1
0
Fork 1
mirror of https://github.com/TES3MP/openmw-tes3mp.git synced 2025-01-16 02:49:55 +00:00
openmw-tes3mp/apps/openmw/mwrender
scrawl 1f00174c02 Use a btCollisionWorld instead of btDiscreteDynamicsWorld
Slightly improves performance, since we no longer need to stepSimulation(). We don't use any Dynamics (yet).
2015-05-27 23:09:38 +02:00
..
.gitignore directory structure reorganisation (still missing the mangle stuff) 2010-06-25 22:28:59 +02:00
animation.cpp Map rendering 2015-05-26 16:40:44 +02:00
animation.hpp Restore animation text key handling 2015-05-22 04:36:33 +02:00
bulletdebugdraw.cpp Use a btCollisionWorld instead of btDiscreteDynamicsWorld 2015-05-27 23:09:38 +02:00
bulletdebugdraw.hpp Use a btCollisionWorld instead of btDiscreteDynamicsWorld 2015-05-27 23:09:38 +02:00
camera.cpp New game crash fix 2015-05-23 05:40:24 +02:00
camera.hpp Port MWRender::Camera 2015-05-22 00:29:27 +02:00
cell.hpp implemented take action 2010-08-07 20:25:17 +02:00
characterpreview.cpp Map rendering 2015-05-26 16:40:44 +02:00
characterpreview.hpp Minor cleanup 2015-05-22 04:36:33 +02:00
creatureanimation.cpp Minor cleanup 2015-05-22 04:36:33 +02:00
creatureanimation.hpp CreatureAnimation compiles 2015-04-19 03:05:47 +02:00
effectmanager.cpp Port EffectManager 2015-04-19 17:55:56 +02:00
effectmanager.hpp Port EffectManager 2015-04-19 17:55:56 +02:00
globalmap.cpp Merge branch 'master' of https://github.com/OpenMW/openmw into osg 2015-05-23 20:33:44 +02:00
globalmap.hpp Global map base layer 2015-05-16 14:48:20 +02:00
localmap.cpp Map rotation fix 2015-05-26 18:10:31 +02:00
localmap.hpp Map rotation fix 2015-05-26 18:10:31 +02:00
npcanimation.cpp Fix -Wreorder warnings 2015-05-23 22:44:00 +02:00
npcanimation.hpp Minor cleanup 2015-05-20 04:09:21 +02:00
objects.cpp Move IncrementalCompileOperation to SceneManager 2015-05-26 20:20:18 +02:00
objects.hpp Move IncrementalCompileOperation to SceneManager 2015-05-26 20:20:18 +02:00
occlusionquery.cpp fix uninitialized member variables in OcclusionQuery class 2014-10-11 01:35:12 +02:00
occlusionquery.hpp Get rid of underscore defines. They are reserved by the standard. 2014-01-05 18:22:29 +01:00
pathgrid.cpp Fix -Wreorder warnings 2015-05-23 22:44:00 +02:00
pathgrid.hpp Rename MWRender::Debugging to MWRender::Pathgrid 2015-05-04 17:41:30 +02:00
refraction.cpp fixing MSVC 2013 warning C4244: & C4305 2015-03-08 13:07:29 +13:00
refraction.hpp Make sure render textures are inactive when in a cell without water 2013-03-03 15:11:45 +01:00
renderinginterface.hpp Dead code removal 2015-04-21 23:40:10 +02:00
renderingmanager.cpp Move IncrementalCompileOperation to SceneManager 2015-05-26 20:20:18 +02:00
renderingmanager.hpp Implement getFacedObject using osgUtil::IntersectionVisitor 2015-05-24 03:36:34 +02:00
rendermode.hpp Pathgrid rendering 2015-05-02 22:45:39 +02:00
ripplesimulation.cpp fixing MSVC 2013 warning C4244: & C4305 2015-03-08 13:07:29 +13:00
ripplesimulation.hpp Fix ripples for D3D - added simpler effect (Fixes #1649) 2015-02-09 19:30:11 +01:00
shadows.cpp fixing MSVC 2013 warning C4244: & C4305 2015-03-08 13:07:29 +13:00
shadows.hpp Fix cppcheck issues 2014-09-26 17:48:14 +02:00
sky.cpp Sky fixes 2015-05-26 18:22:21 +02:00
sky.hpp Minor cleanup 2015-05-22 04:36:33 +02:00
terrainstorage.cpp fixing MSVC 2013 warning C4244: & C4305 2015-03-08 13:07:29 +13:00
terrainstorage.hpp Terrain refactoring, reduce game startup time and memory usage 2015-01-29 03:39:01 +01:00
util.cpp Port EffectManager 2015-04-19 17:55:56 +02:00
util.hpp Port EffectManager 2015-04-19 17:55:56 +02:00
vismask.hpp Map rendering 2015-05-26 16:40:44 +02:00
water.cpp Silence -Wreorder warnings, and remove -Wno-reorder. 2015-05-21 22:46:44 -05:00
water.hpp Silence -Wreorder warnings. 2015-04-28 18:48:02 -05:00
weaponanimation.cpp Fix code duplication 2015-01-31 22:40:43 +01:00
weaponanimation.hpp NpcAnimation compiles 2015-04-15 22:11:38 +02:00