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openmw-tes3mp/apps/openmw
psi29a 05b5ada6bf Merge branch 'fix_smooth_movement' into 'master'
Validate almost straight shortcuts by navmesh raycast (#6102)

Closes #6102

See merge request OpenMW/openmw!947

(cherry picked from commit 9c3117d2d4a70475b021f4e4a50eec88cd7cf125)

e7d68d3d Validate almost straight shortcuts by navmesh raycast
2021-06-21 19:55:05 +00:00
..
mwbase Tone down actor's skip simulation flag to an optional skip collision 2021-05-01 14:22:30 +02:00
mwclass Trim down some internal includes 2021-04-30 19:39:26 +02:00
mwdialogue Use ciEqual to determine actor-specific answers 2021-05-27 17:13:04 +02:00
mwgui Purge summon effects on dispose 2021-06-06 12:45:42 +02:00
mwinput Do not trigger in-game bindings via mouse buttons when controls are disabled (bug #6047) 2021-05-17 12:23:56 +04:00
mwmechanics Merge branch 'fix_smooth_movement' into 'master' 2021-06-21 19:55:05 +00:00
mwphysics Use modified paralyze magnitude to fall and float 2021-05-28 16:55:54 +02:00
mwrender Use same distance for all lod instances of a chunk 2021-06-12 15:34:15 +02:00
mwscript Merge branch 'internal_includes_openmw' into 'master' 2021-05-07 10:53:25 +00:00
mwsound Merge branch 'fix-ffmpeg-api-const' into 'master' 2021-06-19 00:16:02 +00:00
mwstate Always center loading screen progress bar by height when there is active message box 2021-05-26 23:29:37 +02:00
mwworld Use modified paralyze magnitude to fall and float 2021-05-28 16:55:54 +02:00
android_main.cpp android: Switch to C++ 2019-04-28 18:21:31 -04:00
CMakeLists.txt Create defaults.bin at configure time 2021-05-09 21:00:49 +01:00
doc.hpp Fixed more spelling mistakes 2016-12-15 13:09:40 +01:00
engine.cpp Stop osg viewer threading before destructing engine 2021-05-21 23:16:15 +02:00
engine.hpp Remove unused forward declarations 2021-04-11 14:46:51 +02:00
main.cpp Implement instanced groundcover 2021-01-26 22:29:41 +04:00