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openmw-tes3mp/apps/openmw/mwworld/actioneat.cpp

30 lines
813 B
C++

#include "actioneat.hpp"
#include <components/esm/loadskil.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwworld/containerstore.hpp"
#include "../mwmechanics/actorutil.hpp"
#include "class.hpp"
namespace MWWorld
{
void ActionEat::executeImp (const Ptr& actor)
{
// remove used item (assume the item is present in inventory)
getTarget().getContainerStore()->remove(getTarget(), 1, actor);
// apply to actor
std::string id = getTarget().getCellRef().getRefId();
if (actor.getClass().apply (actor, id, actor) && actor == MWMechanics::getPlayer())
actor.getClass().skillUsageSucceeded (actor, ESM::Skill::Alchemy, 1);
}
ActionEat::ActionEat (const MWWorld::Ptr& object) : Action (false, object) {}
}