You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
openmw-tes3mp/apps/openmw/mwrender
scrawl 062ff189a2 Merge branch 'master' into memory 12 years ago
..
.gitignore directory structure reorganisation (still missing the mangle stuff) 15 years ago
activatoranimation.cpp Keep track of the animation layers a given object list is animating on 12 years ago
activatoranimation.hpp Return the movement vector from runAnimation 12 years ago
actors.cpp Fix crash when disabling objects in a previously loaded cell, then coming back to that cell and leaving again 12 years ago
actors.hpp NPCs / creatures can now emit ripples 12 years ago
animation.cpp Render weapon and shield. Only shield can be seen right now as weapons need to be drawed out. 12 years ago
animation.hpp Render weapon and shield. Only shield can be seen right now as weapons need to be drawed out. 12 years ago
camera.cpp Rename MWRender's Player to Camera 12 years ago
camera.hpp Rename MWRender's Player to Camera 12 years ago
cell.hpp implemented take action 15 years ago
characterpreview.cpp Show the equipped weapon in the inventory screen 12 years ago
characterpreview.hpp Show the equipped weapon in the inventory screen 12 years ago
compositors.cpp fix triangle / batch counts with compositors 13 years ago
compositors.hpp fix triangle / batch counts with compositors 13 years ago
creatureanimation.cpp Keep track of the animation layers a given object list is animating on 12 years ago
creatureanimation.hpp Return the movement vector from runAnimation 12 years ago
debugging.cpp Rename MWRender's Player to Camera 12 years ago
debugging.hpp Rename MWRender's Player to Camera 12 years ago
externalrendering.hpp added support for out of world rendering 12 years ago
globalmap.cpp Z-up conversion: global map, shader fix 12 years ago
globalmap.hpp transparent overlay 12 years ago
localmap.cpp Fix wrong padding breaking local map for cells where the bounds center is far from the origin 12 years ago
localmap.hpp Cleanup 12 years ago
npcanimation.cpp Make sure the weapon is in the proper group 12 years ago
npcanimation.hpp Render weapon and shield. Only shield can be seen right now as weapons need to be drawed out. 12 years ago
objects.cpp Rename EntityList to ObjectList 12 years ago
objects.hpp Fallback system rewritten, added light fallbacks 12 years ago
occlusionquery.cpp Create a separate rigid body / shape with full details for raycasting, remove the occlusion query hack 12 years ago
occlusionquery.hpp Create a separate rigid body / shape with full details for raycasting, remove the occlusion query hack 12 years ago
refraction.cpp Cleanup 12 years ago
refraction.hpp Make sure render textures are inactive when in a cell without water 12 years ago
renderconst.hpp Simpler, more lightweight underwater effect, changed colors to match vanilla better 12 years ago
renderinginterface.hpp rotateObject() added, input system rewritten 13 years ago
renderingmanager.cpp Sync extern/shiny, set memory budgets for texture and mesh managers (however this has no effect yet and depends on changes in Ogre being made) 12 years ago
renderingmanager.hpp Rename MWRender's Player to Camera 12 years ago
ripplesimulation.cpp NPCs / creatures can now emit ripples 12 years ago
ripplesimulation.hpp NPCs / creatures can now emit ripples 12 years ago
shadows.cpp Terrain material now uses multiple passes if required, which means it can support an arbitrary number of layers. Also re-enables PSSM. 12 years ago
shadows.hpp basic shadows 13 years ago
sky.cpp Rename MWRender's Player to Camera 12 years ago
sky.hpp Merge branch 'z-up' into graphics 12 years ago
terrain.cpp Trace actors onto the ground after load, when moved to a different cell by the console or on player cell change. 12 years ago
terrain.hpp Trace actors onto the ground after load, when moved to a different cell by the console or on player cell change. 12 years ago
terrainmaterial.cpp init pointer value to prevent segfault 12 years ago
terrainmaterial.hpp Terrain material now uses multiple passes if required, which means it can support an arbitrary number of layers. Also re-enables PSSM. 12 years ago
videoplayer.cpp Fix a gcc 4.8 warning 12 years ago
videoplayer.hpp support the allowSkipping extra parameter for playBink command. 12 years ago
water.cpp Avoid manually updating render targets from within frameRenderingQueued 12 years ago
water.hpp Initialize values 12 years ago