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openmw-tes3mp/apps/openmw/mwmechanics
2018-11-02 14:58:30 +03:00
..
activespells.cpp Remove effects from all active spells with the same ID 2018-08-29 13:52:03 +03:00
activespells.hpp Dispel only effects from spells (bug #3995) 2017-08-15 09:35:29 +04:00
actor.cpp Refactor AiTemporaryStorage usage 2018-06-27 12:48:34 +04:00
actor.hpp Refactor AiTemporaryStorage usage 2018-06-27 12:48:34 +04:00
actors.cpp Optimize actors processing 2018-10-25 22:52:59 +04:00
actors.hpp Optimize actors processing 2018-10-25 22:52:59 +04:00
actorutil.cpp Added MWMechanics::isPlayerInCombat() 2015-09-10 18:48:34 +12:00
actorutil.hpp actorutil.hpp includes mwworld/ptr.hpp 2015-09-11 18:43:06 +12:00
aiactivate.cpp AI package cleanup 2018-11-02 14:58:30 +03:00
aiactivate.hpp Cleanup of #include statements 2016-06-18 10:56:28 +09:00
aiavoiddoor.cpp Use constants instead of widely used magic numbers (task #4645) 2018-09-17 19:22:50 +04:00
aiavoiddoor.hpp Cleanup of #include statements 2016-06-18 10:56:28 +09:00
aibreathe.cpp AI package cleanup 2018-11-02 14:58:30 +03:00
aibreathe.hpp Added AiBreathe package (feature #1374) 2017-07-25 10:58:04 +04:00
aicast.cpp Use osg::Vec3f to store path nodes in Pathfinder 2018-10-13 22:16:20 +03:00
aicast.hpp Rework manual spellcasting (e.g. via scripts) 2018-07-12 16:24:25 +04:00
aicombat.cpp Merge branch 'master' into pathfinder_detour 2018-10-28 17:08:09 +03:00
aicombat.hpp Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
aicombataction.cpp Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
aicombataction.hpp Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
aiescort.cpp AI package cleanup 2018-11-02 14:58:30 +03:00
aiescort.hpp Store integer actor ID in AI packages (bug #4036) 2018-06-08 19:57:41 +04:00
aiface.cpp Implement Face instruction (Feature #1424) 2016-07-09 02:16:47 +02:00
aiface.hpp Implement Face instruction (Feature #1424) 2016-07-09 02:16:47 +02:00
aifollow.cpp AI package cleanup 2018-11-02 14:58:30 +03:00
aifollow.hpp Refactor AiTemporaryStorage usage 2018-06-27 12:48:34 +04:00
aipackage.cpp AI package cleanup 2018-11-02 14:58:30 +03:00
aipackage.hpp Check whether can actor move along z-axis in separate function 2018-10-13 22:16:34 +03:00
aipursue.cpp AI package cleanup 2018-11-02 14:58:30 +03:00
aipursue.hpp Store integer actor ID in AI packages (bug #4036) 2018-06-08 19:57:41 +04:00
aisequence.cpp Use square distance to target 2018-08-29 17:20:32 +04:00
aisequence.hpp Move code to seperate functions for reusability 2018-08-16 00:26:02 +01:00
aistate.hpp Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
aitravel.cpp AI package cleanup 2018-11-02 14:58:30 +03:00
aitravel.hpp Add mHidden field to AiTravel 2018-06-08 21:53:47 +04:00
aiwander.cpp AI package cleanup 2018-11-02 14:58:30 +03:00
aiwander.hpp Build path by navigator 2018-10-13 22:16:33 +03:00
alchemy.cpp getSkill usage cleanup (bug #4671) 2018-10-08 17:06:30 +03:00
alchemy.hpp Mass potion creation (feature #4642) 2018-09-20 15:45:14 +04:00
autocalcspell.cpp Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
autocalcspell.hpp Show starting abilities, powers and spells in stat-review window (Fixes #2410) 2016-11-19 21:51:19 +01:00
character.cpp Make sure we reset current weapon animation when resurrect actor (addition to bug #2626) 2018-10-29 22:47:04 +04:00
character.hpp Optimize actors processing 2018-10-25 22:52:59 +04:00
combat.cpp Implement getItemNormalizedHealth() method and use it 2018-10-25 15:45:31 +03:00
combat.hpp Fix some style issues flagged by cppcheck 2017-10-15 17:06:58 +02:00
coordinateconverter.cpp Use osg::Vec3f to store path nodes in Pathfinder 2018-10-13 22:16:20 +03:00
coordinateconverter.hpp Use osg::Vec3f to store path nodes in Pathfinder 2018-10-13 22:16:20 +03:00
creaturestats.cpp Make GetPCJumping return true only when jumping (bug #4641) 2018-09-16 11:58:01 +04:00
creaturestats.hpp Make GetPCJumping return true only when jumping (bug #4641) 2018-09-16 11:58:01 +04:00
difficultyscaling.cpp Remove deprecated GMST get* functions 2018-08-29 18:38:12 +03:00
difficultyscaling.hpp Implement difficulty scaling (Fixes #1505) 2014-07-20 16:38:20 +02:00
disease.hpp Remove deprecated GMST get* functions 2018-08-29 18:38:12 +03:00
drawstate.hpp Savegame: store most of CreatureStats 2014-05-12 21:37:36 +02:00
enchanting.cpp getSkill usage cleanup (bug #4671) 2018-10-08 17:06:30 +03:00
enchanting.hpp Pass parameters by const reference 2017-04-20 23:47:03 +09:00
levelledlist.hpp Use new logging system for game itself 2018-08-14 23:05:43 +04:00
magiceffects.cpp Remove empty line at the beginning of files 2015-08-18 23:06:12 +02:00
magiceffects.hpp Fix various MSVC warnings 2015-02-15 20:10:21 -06:00
mechanicsmanagerimp.cpp Minor tweaks for actors processing range setting 2018-10-28 15:08:24 +04:00
mechanicsmanagerimp.hpp Mark virtual methods in the mechanicsmanagerimp.hpp as overrides 2018-10-31 10:09:32 +04:00
movement.hpp Readded collision objects and movement physics 2015-05-12 03:02:15 +02:00
npcstats.cpp Handle current health level during levelup (bug #4649) 2018-09-22 07:48:47 +04:00
npcstats.hpp Implement sBookSkillMessage GMST 2018-04-02 21:12:38 +03:00
objects.cpp Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
objects.hpp Save scripted animation state (Fixes #1931, #2150, #3393) 2016-08-03 03:52:35 +02:00
obstacle.cpp Add const 2018-10-13 22:16:23 +03:00
obstacle.hpp Add const 2018-10-13 22:16:23 +03:00
pathfinding.cpp Merge branch 'master' into pathfinder_detour 2018-10-28 17:08:09 +03:00
pathfinding.hpp Log find path exception with level verbose, add more info to message 2018-10-15 23:25:42 +03:00
pathgrid.cpp Store aStarSearch result to deque 2018-10-13 22:16:20 +03:00
pathgrid.hpp Store aStarSearch result to deque 2018-10-13 22:16:20 +03:00
pickpocket.cpp Remove deprecated GMST get* functions 2018-08-29 18:38:12 +03:00
pickpocket.hpp Implement pickpocket detection. Play a voiced dialogue entry when detected. 2014-01-07 03:01:33 +01:00
repair.cpp getSkill usage cleanup (bug #4671) 2018-10-08 17:06:30 +03:00
repair.hpp Added PC repair feature 2013-03-23 08:16:46 +01:00
security.cpp getSkill usage cleanup (bug #4671) 2018-10-08 17:06:30 +03:00
security.hpp Cleanup Security class 2013-05-19 23:19:48 +02:00
spellcasting.cpp Avoid making expensive visitEffectSources calls if no spell absorption effect is active 2018-10-27 16:38:04 +03:00
spellcasting.hpp Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
spellpriority.cpp getSkill usage cleanup (bug #4671) 2018-10-08 17:06:30 +03:00
spellpriority.hpp Split weapons and spells rating code from combat actions 2017-08-01 09:05:35 +04:00
spells.cpp Purge effects from all permanent spells with the same ID 2018-08-29 14:09:43 +03:00
spells.hpp Make RemoveSpellEffects affect permanent spells (bug #3920) 2018-08-29 13:52:03 +03:00
stat.cpp Drain and fortify fixes for dynamicStats 2018-08-13 21:59:26 +09:00
stat.hpp Drain and fortify fixes for dynamicStats 2018-08-13 21:59:26 +09:00
steering.cpp Fixed bug in smoothTurn() 2015-09-06 17:39:48 +12:00
steering.hpp Fixes for building with unity build 2015-09-24 15:21:42 +02:00
summoning.cpp Use new logging system for game itself 2018-08-14 23:05:43 +04:00
summoning.hpp Added a delay before summoned creature corpse despawning 2017-08-18 11:58:28 +04:00
trading.cpp Remove deprecated GMST get* functions 2018-08-29 18:38:12 +03:00
trading.hpp Moved mechanics code from MWGui::TradeWindow to MWMechanics::Trading 2016-06-04 12:28:47 -04:00
weaponpriority.cpp Use real thrown weapon damage in tooltips and weapon rating (feature #4697) 2018-10-28 19:46:46 +03:00
weaponpriority.hpp implement rateAmmo() function 2018-01-11 21:08:11 +04:00