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action.cpp
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Implement and use getDistanceToFacedObject()
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9 years ago |
action.hpp
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Implement and use getDistanceToFacedObject()
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9 years ago |
actionalchemy.cpp
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Added MWMechanics::isPlayerInCombat()
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9 years ago |
actionalchemy.hpp
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Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
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12 years ago |
actionapply.cpp
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Added MWMechanics::isPlayerInCombat()
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9 years ago |
actionapply.hpp
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Fix Potion use action removing the potion even when the action is not executed (Fixes #1521)
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11 years ago |
actiondoor.cpp
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Opening doors
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12 years ago |
actiondoor.hpp
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Opening doors
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12 years ago |
actioneat.cpp
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Remove redundant getId function
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9 years ago |
actioneat.hpp
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Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
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12 years ago |
actionequip.cpp
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Fix crash when onPcEquip script removes the equipped item (Fixes #3016)
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9 years ago |
actionequip.hpp
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Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
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12 years ago |
actionopen.cpp
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WindowManager refactoring
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10 years ago |
actionopen.hpp
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Remove empty line at the beginning of files
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10 years ago |
actionread.cpp
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Added MWMechanics::isPlayerInCombat()
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9 years ago |
actionread.hpp
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Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
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12 years ago |
actionrepair.cpp
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Added MWMechanics::isPlayerInCombat()
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9 years ago |
actionrepair.hpp
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Added PC repair feature
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12 years ago |
actionsoulgem.cpp
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Added MWMechanics::isPlayerInCombat()
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9 years ago |
actionsoulgem.hpp
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Added soulgem dialog; made interactive message boxes not close the previous UI
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12 years ago |
actiontake.cpp
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Remove empty line at the beginning of files
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10 years ago |
actiontake.hpp
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Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
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12 years ago |
actiontalk.cpp
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Remove empty line at the beginning of files
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10 years ago |
actiontalk.hpp
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Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
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12 years ago |
actionteleport.cpp
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Do not adjust the player position when loading a savegame (Fixes #2089)
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9 years ago |
actionteleport.hpp
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Don't teleport followers when using teleportation spells
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10 years ago |
actiontrap.cpp
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Implement and use getDistanceToFacedObject()
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9 years ago |
actiontrap.hpp
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Play trap activation sound on trapped object, not actor
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9 years ago |
cellpreloader.cpp
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Add "preload instances" setting, disabling this may help if you are low on memory.
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9 years ago |
cellpreloader.hpp
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Add "preload instances" setting, disabling this may help if you are low on memory.
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9 years ago |
cellref.cpp
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Stolen item tracking overhaul part 2 (Fixes #2338)
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10 years ago |
cellref.hpp
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Stolen item tracking overhaul part 2 (Fixes #2338)
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10 years ago |
cellreflist.hpp
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Fix possible reference duplication when the refID is modified by a plugin (Bug #3471)
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9 years ago |
cells.cpp
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Replace "sys::default" with ESM::CellId::sDefaultWorldspace
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9 years ago |
cells.hpp
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Several warning fixes
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10 years ago |
cellstore.cpp
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Fix possible reference duplication when the refID is modified by a plugin (Bug #3471)
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9 years ago |
cellstore.hpp
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Fix possible reference duplication when the refID is modified by a plugin (Bug #3471)
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9 years ago |
cellvisitors.hpp
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Rename CellStore Functor to Visitor
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9 years ago |
class.cpp
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Move preload model list to MWClass, preload NPC head/hair
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9 years ago |
class.hpp
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Implement and use new method allowTelekinesis()
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9 years ago |
containerstore.cpp
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Merge pull request #879 from jordan-ayers/bugfix/1544
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9 years ago |
containerstore.hpp
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Adjust ContainerStore / InventoryStore to allow partial unequip of items.
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9 years ago |
contentloader.hpp
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Missing iostream include
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11 years ago |
customdata.cpp
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Use the const version of CustomData::as*
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9 years ago |
customdata.hpp
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Use the const version of CustomData::as*
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9 years ago |
esmloader.cpp
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Silence -Wreorder warnings, and remove -Wno-reorder.
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10 years ago |
esmloader.hpp
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Reduce includes
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10 years ago |
esmstore.cpp
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Rewrite NAME_T into FIXED_STRING.
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9 years ago |
esmstore.hpp
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Explicitly instantiate MWWorld::Store
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10 years ago |
failedaction.cpp
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Play locked sounds on locked objects instead of actors
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9 years ago |
failedaction.hpp
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Play locked sounds on locked objects instead of actors
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9 years ago |
globals.cpp
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Rename to lowerCaseInPlace
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9 years ago |
globals.hpp
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Remove NAME handling from MWWorld::Globals
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10 years ago |
inventorystore.cpp
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Fix InventoryStore::purgeEffect being reverted by the next recalculation of mMagicEffects
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9 years ago |
inventorystore.hpp
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Adjust ContainerStore / InventoryStore to allow partial unequip of items.
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9 years ago |
livecellref.cpp
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Pass a string by reference
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9 years ago |
livecellref.hpp
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Pass a string by reference
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9 years ago |
localscripts.cpp
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Vanilla-compatible activate / onActivate (Fixes #1629)
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9 years ago |
localscripts.hpp
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Vanilla-compatible activate / onActivate (Fixes #1629)
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9 years ago |
manualref.cpp
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Add support for placing BodyParts in a cell (Bug #3118)
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9 years ago |
manualref.hpp
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Move manualref code out of header
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10 years ago |
nullaction.hpp
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Add isNullAction() method to fix compiler warning
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9 years ago |
player.cpp
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Fix the enemy nearby check (Bug #3423)
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9 years ago |
player.hpp
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Fix the enemy nearby check (Bug #3423)
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9 years ago |
projectilemanager.cpp
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Ignore the collision box offset when launching projectiles (Fixes #3201)
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9 years ago |
projectilemanager.hpp
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Move observer_ptr include where it belongs
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9 years ago |
ptr.cpp
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Accept a ConstPtr in findContainer, collision script functions, getUnderwater functions
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9 years ago |
ptr.hpp
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Accept a ConstPtr in ContainerStore::stacks
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9 years ago |
recordcmp.hpp
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Remove some unused code, include cleanup
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10 years ago |
refdata.cpp
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Save scripted animation state (Fixes #1931, #2150, #3393)
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9 years ago |
refdata.hpp
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Save scripted animation state (Fixes #1931, #2150, #3393)
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9 years ago |
scene.cpp
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Fix the adjustPlayerPos parameter not being respected in all cases
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9 years ago |
scene.hpp
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Do not adjust the player position when loading a savegame (Fixes #2089)
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9 years ago |
store.cpp
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Fix moved references disappearing when modified by a plugin
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9 years ago |
store.hpp
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Store: be consistent about struct / class usage
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9 years ago |
timestamp.cpp
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Correct an error in the timestamp subtracting logic (Fixes #3105)
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9 years ago |
timestamp.hpp
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fixed warning C4099:
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10 years ago |
weather.cpp
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clang says that these must be in the MWWorld namespace
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8 years ago |
weather.hpp
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Move Fallback map to components/
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9 years ago |
worldimp.cpp
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Fix activation distance in third person mode
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9 years ago |
worldimp.hpp
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Clean up, remove unnecessary code changes
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9 years ago |