| .. | 
		
		
			
			
			
			
				| .gitignore | directory structure reorganisation (still missing the mangle stuff) | 2010-06-25 22:28:59 +02:00 | 
		
			
			
			
			
				| activatoranimation.cpp | Transparency should be evaluated per subentity, not per NIF | 2013-03-04 16:57:00 +01:00 | 
		
			
			
			
			
				| activatoranimation.hpp | Return the movement vector from runAnimation | 2013-01-18 16:21:29 -08:00 | 
		
			
			
			
			
				| actors.cpp | NPCs / creatures can now emit ripples | 2013-02-27 09:20:42 +01:00 | 
		
			
			
			
			
				| actors.hpp | NPCs / creatures can now emit ripples | 2013-02-27 09:20:42 +01:00 | 
		
			
			
			
			
				| animation.cpp | Avoid duplicating skeletons due to casing issues | 2013-02-27 12:33:36 -08:00 | 
		
			
			
			
			
				| animation.hpp | renamed high level NIF files... | 2013-03-02 13:23:09 -08:00 | 
		
			
			
			
			
				| cell.hpp | implemented take action | 2010-08-07 20:25:17 +02:00 | 
		
			
			
			
			
				| characterpreview.cpp | Race selection preview: render only the head, and focus the camera on its node | 2013-03-06 18:03:47 +01:00 | 
		
			
			
			
			
				| characterpreview.hpp | Race selection preview: render only the head, and focus the camera on its node | 2013-03-06 18:03:47 +01:00 | 
		
			
			
			
			
				| compositors.cpp | fix triangle / batch counts with compositors | 2012-06-22 12:56:04 +02:00 | 
		
			
			
			
			
				| compositors.hpp | fix triangle / batch counts with compositors | 2012-06-22 12:56:04 +02:00 | 
		
			
			
			
			
				| creatureanimation.cpp | Transparency should be evaluated per subentity, not per NIF | 2013-03-04 16:57:00 +01:00 | 
		
			
			
			
			
				| creatureanimation.hpp | Return the movement vector from runAnimation | 2013-01-18 16:21:29 -08:00 | 
		
			
			
			
			
				| debugging.cpp | Removing some leftovers of mwRoot node | 2013-02-26 14:01:10 +01:00 | 
		
			
			
			
			
				| debugging.hpp | Removing some leftovers of mwRoot node | 2013-02-26 14:01:10 +01:00 | 
		
			
			
			
			
				| externalrendering.hpp | added support for out of world rendering | 2012-09-14 21:12:16 +02:00 | 
		
			
			
			
			
				| globalmap.cpp | Z-up conversion: global map, shader fix | 2013-02-26 13:52:01 +01:00 | 
		
			
			
			
			
				| globalmap.hpp | transparent overlay | 2012-11-04 12:13:04 +01:00 | 
		
			
			
			
			
				| localmap.cpp | Merge branch 'master' of git://github.com/zinnschlag/openmw into graphics | 2013-03-03 11:02:38 +01:00 | 
		
			
			
			
			
				| localmap.hpp | Cleanup | 2013-03-03 19:52:20 +01:00 | 
		
			
			
			
			
				| npcanimation.cpp | Race selection preview: render only the head, and focus the camera on its node | 2013-03-06 18:03:47 +01:00 | 
		
			
			
			
			
				| npcanimation.hpp | Race selection preview: render only the head, and focus the camera on its node | 2013-03-06 18:03:47 +01:00 | 
		
			
			
			
			
				| objects.cpp | Transparency should be evaluated per subentity, not per NIF | 2013-03-04 16:57:00 +01:00 | 
		
			
			
			
			
				| objects.hpp | Removing some leftovers of mwRoot node | 2013-02-26 14:01:10 +01:00 | 
		
			
			
			
			
				| occlusionquery.cpp | Supply the new render window to mygui | 2013-02-05 20:48:25 +01:00 | 
		
			
			
			
			
				| occlusionquery.hpp | Fixing issues from last commit: restored input and occlusion queries | 2013-02-05 20:26:13 +01:00 | 
		
			
			
			
			
				| player.cpp | Z-up conversion: camera | 2013-02-26 09:12:35 +01:00 | 
		
			
			
			
			
				| player.hpp | Fix player rendering | 2013-01-17 15:48:09 -08:00 | 
		
			
			
			
			
				| refraction.cpp | Cleanup | 2013-03-03 19:52:20 +01:00 | 
		
			
			
			
			
				| refraction.hpp | Make sure render textures are inactive when in a cell without water | 2013-03-03 15:11:45 +01:00 | 
		
			
			
			
			
				| renderconst.hpp | Simpler, more lightweight underwater effect, changed colors to match vanilla better | 2013-03-03 19:28:11 +01:00 | 
		
			
			
			
			
				| renderinginterface.hpp | rotateObject() added, input system rewritten | 2012-08-09 00:15:52 +04:00 | 
		
			
			
			
			
				| renderingmanager.cpp | Merge remote-tracking branch 'gus/AI' | 2013-03-06 19:05:55 +01:00 | 
		
			
			
			
			
				| renderingmanager.hpp | Avoid manually updating render targets from within frameRenderingQueued | 2013-03-05 14:24:29 +01:00 | 
		
			
			
			
			
				| ripplesimulation.cpp | NPCs / creatures can now emit ripples | 2013-02-27 09:20:42 +01:00 | 
		
			
			
			
			
				| ripplesimulation.hpp | NPCs / creatures can now emit ripples | 2013-02-27 09:20:42 +01:00 | 
		
			
			
			
			
				| shadows.cpp | Make OpenMW work with Ogre 1.9 | 2013-01-12 08:23:15 +01:00 | 
		
			
			
			
			
				| shadows.hpp | basic shadows | 2012-04-11 18:53:13 +02:00 | 
		
			
			
			
			
				| sky.cpp | Merge branch 'master' of git://github.com/zinnschlag/openmw into graphics | 2013-03-03 15:14:20 +01:00 | 
		
			
			
			
			
				| sky.hpp | Merge branch 'z-up' into graphics | 2013-02-26 14:54:53 +01:00 | 
		
			
			
			
			
				| terrain.cpp | Fix a terrain glitch | 2013-03-03 15:11:19 +01:00 | 
		
			
			
			
			
				| terrain.hpp | Manually convert last changes in branch to upstream/master. Regular merge attempt resulted in everything being overwritten by fast-forward merging. | 2012-10-07 20:00:55 +02:00 | 
		
			
			
			
			
				| terrainmaterial.cpp | Cleanup | 2013-03-03 19:52:20 +01:00 | 
		
			
			
			
			
				| terrainmaterial.hpp | Make OpenMW work with Ogre 1.9 | 2013-01-12 08:23:15 +01:00 | 
		
			
			
			
			
				| videoplayer.cpp | Simpler, more lightweight underwater effect, changed colors to match vanilla better | 2013-03-03 19:28:11 +01:00 | 
		
			
			
			
			
				| videoplayer.hpp | support the allowSkipping extra parameter for playBink command. | 2013-01-07 13:19:52 +01:00 | 
		
			
			
			
			
				| water.cpp | Avoid manually updating render targets from within frameRenderingQueued | 2013-03-05 14:24:29 +01:00 | 
		
			
			
			
			
				| water.hpp | Avoid manually updating render targets from within frameRenderingQueued | 2013-03-05 14:24:29 +01:00 |