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openmw-tes3mp/apps/openmw/mwmp
David Cernat 1b1e5e86d1 [Client] Avoid sending CellStates to server after initialization
Although b4e8560698 made players instantly able to see each other on minimalist servers that did not change their cells from the default, it created problems with the default CoreScripts where players need to be logged in before receipt of a CellStates packet from them is taken into account, with the result being that a player was recorded as having loaded their initial cells on the server's C++ side but not on the Lua side.

It may simply be best to expect servers to set player cells.
2018-05-01 18:19:52 +03:00
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GUI [Client] Clean up GUIChat slightly 2018-01-05 00:03:05 +02:00
processors [General] Implement PlayerMomentum packet & associated script functions 2018-04-29 23:47:17 +03:00
ActorList.cpp [Client] Make foreach style consistent with other 2017-06-27 22:27:02 +08:00
ActorList.hpp [General] Make most ActorPackets smaller by not including refIds in them 2017-05-27 16:59:23 +03:00
Cell.cpp [General] Rework PlayerEquipment packets so they are of minimal size 2018-04-20 22:46:16 +03:00
Cell.hpp [Client] Fix warnings 2017-07-03 23:41:16 +08:00
CellController.cpp [Client] Remove redundant container methods from CellController 2018-04-01 07:11:43 +03:00
CellController.hpp [Client] Remove redundant container methods from CellController 2018-04-01 07:11:43 +03:00
DedicatedActor.cpp [General] Rework PlayerEquipment packets so they are of minimal size 2018-04-20 22:46:16 +03:00
DedicatedActor.hpp [Client] Fix problems with NPC equipment sync 2017-06-09 04:58:56 +03:00
DedicatedPlayer.cpp [General] Rework PlayerEquipment packets so they are of minimal size 2018-04-20 22:46:16 +03:00
DedicatedPlayer.hpp [Client] Update DedicatedPlayer creature if displayCreatureName changes 2018-04-17 15:23:10 +03:00
GUIController.cpp [Client] Split up creation of DedicatedPlayers into multiple methods 2018-04-08 10:56:33 +03:00
GUIController.hpp [Client] Unequip items if necessary when attr/skill modifier is set to 0 2018-01-26 00:45:39 +02:00
LocalActor.cpp [General] Rework PlayerEquipment packets so they are of minimal size 2018-04-20 22:46:16 +03:00
LocalActor.hpp [Client] Use update timer in mwmp::Cell instead of LocalActor 2017-06-10 03:29:51 +03:00
LocalPlayer.cpp [General] Implement PlayerMomentum packet & associated script functions 2018-04-29 23:47:17 +03:00
LocalPlayer.hpp [General] Implement PlayerMomentum packet & associated script functions 2018-04-29 23:47:17 +03:00
Main.cpp [Client] Avoid sending CellStates to server after initialization 2018-05-01 18:19:52 +03:00
Main.hpp [Client] Convert MechanicsHelper to namespace 2017-06-27 16:43:53 +08:00
MechanicsHelper.cpp [General] Add isPlayer boolean to targets in packets 2018-04-05 12:48:53 +03:00
MechanicsHelper.hpp [Client] Add and use enchantmentType argument for unequipItemsByEffect() 2018-01-27 19:37:16 +02:00
Networking.cpp [Client] Use more descriptive message for version mismatch 2018-01-17 08:10:49 +02:00
Networking.hpp [Client] Replace usage of Networking::isDedicatedPlayer() 2017-04-18 18:07:39 +03:00
PlayerList.cpp [Client] Streamline creation of references for DedicatedPlayers 2018-04-08 15:02:43 +03:00
PlayerList.hpp [Client] Streamline creation of references for DedicatedPlayers 2018-04-08 15:02:43 +03:00
RecordHelper.cpp [General] Use RecordHelper methods to create and update DedicatedPlayers 2018-04-13 08:37:06 +03:00
RecordHelper.hpp [General] Use RecordHelper methods to create and update DedicatedPlayers 2018-04-13 08:37:06 +03:00
WorldEvent.cpp [General] Implement DoorDestination packet & associated script functions 2018-04-29 22:32:22 +03:00
WorldEvent.hpp [General] Implement DoorDestination packet & associated script functions 2018-04-29 22:32:22 +03:00