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openmw-tes3mp/apps/openmw
2016-03-29 01:26:55 +02:00
..
mwbase Do not adjust the player position when loading a savegame (Fixes #2089) 2016-03-24 17:18:08 +01:00
mwclass Rename safePlaceObject to placeObject 2016-02-29 17:05:18 +01:00
mwdialogue Cleanup 2016-03-18 00:39:19 +01:00
mwgui Don't reset the save list when deleting a save (Fixes #3279) 2016-03-29 01:26:55 +02:00
mwinput Properly escape the keybinding labels (Bug #3281) 2016-03-29 01:13:17 +02:00
mwmechanics Don't allow playing a sound/soundgen key more than once at the same time on the same object (Fixes #2689) 2016-03-24 19:26:12 +01:00
mwphysics Slightly tweak the spawn point heuristics 2016-03-11 22:48:28 +01:00
mwrender Add terrain parallax mapping 2016-03-22 21:46:15 +01:00
mwscript Do not adjust the player position when loading a savegame (Fixes #2089) 2016-03-24 17:18:08 +01:00
mwsound Use empty() instead of !size() 2016-02-22 19:06:12 +01:00
mwstate Do not adjust the player position when loading a savegame (Fixes #2089) 2016-03-24 17:18:08 +01:00
mwworld Don't attempt to preload more exterior cells than the cache can hold (Bug #3273) 2016-03-29 00:50:30 +02:00
android_commandLine.cpp Fix tab indentations in apps/ and components/ 2015-09-16 20:45:37 +02:00
android_commandLine.h Remove empty line at the beginning of files 2015-08-18 23:06:12 +02:00
android_main.c enable opengl es1 2015-12-02 22:40:04 +03:00
CMakeLists.txt Add basic cell preloader class 2016-02-07 00:14:13 +01:00
crashcatcher.cpp Crashcatcher: limit backtrace to a sensible number of stack frames 2016-02-13 01:35:53 +01:00
doc.hpp doc.hpp fix 2015-06-04 01:30:16 +02:00
engine.cpp Vanilla-compatible activate / onActivate (Fixes #1629) 2016-02-26 13:08:35 +01:00
engine.hpp Refactor: InputManager no longer depends on Engine 2015-11-14 03:01:24 +01:00
main.cpp Move Fallback map to components/ 2016-01-11 23:10:16 +01:00