Bret Curtis
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0547d4b937
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clang says that these must be in the MWWorld namespace
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9 years ago |
Allofich
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cb9bb92b26
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Play locked sounds on locked objects instead of actors
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9 years ago |
MiroslavR
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b65f379b7f
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Save scripted animation state (Fixes #1931, #2150, #3393)
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9 years ago |
MiroslavR
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4a3529488b
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Fix possible reference duplication when the refID is modified by a plugin (Bug #3471)
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9 years ago |
MiroslavR
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dafe184220
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Fix moved references disappearing when modified by a plugin
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9 years ago |
MiroslavR
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d790747389
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Implement deletion of moved references (Bug #3471)
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9 years ago |
scrawl
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2329812988
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Merge pull request #995 from Allofich/traps
Trap and lock fixes
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9 years ago |
scrawl
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67d3571fac
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Fix activation distance in third person mode
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9 years ago |
Allofich
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d4e656ceaf
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Play trap activation sound on trapped object, not actor
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9 years ago |
scrawl
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6f376bd499
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Merge pull request #983 from Allofich/telekinesis
Don't allow telekinesis on actors or teleport doors
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9 years ago |
Allofich
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7a0f9a7989
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Clean up, remove unnecessary code changes
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9 years ago |
Allofich
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4e54338ce0
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Implement and use getDistanceToFacedObject()
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9 years ago |
Allofich
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0e5c3f781f
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Only allow trap distance check to apply to player
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9 years ago |
Allofich
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7de3afaa7d
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Cleanups
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9 years ago |
Allofich
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cb621939fd
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Streamline trap code
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9 years ago |
Allofich
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35a23c3b49
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Implement and use new method allowTelekinesis()
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9 years ago |
Allofich
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8014f37879
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Avoid duplicate code
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9 years ago |
Allofich
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538209b0a2
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Change variable to mRatio and initialize it
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9 years ago |
Allofich
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e25e698978
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Fix telekinesis check for activators
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9 years ago |
MiroslavR
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d4e29e3e0c
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Clear projectiles on non-incremental time advances
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9 years ago |
Allofich
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c1236f4113
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Simplified code
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9 years ago |
Allofich
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c02695e56d
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Cleanups and fixes
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9 years ago |
Allofich
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64d298d2b5
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Use raycast distance when player activates trapped object
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9 years ago |
Allofich
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64d53a2314
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Avoid double raycasts when using getFacedObject
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9 years ago |
Allofich
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574e40db5e
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Don't allow telekinesis on activators
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9 years ago |
scrawl
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d96e49c04a
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Do not set change flag when running forEach on an empty cell
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9 years ago |
scrawl
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b9b73d7b12
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Replace "sys::default" with ESM::CellId::sDefaultWorldspace
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9 years ago |
scrawl
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96757a3b7c
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Fix non-predefined cells not being saved correctly
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9 years ago |
MiroslavR
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54f52f7bae
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Implement effect removal for abilities (Fixes #3455)
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9 years ago |
Allofich
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b29e9e9c77
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Don't allow telekinesis on actors or teleport doors
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9 years ago |
MiroslavR
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72d2daae90
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Fix InventoryStore::purgeEffect being reverted by the next recalculation of mMagicEffects
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9 years ago |
scrawl
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f549b5fb7a
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Add missing include
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9 years ago |
scrawl
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c18de84798
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Fix a crash that could occur when two or more plugins move a deleted ref to another cell (Fixes #3446)
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9 years ago |
scrawl
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844cbc5a14
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Add isNullAction() method to fix compiler warning
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9 years ago |
scrawl
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a85932a62b
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Ignore the collision box offset when launching projectiles (Fixes #3201)
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9 years ago |
scrawl
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c6601ab2ab
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Do not use the collision box offset for combat hit tests (Fixes #3201)
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9 years ago |
scrawl
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12eea9ed69
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Remove magic number in getMaxActivationDistance
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9 years ago |
scrawl
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f417d7780a
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Fix the enemy nearby check (Bug #3423)
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9 years ago |
scrawl
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3645b3357e
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Fix improper assignement of spawn point in placeAt for non-actors (Bug #3417)
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9 years ago |
scrawl
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a2153a6213
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Remove outdated comment
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9 years ago |
scrawl
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5d4f58c828
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Fix being unable to activate objects when scripts are disabled
The if statement was a leftover of the previous activate implementation and is no longer needed.
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9 years ago |
scrawl
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3f1df4caa6
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Don't auto-equip ammunition (Fixes #3401)
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9 years ago |
scrawl
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b0180cb6b4
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Fix current region check (Bug #3391)
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9 years ago |
scrawl
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fcbcc004a3
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Don't use unordered_map
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9 years ago |
scrawl
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59cfcb38e2
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Scale the sunlight specular color by weather's GlareView value (Fixes #3375)
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9 years ago |
scrawl
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3584e59402
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Fix incorrect parameter to changeCell (Fixes #3388)
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9 years ago |
Roman Proskuryakov
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d5dfa89060
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Rewrite NAME_T into FIXED_STRING.
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9 years ago |
scrawl
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c64b8ab297
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Merge pull request #928 from Salgat/bug-1320
AiWander - Creatures in cells without pathgrids do not wander (Bug #1320)
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9 years ago |
Austin Salgat
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84179c262f
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Update manual wandering to prevent actor from leaving/entering water
Water creatures will stay in the water, while land creatures will stay on land when wandering.
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9 years ago |
scrawl
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d784a77f4c
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Set the default player cell in the StateManager (Fixes #3269)
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9 years ago |