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openmw-tes3mp/apps/openmw/mwworld
scrawl c50b18b3bb
Move PathgridGraph out of CellStore
By definition this is not 'Mutable state of a cell' and does not belong in CellStore.

This change should improve startup times (graph is now loaded on demand) and edits to 'pathgrid.hpp' no longer cause the entirety of OpenMW to be rebuilt.
2017-11-27 21:20:31 +00:00
..
action.cpp Make the PlayMode and PlayType enums scoped 2017-09-15 02:36:59 -07:00
action.hpp Adjustments to RemoveItem behavior 2017-04-13 22:33:13 +09:00
actionalchemy.cpp
actionalchemy.hpp
actionapply.cpp
actionapply.hpp
actiondoor.cpp
actiondoor.hpp
actioneat.cpp
actioneat.hpp
actionequip.cpp
actionequip.hpp
actionopen.cpp Improve WindowManager API with a generic way of passing a Ptr to the opened GUI window 2017-09-24 19:08:12 +02:00
actionopen.hpp Improve WindowManager API with a generic way of passing a Ptr to the opened GUI window 2017-09-24 19:08:12 +02:00
actionread.cpp Improve WindowManager API with a generic way of passing a Ptr to the opened GUI window 2017-09-24 19:08:12 +02:00
actionread.hpp Improve WindowManager API with a generic way of passing a Ptr to the opened GUI window 2017-09-24 19:08:12 +02:00
actionrepair.cpp Improve WindowManager API with a generic way of passing a Ptr to the opened GUI window 2017-09-24 19:08:12 +02:00
actionrepair.hpp
actionsoulgem.cpp
actionsoulgem.hpp
actiontake.cpp Update reference of the interpreter context when an Activate results in a take action (Fixes #3727) 2017-01-18 21:57:50 +01:00
actiontake.hpp
actiontalk.cpp Refactor dialogue GUI to talk to the dialogue manager, not the other way around and not both ways. 2017-09-25 23:38:28 +02:00
actiontalk.hpp
actionteleport.cpp Reset fall height when teleporting (Fixes #2629) 2017-02-20 20:27:05 +01:00
actionteleport.hpp Removed "less" character from the documentation by the requested opportunity. 2016-12-26 21:46:43 +01:00
actiontrap.cpp Implement and use getDistanceToFacedObject() 2016-07-08 23:28:49 +09:00
actiontrap.hpp Play trap activation sound on trapped object, not actor 2016-07-10 21:39:53 +09:00
cellpreloader.cpp Add abort flag to TerrainPreloadItem 2017-03-14 21:28:57 +01:00
cellpreloader.hpp Fix issues caused by loading multiple views into the same terrain View 2017-03-14 20:27:55 +01:00
cellref.cpp Slight adjustments to disintegration fix 2016-12-09 19:55:26 -07:00
cellref.hpp Slight adjustments to disintegration fix 2016-12-09 19:55:26 -07:00
cellreflist.hpp Fix possible reference duplication when the refID is modified by a plugin (Bug #3471) 2016-07-22 03:58:23 +02:00
cells.cpp Makes cells cache size configurable 2017-05-25 13:09:40 +04:00
cells.hpp
cellstore.cpp Move PathgridGraph out of CellStore 2017-11-27 21:20:31 +00:00
cellstore.hpp Move PathgridGraph out of CellStore 2017-11-27 21:20:31 +00:00
cellvisitors.hpp
class.cpp purge all instances of <boost/shared_ptr.hpp>, clean up unused headers 2017-06-09 19:08:53 +02:00
class.hpp Owned crosshair improvements (bug #2789) 2017-08-18 17:08:15 +04:00
containerstore.cpp Clarify a warning message refers to inventory objects 2017-11-08 00:26:09 +00:00
containerstore.hpp Unequip all items from dead corpse when take all items (bug #4095) 2017-09-22 12:32:47 +04:00
contentloader.hpp Escape content file names before sending them to the GUI 2017-08-25 10:05:56 +00:00
customdata.cpp
customdata.hpp
esmloader.cpp
esmloader.hpp
esmstore.cpp
esmstore.hpp
failedaction.cpp Play locked sounds on locked objects instead of actors 2016-08-10 21:31:14 +09:00
failedaction.hpp Play locked sounds on locked objects instead of actors 2016-08-10 21:31:14 +09:00
globals.cpp
globals.hpp
inventorystore.cpp Do not replace an equpped ring of the same value 2017-10-20 23:05:12 +04:00
inventorystore.hpp Remove item by id from InventoryStore 2017-10-06 10:54:25 +04:00
livecellref.cpp More consistent wording of errors/warnings 2017-03-04 21:48:31 +01:00
livecellref.hpp
localscripts.cpp More consistent wording of errors/warnings 2017-03-04 21:48:31 +01:00
localscripts.hpp
manualref.cpp Added new method and variable to track float remainders of disintegration effections 2016-12-09 19:48:56 -07:00
manualref.hpp
nullaction.hpp
player.cpp Clear player fields upon reload (bug #2639) 2017-09-15 22:39:56 +04:00
player.hpp Pass parameters by const reference 2017-04-20 23:47:03 +09:00
projectilemanager.cpp Correct projectile rotation 2017-11-23 20:27:22 +01:00
projectilemanager.hpp Make use of mEffectAnimationTime for projectile rotation 2017-11-23 15:14:15 +01:00
ptr.cpp Added ConstContainerStoreIterator 2017-02-18 13:47:18 +00:00
ptr.hpp Added ConstContainerStoreIterator 2017-02-18 13:47:18 +00:00
recordcmp.hpp
refdata.cpp Reset activation flags when an object is copied (Fixes #3671, Fixes #3719) 2017-01-14 15:29:36 +01:00
refdata.hpp Save scripted animation state (Fixes #1931, #2150, #3393) 2016-08-03 03:52:35 +02:00
scene.cpp Add screen fading for exterior cell transitions 2017-10-05 18:41:02 +02:00
scene.hpp Add 'prediction time' setting for cell/terrain pre-loading 2017-07-19 16:44:37 +02:00
store.cpp More consistent wording of errors/warnings 2017-03-04 21:48:31 +01:00
store.hpp Return const Land in ESMStore 2017-02-14 07:58:16 +01:00
timestamp.cpp
timestamp.hpp
weather.cpp Make the PlayMode and PlayType enums scoped 2017-09-15 02:36:59 -07:00
weather.hpp Replace some shared_ptrs with pointers to deque entries 2017-09-14 16:00:30 -07:00
worldimp.cpp Fix a failed assert in the getCell() check during a new game start 2017-09-29 22:28:09 +04:00
worldimp.hpp Tidy up indentation 2 2017-10-19 16:34:50 +01:00