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27 lines
863 B
C++
27 lines
863 B
C++
#ifndef MWRENDER_TERRAINSTORAGE_H
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#define MWRENDER_TERRAINSTORAGE_H
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#include <components/esmterrain/storage.hpp>
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namespace MWRender
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{
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/// @brief Connects the ESM Store used in OpenMW with the ESMTerrain storage.
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class TerrainStorage : public ESMTerrain::Storage
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{
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private:
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virtual const ESM::Land* getLand (int cellX, int cellY);
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virtual const ESM::LandTexture* getLandTexture(int index, short plugin);
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public:
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TerrainStorage(const VFS::Manager* vfs, const std::string& normalMapPattern = "", const std::string& normalHeightMapPatteern = "", bool autoUseNormalMaps = false, const std::string& specularMapPattern = "", bool autoUseSpecularMaps = false);
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/// Get bounds of the whole terrain in cell units
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virtual void getBounds(float& minX, float& maxX, float& minY, float& maxY);
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};
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}
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#endif
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