50ae3c Merge remote-tracking branch 'remotes/origin/openxr_vr_gccfixes' into openxr_vr Mads Buvik Sandvei 2020-11-27 00:34:51 +0100
  • 349bee3138 Fix for issue #50, doors not working when object paging active grid is enabled Mads Buvik Sandvei 2020-11-27 00:33:31 +0100
  • 4acd910b37 Rework file error messages handling Andrei Kortunov 2020-11-13 10:36:26 +0400
  • 77e18a7f4b Gcc fixes Mads Buvik Sandvei 2020-11-24 20:02:17 +0100
  • 96e22bd44e Merge branch 'fastforwardpos' into 'master' psi29a 2020-11-23 06:05:45 +0000
  • 5d7ca14e7e [Client] Set DedicatedPlayer's anim flags when its Ptr is enabled David Cernat 2020-11-23 16:27:41 +0200
  • acdce6e0d0 Refactored OpenXRSwapchainImpl to use two private objects that instantiate a swapchain, instead of instantiating two swapchains directly. Added handling of runtime failures in xrAcquireSwapchain(), xrWaitSwapchain(), and xrReleaseSwapchain(). Mads Buvik Sandvei 2020-11-22 15:23:11 +0100
  • f8c791fde3 Merge branch 'physics_worker_profile' into 'master' AnyOldName3 2020-11-21 00:18:44 +0000
  • 9aba55a21a Add the async physics worker to the profiler overlay. Frederic Chardon 2020-11-20 13:11:53 +0100
  • d0b29cf254 Merge branch 'spellSearchExtension' into 'master' psi29a 2020-11-20 19:38:42 +0000
  • 08dcbe30b3 Earlier nullptr check Nelsson Huotari 2020-11-20 19:46:08 +0200
  • 3232faa703 Use const ref instead of value Nelsson Huotari 2020-11-20 19:41:01 +0200
  • 32d4344803 Don't copy osga-data in base class keyframecontroller, fix warnings. Nelsson Huotari 2020-11-20 19:38:29 +0200
  • bc6f46465f Add to changelog, authors. Move variable declaration inside block jefetienne 2020-11-18 14:30:41 -0500
  • 2413de38b5 Extend spell/item search to search by magic effect name jefetienne 2020-11-17 19:47:56 -0500
  • f95d2cf54c Merge branch 'update_recastnavigation' into 'master' psi29a 2020-11-19 06:44:46 +0000
  • 6e77ad1f6a OSG-Collada animation support Nelsson Huotari 2020-11-19 01:11:56 +0200
  • f78a5d795c Separate keyframes logic to provide basis for osgAnimation integration. Nelsson Huotari 2020-11-18 22:48:47 +0200
  • 74dab2c954 Update README.md Mads Buvik Sandvei 2020-11-18 20:02:11 +0000
  • 37661bffea Merge branch 'shadowdisable-fix' into 'master' AnyOldName3 2020-11-18 18:56:36 +0000
  • c69b407f8c Merge branch 'close_the_window_before_you_destroy_the_world' into 'master' psi29a 2020-11-18 18:19:46 +0000
  • 642cf8ff8e Merge branch 'debian-gcc-first-time-timeout' into 'master' psi29a 2020-11-18 18:16:49 +0000
  • 558b95e5f1 Merge branch 'openxr_vr' into 'openxr_vr' Mads Buvik Sandvei 2020-11-18 18:10:50 +0000
  • 881bc49e0b Merge branch 'no-dynamic' into 'master' psi29a 2020-11-18 18:10:31 +0000
  • e5747d572a Merge branch 'index-binding-image' into 'openxr_vr' Mads Buvik Sandvei 2020-11-18 18:09:59 +0000
  • 9b11b8a27b
    Fix boundary check elsid 2020-11-18 18:52:00 +0100
  • 9363bc2d48
    Update recastnavigation to 6624e7aef5e15df11cb2f5673574df8e4c96af6a elsid 2020-11-18 18:03:29 +0100
  • c126d8801f Fix #5689 Evil Eye 2020-11-18 17:28:09 +0100
  • 06d1e70aac Make Bullet DebugDrawer's default state match the physics system AnyOldName3 2020-11-18 15:34:21 +0000
  • ce455e7aaa Nicer VR meta menu uramer 2020-11-17 23:20:32 +0100
  • 86dc6f7512 Merge branch 'nine-ten-eleven-twelve' into 'master' psi29a 2020-11-17 17:04:30 +0000
  • 48ea9960b9 Fix Debian GCC timeout on forks AnyOldName3 2020-11-17 16:45:13 +0000
  • 211894a178 Fix extraction with 7z 9.10 AnyOldName3 2020-11-17 16:14:05 +0000
  • b1ce90076e [Client] Don't apply spell effects unilaterally on DedicatedPlayers David Cernat 2020-11-17 17:51:13 +0200
  • 1dccd75238 [Server] Return signed int for GetSpellsActiveEffectArg() David Cernat 2020-11-17 15:28:02 +0200
  • dd171420ca [Server] Move rare arg to end of AddSpellActiveEffect() argument list David Cernat 2020-11-17 15:22:19 +0200