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1669 commits

Author SHA1 Message Date
cc9cii
11ce093a9e Fix crashes caused when terrain materials don't get created (e.g. due to cg shader bug on Windows/D3D9). Should resolve Bug #1284. 2014-05-30 18:46:18 +10:00
Marc Zinnschlag
f112c78858 Merge remote-tracking branch 'scrawl/master' 2014-05-28 19:47:36 +02:00
scrawl
e68600eda2 Make Activate instruction work properly even when onActivate was not called in the same frame.
There are two major differences to the old implementation:
 - Activate can now be called on its own, e.g. in the console. In Vanilla this appears to be a no-op, so it is unlikely to be used and the potential for breakage is low.
 - The Action to execute is now determined when Activate is called, not when OnActivate is called. This however makes sense, since there may be a time difference between the two, and the object (or the player) could have changed in the meantime, requiring a different Action.

Fixes #1166 and #1346.
2014-05-28 19:23:50 +02:00
Marc Zinnschlag
bb011f278e Merge remote-tracking branch 'cc9cii/master' 2014-05-28 14:45:57 +02:00
cc9cii
bbe77d656a Minor fixes from static analysis. 2014-05-28 21:15:50 +10:00
Arthur Moore
50a4d175da Read NIF interpolation type 4 (XYZ_ROTATION_KEY)
Don't actually do anything with it yet, but without this the "MW Containers Animated" mod made containers inaccessible.

Partly implements Feature #1067
2014-05-28 03:42:26 -04:00
Marc Zinnschlag
be39395ce7 Merge remote-tracking branch 'scrawl/master' 2014-05-27 21:09:24 +02:00
Marc Zinnschlag
12fc0aaecb removed an unused parser settings (implicitly fixing a case were this setting was not applied correctly) 2014-05-27 21:08:29 +02:00
scrawl
3e2eed9269 Implement getFactionReaction function
Strange bug when using value != 0 for the garbage argument?
2014-05-27 15:23:22 +02:00
scrawl
e266c39c5d Implement modFactionReaction instruction (Closes #1347) 2014-05-27 14:54:29 +02:00
scrawl
0966755a0c Store death animation index in CreatureStats 2014-05-26 20:52:32 +02:00
scrawl
3cd835e61a Fix bsa file loading not being case insensitive (Fixes #1178) 2014-05-26 17:34:36 +02:00
scrawl
039398c8ae Basic RefData and CellRef change tracking
Wrapped item charge handling in getItemHealth function
2014-05-25 14:30:07 +02:00
scrawl
b47b2b84f3 Merge branch 'master' of https://github.com/OpenMW/openmw
Conflicts:
	apps/openmw/mwdialogue/filter.cpp
	apps/openmw/mwgui/waitdialog.cpp
2014-05-23 08:39:48 +02:00
Marc Zinnschlag
244eb11651 Merge remote-tracking branch 'greye/widechar' 2014-05-23 07:48:26 +02:00
scrawl
e51300989c Handle NiBSPArrayController as alias for NiParticleSystemController
The differences (if any) are unknown.

NiBSPArrayController is used by the Atronach_Fire.nif model. Its particles are now visible, but they don't look right yet. Need to handle NiAutoNormalParticlesData?
2014-05-22 23:07:06 +02:00
greye
663d5c314e be more verbose on change reasons 2014-05-22 16:35:57 +04:00
greye
4346e3b4d0 try to load plugins from relative paths 2014-05-20 21:42:51 +04:00
greye
444a07c01b workaround OgreLog Unicode path handling 2014-05-19 18:12:13 +04:00
greye
493f8c6050 fix opening BSA on Unicode path 2014-05-19 13:39:07 +04:00
greye
417e07fbce fix irrelevant error reporting 2014-05-19 10:59:36 +04:00
greye
6cb795ef7d attempt to fix LowLevelFile, minor code reuse 2014-05-19 10:47:02 +04:00
greye
2c82da8e6e load Ogre::ConfigFile from DataStream 2014-05-19 10:07:43 +04:00
scrawl
3dceb7ee4f Fix overwriting DialInfo 2014-05-18 18:58:32 +02:00
scrawl
0aa1042fd7 Optimized dialogue merging with a lookup map 2014-05-18 16:01:16 +02:00
scrawl
1677fcf324 Dialogue merging 2014-05-18 15:25:16 +02:00
scrawl
5b76c0893a Merge branch 'master' of https://github.com/OpenMW/openmw
Conflicts:
	components/esm/inventorystate.hpp
2014-05-18 12:55:43 +02:00
greye
e02b04536f fix most vexing parse issue 2014-05-18 14:55:05 +04:00
greye
424d06a6f8 open fstreams from boost::filesystem::path, vol.2 2014-05-18 14:55:05 +04:00
greye
2236216344 minor simplification 2014-05-18 14:55:05 +04:00
greye
a22ec223d8 open fstreams from boost::filesystem::path, vol.1 2014-05-18 14:55:05 +04:00
greye
b4950509bc use converted widechars in ini importer 2014-05-18 14:55:05 +04:00
greye
eafdefe999 using WindowsPath implies utf-8 for boost fs::path 2014-05-18 14:55:05 +04:00
greye
584c121f33 fix windows unicode path handling 2014-05-18 14:55:04 +04:00
scrawl
a872c9f83a Feature #1323: handle restocking levelled items 2014-05-18 12:53:21 +02:00
cc9cii
b36bb58e8c Bug #1324: Artem's solution 2014-05-18 07:34:13 +10:00
Marc Zinnschlag
f7c89015f9 Merge remote-tracking branch 'scrawl/master' 2014-05-17 11:50:31 +02:00
scrawl
ae66d28c87 Feature #32: Implement respawn for containers, creatures and NPCs 2014-05-17 09:09:00 +02:00
scrawl
e266aff561 Savegame: store projectiles 2014-05-17 05:24:32 +02:00
scrawl
b3735981d6 Remove unused file_finder 2014-05-15 21:36:24 +02:00
Marc Zinnschlag
3b2ba4f6cd Merge remote-tracking branch 'scrawl/master' 2014-05-15 14:25:36 +02:00
scrawl
a76e391ad0 Savegame: store door movement state (Closes #747) 2014-05-15 09:54:10 +02:00
scrawl
471bbd0021 Savegame: store levelled creature state and move to actorIds
(Closes #1332)
2014-05-15 09:54:04 +02:00
Marc Zinnschlag
d08869a25d Merge remote-tracking branch 'slothlife/msvc_warning_cleanup'
Conflicts:
	apps/openmw/mwrender/localmap.cpp
2014-05-15 08:13:15 +02:00
slothlife
f33559fead Fixes for MSVC warnings, less overall changes
Kept some fixes from the first round of review. Found out that several
targets weren't being built with the same basic warnings disabled.
Disabled a few warnings for external libraries specifically, rather than
applying them to all targets.
2014-05-14 20:12:52 -05:00
scrawl
9b67fcc4d7 Merge branch 'master' of https://github.com/OpenMW/openmw 2014-05-14 23:54:25 +02:00
scrawl
9052cc4a57 Savegame: store ActiveSpells 2014-05-14 23:54:15 +02:00
scrawl
61187c2fef Savegame: store actorIds 2014-05-14 09:47:49 +02:00
scrawl
51020fdb5f Fix a bug for NpcStats::mUsedIds in savegames, and added a compile-time guard to prevent similar errors in the future. 2014-05-14 09:17:30 +02:00
Thomas
cbcf0f6039 Changed AiEScort to use new PathTo function 2014-05-14 01:44:11 -04:00