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openmw-tes3mp/apps/openmw/mwmechanics
David Cernat 053a5a6258 Add OpenMW commits up to 9 May 2020
# Conflicts:
#	apps/openmw/mwmechanics/spellcasting.cpp
#	apps/openmw/mwscript/aiextensions.cpp
2020-05-09 15:17:04 +03:00
..
activespells.cpp Add OpenMW commits up to 1 Sep 2018 2019-08-20 11:31:51 +03:00
activespells.hpp make getEffectDuration to look for a specific effect 2019-04-21 20:53:38 +02:00
actor.cpp Refactor AiTemporaryStorage usage 2018-06-27 12:48:34 +04:00
actor.hpp Refactor AiTemporaryStorage usage 2018-06-27 12:48:34 +04:00
actors.cpp Add OpenMW commits up to 9 May 2020 2020-05-09 15:17:04 +03:00
actors.hpp [Client] Set attackingOrSpell state instantly after Attack/Cast packets 2019-11-30 15:03:51 +02:00
actorutil.cpp Use 2D distance for fight rating of vertically moving actors (bug #4961) 2019-06-05 21:41:02 +03:00
actorutil.hpp Use 2D distance for fight rating of vertically moving actors (bug #4961) 2019-06-05 21:41:02 +03:00
aiactivate.cpp [Client] Fix infinite activation loops caused by 48aba76ce9 2019-12-15 07:23:37 +02:00
aiactivate.hpp [Client] Allow AiActivate to be used with specific Ptrs, not just refIds 2018-07-10 08:21:24 +03:00
aiavoiddoor.cpp Change angle direction by rolling dice to avoid rotating door 2019-09-29 13:44:06 +02:00
aiavoiddoor.hpp Change angle direction by rolling dice to avoid rotating door 2019-09-29 13:44:06 +02:00
aibreathe.cpp AI package cleanup 2018-11-02 14:58:30 +03:00
aibreathe.hpp
aicast.cpp Remove redundant includes 2019-02-23 08:02:12 +04:00
aicast.hpp Include cleanup 2019-02-19 18:40:33 +03:00
aicombat.cpp [Client] Always send attack starts by actors immediately 2019-11-30 15:50:05 +02:00
aicombat.hpp Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
aicombataction.cpp Separate functions that don't belong to CastSpell class 2020-04-26 22:17:38 +03:00
aicombataction.hpp Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
aiescort.cpp Remove redundant includes 2019-02-23 08:02:12 +04:00
aiescort.hpp Support Wander movement deceleration 2020-02-11 13:50:53 +03:00
aiface.cpp Include cleanup 2019-02-19 18:40:33 +03:00
aiface.hpp
aifollow.cpp Add OpenMW commits up to 5 Nov 2018 2019-08-21 05:08:50 +03:00
aifollow.hpp Add OpenMW commits up to 19 Feb 2020 2020-02-20 01:51:47 +02:00
aipackage.cpp Consider moved distance in direction to destination for obstacle check 2020-01-20 23:46:58 +01:00
aipackage.hpp Support Wander movement deceleration 2020-02-11 13:50:53 +03:00
aipursue.cpp Add OpenMW commits up to 19 Nov 2019 2019-11-19 17:16:48 +02:00
aipursue.hpp Include cleanup 2019-02-19 18:40:33 +03:00
aisequence.cpp Keep an AiWanderStorage when cloning an actor (bug #5267) 2020-03-10 12:22:21 +04:00
aisequence.hpp Handle out-of-range actors' travel packages (#5212) 2020-01-09 14:17:54 +03:00
aistate.hpp Keep an AiWanderStorage when cloning an actor (bug #5267) 2020-03-10 12:22:21 +04:00
aitravel.cpp Re-work wandering outside of initial cell (bug #5261, bug #5262) 2020-02-02 11:02:19 +04:00
aitravel.hpp Support Wander movement deceleration 2020-02-11 13:50:53 +03:00
aiwander.cpp Stop wandering when destination is hidden or occupied by other actor 2020-02-10 22:29:54 +01:00
aiwander.hpp Merge pull request #2695 from elsid/aiwander_check_destination 2020-03-11 20:48:22 +03:00
alchemy.cpp Add OpenMW commits up to 1 Apr 2020 2020-04-01 19:24:11 +03:00
alchemy.hpp Add OpenMW commits up to 1 Apr 2020 2020-04-01 19:24:11 +03:00
autocalcspell.cpp Separate functions that don't belong to CastSpell class 2020-04-26 22:17:38 +03:00
autocalcspell.hpp Include cleanup 2019-02-19 18:40:33 +03:00
character.cpp Add OpenMW commits up to 25 Apr 2020 2020-04-25 09:52:58 +03:00
character.hpp [General] Use hard synchronization for melee attack animations 2019-11-29 10:39:57 +02:00
combat.cpp Add OpenMW commits up to 9 May 2020 2020-05-09 15:17:04 +03:00
combat.hpp Reuse distance functions 2019-10-19 12:51:37 +02:00
coordinateconverter.cpp Use osg::Vec3f to store path nodes in Pathfinder 2018-10-13 22:16:20 +03:00
coordinateconverter.hpp Use osg::Vec3f to store path nodes in Pathfinder 2018-10-13 22:16:20 +03:00
creaturestats.cpp Add OpenMW commits up to 9 May 2020 2020-05-09 15:17:04 +03:00
creaturestats.hpp Add OpenMW commits up to 20 Dec 2019 2019-12-20 15:43:50 +02:00
difficultyscaling.cpp Add OpenMW commits up to 1 Sep 2018 2019-08-20 11:31:51 +03:00
difficultyscaling.hpp
disease.hpp [Client] Send PlayerSpellbook packet when contracting or curing disease 2019-11-12 17:44:38 +02:00
drawstate.hpp
enchanting.cpp Add OpenMW commits up to 9 May 2020 2020-05-09 15:17:04 +03:00
enchanting.hpp Allow to enchant multiple projectiles at once (feature #3517) 2019-12-31 21:31:49 +04:00
levelledlist.hpp Fix chance none logic for nested levelled lists (bug #5169) 2019-09-21 14:30:38 +03:00
linkedeffects.cpp Simplify some inflict() logic 2020-04-27 12:50:09 +03:00
linkedeffects.hpp Address akortunov's concerns regarding spell refactoring 2020-04-27 12:05:17 +03:00
magiceffects.cpp Remove redundant includes 2019-02-23 08:02:12 +04:00
magiceffects.hpp
mechanicsmanagerimp.cpp Add OpenMW commits up to 9 May 2020 2020-05-09 15:17:04 +03:00
mechanicsmanagerimp.hpp [Client] Set attackingOrSpell state instantly after Attack/Cast packets 2019-11-30 15:03:51 +02:00
movement.hpp Implement actors movement deceleration (feature #4544) 2019-10-31 14:41:12 +04:00
npcstats.cpp Add OpenMW commits up to 1 Apr 2020 2020-04-01 19:24:11 +03:00
npcstats.hpp Add OpenMW commits up to 1 Apr 2020 2020-04-01 19:24:11 +03:00
objects.cpp [Regression] Make sure unloaded objects can be opened 2019-07-20 00:12:05 +03:00
objects.hpp Include cleanup 2019-02-19 18:40:33 +03:00
obstacle.cpp Use distance to position since last normal state in obstacle checker 2020-02-10 22:29:54 +01:00
obstacle.hpp Use distance to position since last normal state in obstacle checker 2020-02-10 22:29:54 +01:00
pathfinding.cpp Use status codes to handle navigator errors instead of exceptions 2020-02-04 22:33:56 +01:00
pathfinding.hpp Fallback to straight path when navmesh and pathgrind are not available 2020-01-29 11:14:07 +01:00
pathgrid.cpp Store aStarSearch result to deque 2018-10-13 22:16:20 +03:00
pathgrid.hpp Store aStarSearch result to deque 2018-10-13 22:16:20 +03:00
pickpocket.cpp Remove deprecated GMST get* functions 2018-08-29 18:38:12 +03:00
pickpocket.hpp
recharge.cpp [General] Implement OnObjectSound packet 2020-02-29 18:15:41 +02:00
recharge.hpp Recharge items outside of player's inventory (bug #4077) 2019-10-07 22:59:43 +04:00
repair.cpp [General] Implement OnObjectSound packet 2020-02-29 18:15:41 +02:00
repair.hpp
security.cpp Add OpenMW commits up to 13 Apr 2020 2020-04-13 19:53:42 +03:00
security.hpp
spellabsorption.cpp Address akortunov's concerns regarding spell refactoring 2020-04-27 12:05:17 +03:00
spellabsorption.hpp Address akortunov's concerns regarding spell refactoring 2020-04-27 12:05:17 +03:00
spellcasting.cpp Add OpenMW commits up to 9 May 2020 2020-05-09 15:17:04 +03:00
spellcasting.hpp Clean up CastSpell 2020-04-26 22:17:38 +03:00
spellpriority.cpp Separate functions that don't belong to CastSpell class 2020-04-26 22:17:38 +03:00
spellpriority.hpp Include cleanup 2019-02-19 18:40:33 +03:00
spellresistance.cpp Simplify some inflict() logic 2020-04-27 12:50:09 +03:00
spellresistance.hpp Separate spell resistance 2020-04-26 21:13:59 +03:00
spells.cpp [Client] Send PlayerSpellbook packet when contracting or curing disease 2019-11-12 17:44:38 +02:00
spells.hpp Make RemoveSpellEffects affect permanent spells (bug #3920) 2018-08-29 13:52:03 +03:00
spellutil.cpp Separate functions that don't belong to CastSpell class 2020-04-26 22:17:38 +03:00
spellutil.hpp Separate functions that don't belong to CastSpell class 2020-04-26 22:17:38 +03:00
stat.cpp Drain and fortify fixes for dynamicStats 2018-08-13 21:59:26 +09:00
stat.hpp Drain and fortify fixes for dynamicStats 2018-08-13 21:59:26 +09:00
steering.cpp Make angular velocity depending on actor speed 2019-08-03 16:06:04 +02:00
steering.hpp Make angular velocity depending on actor speed 2019-08-03 16:06:04 +02:00
summoning.cpp Add OpenMW commits up to 9 May 2020 2020-05-09 15:17:04 +03:00
summoning.hpp Move isSummoningEffect to summoning 2020-04-26 21:13:59 +03:00
tickableeffects.cpp Add OpenMW commits up to 9 May 2020 2020-05-09 15:17:04 +03:00
tickableeffects.hpp Separate functions that don't belong to CastSpell class 2020-04-26 22:17:38 +03:00
trading.cpp Remove deprecated GMST get* functions 2018-08-29 18:38:12 +03:00
trading.hpp Include cleanup 2019-02-19 18:40:33 +03:00
weaponpriority.cpp Separate functions that don't belong to CastSpell class 2020-04-26 22:17:38 +03:00
weaponpriority.hpp Refactor weapon types behaviour 2019-08-09 19:40:27 +04:00
weapontype.cpp Refactor weapon types behaviour 2019-08-09 19:40:27 +04:00
weapontype.hpp [Regression] restore ammo inventory sounds 2019-08-16 21:56:14 +04:00