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openmw-tes3mp/apps/openmw/mwmechanics
2014-01-11 22:28:50 +01:00
..
activespells.cpp Implement RemoveSpellEffects instruction 2014-01-03 05:18:44 +01:00
activespells.hpp Implement RemoveSpellEffects instruction 2014-01-03 05:18:44 +01:00
actors.cpp Use VFX_DefaultCast / VFX_DefaultHit if the magic effect does not specify any 2014-01-11 05:58:05 +01:00
actors.hpp Implement theft detection 2014-01-07 19:58:17 +01:00
aiactivate.cpp better timer 2013-10-30 20:42:50 +01:00
aiactivate.hpp better timer 2013-10-30 20:42:50 +01:00
aicombat.cpp Play "attack" voiced dialogue entries randomly based on iVoiceAttackOdds. 2014-01-10 22:48:42 +01:00
aicombat.hpp AI packages have priority and combat is triggered in actor.cpp using the Hostile setting in CreaturesState 2013-11-18 12:33:09 +01:00
aiescort.cpp Add getPlayerPtr() utility method. Reduces dependencies a lot. 2014-01-08 18:39:44 +01:00
aiescort.hpp better timer 2013-10-30 20:42:50 +01:00
aifollow.cpp better timer 2013-10-30 20:42:50 +01:00
aifollow.hpp better timer 2013-10-30 20:42:50 +01:00
aipackage.cpp Issue #389: added AI package base class and AI packages management class 2012-09-04 13:25:53 +02:00
aipackage.hpp AI packages have priority and combat is triggered in actor.cpp using the Hostile setting in CreaturesState 2013-11-18 12:33:09 +01:00
aisequence.cpp Add getPlayerPtr() utility method. Reduces dependencies a lot. 2014-01-08 18:39:44 +01:00
aisequence.hpp AI packages have priority and combat is triggered in actor.cpp using the Hostile setting in CreaturesState 2013-11-18 12:33:09 +01:00
aitravel.cpp Add getPlayerPtr() utility method. Reduces dependencies a lot. 2014-01-08 18:39:44 +01:00
aitravel.hpp better timer 2013-10-30 20:42:50 +01:00
aiwander.cpp Add getPlayerPtr() utility method. Reduces dependencies a lot. 2014-01-08 18:39:44 +01:00
aiwander.hpp better timer 2013-10-30 20:42:50 +01:00
alchemy.cpp Add a utility function to add items to a ContainerStore by RefID 2013-11-21 17:14:30 +01:00
alchemy.hpp Issue #61: fixed alchemy skill 2012-10-28 14:07:36 +01:00
character.cpp Closes #947: Decrease fatigue when running, swimming and attacking 2014-01-11 22:28:50 +01:00
character.hpp hit recoils/knockdowns feature 2014-01-08 16:05:14 +02:00
creaturestats.cpp Fix disposition changes from trades not applying properly 2014-01-08 01:46:42 +01:00
creaturestats.hpp Don't copy NpcStats/CreatureStats unnecessarily. Fixes a bug: taunt actions would not correctly increase the target's fight rating. 2014-01-08 02:35:36 +01:00
disease.hpp Closes #1081: Implement disease contraction 2014-01-03 23:33:14 +01:00
drawstate.hpp disabling gcc extensions 2012-10-09 17:10:25 +02:00
enchanting.cpp Remove useless dependencies on InventoryWindow for getting player gold. Don't use string literals for gold_001 id, just to be sure. 2014-01-08 23:37:46 +01:00
enchanting.hpp Call ContainerStore::remove() to remove items from inventory 2013-11-10 02:45:16 +01:00
magiceffects.cpp Fix some leftover code that still calculated random magnitude per spell rather than per effect. Major cleanup of InventoryStore: Magic effects are now updated when needed, rather than cached. Also allows to get rid of 'mutable' hacks and non-const method that should be const. Play sounds and particles when equipping a permanent enchantment item. 2013-11-13 18:51:28 +01:00
magiceffects.hpp Implement SoulTrap magic effect 2014-01-02 21:21:28 +01:00
mechanicsmanagerimp.cpp Add a searchPtr method as required for getting an owner, which may already be dead and disposed of. 2014-01-11 03:33:17 +01:00
mechanicsmanagerimp.hpp Implement Trespassing crime 2014-01-10 21:26:24 +01:00
movement.hpp Store the position and rotation in MWMechanics::Movement 2013-03-30 19:00:46 -07:00
npcstats.cpp Clean up the NpcStats expelled interface. Show message box when expelled. 2014-01-08 18:59:00 +01:00
npcstats.hpp Clean up the NpcStats expelled interface. Show message box when expelled. 2014-01-08 18:59:00 +01:00
objects.cpp Fixes for "Conditional jump or move depends on uninitialised value(s)" 2013-12-30 21:47:06 +01:00
objects.hpp Fixes for "Conditional jump or move depends on uninitialised value(s)" 2013-12-30 21:47:06 +01:00
pathfinding.cpp fix pathfinding 2014-01-11 11:57:07 +01:00
pathfinding.hpp pathfinding now works in AICombat. 2013-10-07 10:20:02 +02:00
pickpocket.cpp Implement pickpocket detection. Play a voiced dialogue entry when detected. 2014-01-07 03:01:33 +01:00
pickpocket.hpp Implement pickpocket detection. Play a voiced dialogue entry when detected. 2014-01-07 03:01:33 +01:00
repair.cpp Add getPlayerPtr() utility method. Reduces dependencies a lot. 2014-01-08 18:39:44 +01:00
repair.hpp Added PC repair feature 2013-03-23 08:16:46 +01:00
security.cpp Implement Trespassing crime 2014-01-10 21:26:24 +01:00
security.hpp Cleanup Security class 2013-05-19 23:19:48 +02:00
spellcasting.cpp Closes #947: Decrease fatigue when running, swimming and attacking 2014-01-11 22:28:50 +01:00
spellcasting.hpp Use i1stPersonSneakDelta + some cleanup 2014-01-10 22:39:01 +01:00
spells.cpp Implement RemoveEffects instruction 2014-01-03 05:19:10 +01:00
spells.hpp Lots of cleanup. Implemented Absorb and Resist. Implemented several instant effects. Added hand VFX. 2013-11-17 23:31:08 +01:00
stat.hpp Fixes #1089 (skill increases) 2014-01-07 00:37:52 +01:00