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activespells.cpp
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Implement RemoveSpellEffects instruction
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2014-01-03 05:18:44 +01:00 |
activespells.hpp
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Implement RemoveSpellEffects instruction
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2014-01-03 05:18:44 +01:00 |
actors.cpp
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Use VFX_DefaultCast / VFX_DefaultHit if the magic effect does not specify any
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2014-01-11 05:58:05 +01:00 |
actors.hpp
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Implement theft detection
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2014-01-07 19:58:17 +01:00 |
aiactivate.cpp
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aiactivate.hpp
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aicombat.cpp
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Play "attack" voiced dialogue entries randomly based on iVoiceAttackOdds.
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2014-01-10 22:48:42 +01:00 |
aicombat.hpp
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AI packages have priority and combat is triggered in actor.cpp using the Hostile setting in CreaturesState
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2013-11-18 12:33:09 +01:00 |
aiescort.cpp
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Add getPlayerPtr() utility method. Reduces dependencies a lot.
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2014-01-08 18:39:44 +01:00 |
aiescort.hpp
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aifollow.cpp
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aifollow.hpp
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aipackage.cpp
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aipackage.hpp
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AI packages have priority and combat is triggered in actor.cpp using the Hostile setting in CreaturesState
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2013-11-18 12:33:09 +01:00 |
aisequence.cpp
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Add getPlayerPtr() utility method. Reduces dependencies a lot.
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2014-01-08 18:39:44 +01:00 |
aisequence.hpp
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AI packages have priority and combat is triggered in actor.cpp using the Hostile setting in CreaturesState
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2013-11-18 12:33:09 +01:00 |
aitravel.cpp
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Add getPlayerPtr() utility method. Reduces dependencies a lot.
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2014-01-08 18:39:44 +01:00 |
aitravel.hpp
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aiwander.cpp
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Add getPlayerPtr() utility method. Reduces dependencies a lot.
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2014-01-08 18:39:44 +01:00 |
aiwander.hpp
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alchemy.cpp
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Add a utility function to add items to a ContainerStore by RefID
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2013-11-21 17:14:30 +01:00 |
alchemy.hpp
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character.cpp
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Merge remote-tracking branch 'scrawl/master'
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2014-01-11 11:43:12 +01:00 |
character.hpp
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hit recoils/knockdowns feature
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2014-01-08 16:05:14 +02:00 |
creaturestats.cpp
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Fix disposition changes from trades not applying properly
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2014-01-08 01:46:42 +01:00 |
creaturestats.hpp
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Don't copy NpcStats/CreatureStats unnecessarily. Fixes a bug: taunt actions would not correctly increase the target's fight rating.
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2014-01-08 02:35:36 +01:00 |
disease.hpp
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Closes #1081: Implement disease contraction
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2014-01-03 23:33:14 +01:00 |
drawstate.hpp
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enchanting.cpp
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Remove useless dependencies on InventoryWindow for getting player gold. Don't use string literals for gold_001 id, just to be sure.
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2014-01-08 23:37:46 +01:00 |
enchanting.hpp
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magiceffects.cpp
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Fix some leftover code that still calculated random magnitude per spell rather than per effect. Major cleanup of InventoryStore: Magic effects are now updated when needed, rather than cached. Also allows to get rid of 'mutable' hacks and non-const method that should be const. Play sounds and particles when equipping a permanent enchantment item.
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2013-11-13 18:51:28 +01:00 |
magiceffects.hpp
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Implement SoulTrap magic effect
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2014-01-02 21:21:28 +01:00 |
mechanicsmanagerimp.cpp
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Add a searchPtr method as required for getting an owner, which may already be dead and disposed of.
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2014-01-11 03:33:17 +01:00 |
mechanicsmanagerimp.hpp
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Implement Trespassing crime
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2014-01-10 21:26:24 +01:00 |
movement.hpp
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npcstats.cpp
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Clean up the NpcStats expelled interface. Show message box when expelled.
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2014-01-08 18:59:00 +01:00 |
npcstats.hpp
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Clean up the NpcStats expelled interface. Show message box when expelled.
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2014-01-08 18:59:00 +01:00 |
objects.cpp
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Fixes for "Conditional jump or move depends on uninitialised value(s)"
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2013-12-30 21:47:06 +01:00 |
objects.hpp
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Fixes for "Conditional jump or move depends on uninitialised value(s)"
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2013-12-30 21:47:06 +01:00 |
pathfinding.cpp
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Use Ogre's asin/acos functions which will protect against NaNs
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2014-01-07 17:09:08 +01:00 |
pathfinding.hpp
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pickpocket.cpp
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Implement pickpocket detection. Play a voiced dialogue entry when detected.
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2014-01-07 03:01:33 +01:00 |
pickpocket.hpp
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Implement pickpocket detection. Play a voiced dialogue entry when detected.
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2014-01-07 03:01:33 +01:00 |
repair.cpp
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Add getPlayerPtr() utility method. Reduces dependencies a lot.
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2014-01-08 18:39:44 +01:00 |
repair.hpp
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security.cpp
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Implement Trespassing crime
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2014-01-10 21:26:24 +01:00 |
security.hpp
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spellcasting.cpp
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Use VFX_DefaultCast / VFX_DefaultHit if the magic effect does not specify any
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2014-01-11 05:58:05 +01:00 |
spellcasting.hpp
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Use i1stPersonSneakDelta + some cleanup
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2014-01-10 22:39:01 +01:00 |
spells.cpp
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Implement RemoveEffects instruction
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2014-01-03 05:19:10 +01:00 |
spells.hpp
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Lots of cleanup. Implemented Absorb and Resist. Implemented several instant effects. Added hand VFX.
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2013-11-17 23:31:08 +01:00 |
stat.hpp
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Fixes #1089 (skill increases)
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2014-01-07 00:37:52 +01:00 |