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bsa
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fix opening BSA on Unicode path
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2014-05-19 13:39:07 +04:00 |
compiler
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Merge remote-tracking branch 'scrawl/master'
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2014-05-28 19:47:36 +02:00 |
contentselector
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Revert "Fixes for warnings when building with MSVC"
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2014-05-14 00:03:30 -05:00 |
esm
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Implement modFactionReaction instruction (Closes #1347)
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2014-05-27 14:54:29 +02:00 |
files
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Fix bsa file loading not being case insensitive (Fixes #1178)
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2014-05-26 17:34:36 +02:00 |
interpreter
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Fixed code issues found with unity build. Missing include guards, duplicated functions, ...
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2014-03-16 23:49:06 +01:00 |
loadinglistener
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Fixes #1172: Added basic loading/saving progress bar
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2014-04-28 11:29:57 +02:00 |
misc
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Remove unused slice_array
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2014-04-20 19:28:39 +02:00 |
nif
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Read NIF interpolation type 4 (XYZ_ROTATION_KEY)
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2014-05-28 03:42:26 -04:00 |
nifbullet
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Bug #1107: Reverted previous fix, which caused problems with some actors not using a box shape as expected. Instead, do not create a bounding box collision shape for hidden nodes.
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2014-01-15 14:53:29 +01:00 |
nifogre
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Handle NiBSPArrayController as alias for NiParticleSystemController
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2014-05-22 23:07:06 +02:00 |
nifoverrides
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Extend NifOverrides to allow material overrides, useful for texture modding e.g. adding normal maps without having to edit the affected meshes
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2014-01-05 18:09:50 +01:00 |
ogreinit
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be more verbose on change reasons
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2014-05-22 16:35:57 +04:00 |
settings
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attempt to fix LowLevelFile, minor code reuse
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2014-05-19 10:47:02 +04:00 |
terrain
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Fix crashes caused when terrain materials don't get created (e.g. due to cg shader bug on Windows/D3D9). Should resolve Bug #1284.
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2014-05-30 18:46:18 +10:00 |
to_utf8
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Use Morrowind's fonts
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2013-06-06 22:26:06 +02:00 |
translation
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open fstreams from boost::filesystem::path, vol.2
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2014-05-18 14:55:05 +04:00 |
version
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Distinguish between release and development builds
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2014-01-23 13:18:05 +01:00 |
CMakeLists.txt
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Savegame: store projectiles
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2014-05-17 05:24:32 +02:00 |
doc.hpp
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second set of additional doxygen comments
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2010-09-25 20:15:05 +02:00 |