Commit Graph

2565 Commits (2311969f05f648e94182caf0e8cca98492ef9811)

Author SHA1 Message Date
Bret Curtis 0547d4b937 clang says that these must be in the MWWorld namespace 9 years ago
Allofich cb9bb92b26 Play locked sounds on locked objects instead of actors 9 years ago
MiroslavR b65f379b7f Save scripted animation state (Fixes #1931, #2150, #3393) 9 years ago
MiroslavR 4a3529488b Fix possible reference duplication when the refID is modified by a plugin (Bug #3471) 9 years ago
MiroslavR dafe184220 Fix moved references disappearing when modified by a plugin 9 years ago
MiroslavR d790747389 Implement deletion of moved references (Bug #3471) 9 years ago
scrawl 2329812988 Merge pull request #995 from Allofich/traps
Trap and lock fixes
9 years ago
scrawl 67d3571fac Fix activation distance in third person mode 9 years ago
Allofich d4e656ceaf Play trap activation sound on trapped object, not actor 9 years ago
scrawl 6f376bd499 Merge pull request #983 from Allofich/telekinesis
Don't allow telekinesis on actors or teleport doors
9 years ago
Allofich 7a0f9a7989 Clean up, remove unnecessary code changes 9 years ago
Allofich 4e54338ce0 Implement and use getDistanceToFacedObject() 9 years ago
Allofich 0e5c3f781f Only allow trap distance check to apply to player 9 years ago
Allofich 7de3afaa7d Cleanups 9 years ago
Allofich cb621939fd Streamline trap code 9 years ago
Allofich 35a23c3b49 Implement and use new method allowTelekinesis() 9 years ago
Allofich 8014f37879 Avoid duplicate code 9 years ago
Allofich 538209b0a2 Change variable to mRatio and initialize it 9 years ago
Allofich e25e698978 Fix telekinesis check for activators 9 years ago
MiroslavR d4e29e3e0c Clear projectiles on non-incremental time advances 9 years ago
Allofich c1236f4113 Simplified code 9 years ago
Allofich c02695e56d Cleanups and fixes 9 years ago
Allofich 64d298d2b5 Use raycast distance when player activates trapped object 9 years ago
Allofich 64d53a2314 Avoid double raycasts when using getFacedObject 9 years ago
Allofich 574e40db5e Don't allow telekinesis on activators 9 years ago
scrawl d96e49c04a Do not set change flag when running forEach on an empty cell 9 years ago
scrawl b9b73d7b12 Replace "sys::default" with ESM::CellId::sDefaultWorldspace 9 years ago
scrawl 96757a3b7c Fix non-predefined cells not being saved correctly 9 years ago
MiroslavR 54f52f7bae Implement effect removal for abilities (Fixes #3455) 9 years ago
Allofich b29e9e9c77 Don't allow telekinesis on actors or teleport doors 9 years ago
MiroslavR 72d2daae90 Fix InventoryStore::purgeEffect being reverted by the next recalculation of mMagicEffects 9 years ago
scrawl f549b5fb7a Add missing include 9 years ago
scrawl c18de84798 Fix a crash that could occur when two or more plugins move a deleted ref to another cell (Fixes #3446) 9 years ago
scrawl 844cbc5a14 Add isNullAction() method to fix compiler warning 9 years ago
scrawl a85932a62b Ignore the collision box offset when launching projectiles (Fixes #3201) 9 years ago
scrawl c6601ab2ab Do not use the collision box offset for combat hit tests (Fixes #3201) 9 years ago
scrawl 12eea9ed69 Remove magic number in getMaxActivationDistance 9 years ago
scrawl f417d7780a Fix the enemy nearby check (Bug #3423) 9 years ago
scrawl 3645b3357e Fix improper assignement of spawn point in placeAt for non-actors (Bug #3417) 9 years ago
scrawl a2153a6213 Remove outdated comment 9 years ago
scrawl 5d4f58c828 Fix being unable to activate objects when scripts are disabled
The if statement was a leftover of the previous activate implementation and is no longer needed.
9 years ago
scrawl 3f1df4caa6 Don't auto-equip ammunition (Fixes #3401) 9 years ago
scrawl b0180cb6b4 Fix current region check (Bug #3391) 9 years ago
scrawl fcbcc004a3 Don't use unordered_map 9 years ago
scrawl 59cfcb38e2 Scale the sunlight specular color by weather's GlareView value (Fixes #3375) 9 years ago
scrawl 3584e59402 Fix incorrect parameter to changeCell (Fixes #3388) 9 years ago
Roman Proskuryakov d5dfa89060 Rewrite NAME_T into FIXED_STRING. 9 years ago
scrawl c64b8ab297 Merge pull request #928 from Salgat/bug-1320
AiWander - Creatures in cells without pathgrids do not wander (Bug #1320)
9 years ago
Austin Salgat 84179c262f Update manual wandering to prevent actor from leaving/entering water
Water creatures will stay in the water, while land creatures will stay on land when wandering.
9 years ago
scrawl d784a77f4c Set the default player cell in the StateManager (Fixes #3269) 9 years ago