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openmw-tes3mp/apps/openmw/mwmechanics
scrawl 2410d79410 Fix iFightAttack and iFightAttacking being swapped
Looks like the research wiki page was incorrect, the higher value (iFightAttack) being for the victim makes more sense, is consistent with iDispAttackMod/fDispAttacking, and seems to be how the original game behaves as well.
2014-12-24 15:45:13 +01:00
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activespells.cpp Use fMagicStartIconBlink for spell effect indicator fading 2014-12-24 15:45:13 +01:00
activespells.hpp Implement Murder crimes and OnMurder instruction (Fixes #1315) 2014-06-17 04:05:27 +02:00
actors.cpp Use fMagicStartIconBlink for spell effect indicator fading 2014-12-24 15:45:13 +01:00
actors.hpp Implement NPC head tracking (Fixes #1720) 2014-12-16 20:47:45 +01:00
aiactivate.cpp Draft how to move temporary package state to CharacterController. 2014-10-08 10:58:52 +02:00
aiactivate.hpp Draft how to move temporary package state to CharacterController. 2014-10-08 10:58:52 +02:00
aiavoiddoor.cpp Draft how to move temporary package state to CharacterController. 2014-10-08 10:58:52 +02:00
aiavoiddoor.hpp Draft how to move temporary package state to CharacterController. 2014-10-08 10:58:52 +02:00
aicombat.cpp Fix #1734: AI will stop combat if target disappear 2014-12-02 17:38:25 -02:00
aicombat.hpp Moved all variables in temporary storage for AiCombat and some more for AiWander. 2014-10-10 00:16:17 +02:00
aicombataction.cpp Improve AI prioritising health potions 2014-12-24 15:45:12 +01:00
aicombataction.hpp fix typo 2014-08-29 10:47:44 +10:00
aiescort.cpp Draft how to move temporary package state to CharacterController. 2014-10-08 10:58:52 +02:00
aiescort.hpp -improved trigonometric precision 2014-10-10 23:31:01 +02:00
aifollow.cpp AiFollow: target has to be seen in order to start following (Fixes #1637) 2014-12-09 22:25:28 +01:00
aifollow.hpp AiFollow: target has to be seen in order to start following (Fixes #1637) 2014-12-09 22:25:28 +01:00
aipackage.cpp Fix AI moving load doors and throw an exception when trying to do this (Fixes #1907) 2014-09-11 05:53:56 +02:00
aipackage.hpp Move AiWander path finder to temporary storage (Fixes #2082) 2014-12-01 23:09:46 +01:00
aipursue.cpp Draft how to move temporary package state to CharacterController. 2014-10-08 10:58:52 +02:00
aipursue.hpp Draft how to move temporary package state to CharacterController. 2014-10-08 10:58:52 +02:00
aisequence.cpp Implement Calm effect removing combat packages (Fixes #1985) 2014-12-14 19:35:34 +01:00
aisequence.hpp Implement Calm effect removing combat packages (Fixes #1985) 2014-12-14 19:35:34 +01:00
aistate.hpp Travis CI fix? 2014-10-10 23:34:58 +02:00
aitravel.cpp removed unecessary PathFinders 2014-10-08 23:09:50 +02:00
aitravel.hpp removed unecessary PathFinders 2014-10-08 23:09:50 +02:00
aiwander.cpp Change pathgrid workaround to check for interior cell name 2014-12-11 15:19:48 +01:00
aiwander.hpp Move AiWander path finder to temporary storage (Fixes #2082) 2014-12-01 23:09:46 +01:00
alchemy.cpp Fix some static analysis issues (coverity) 2014-12-24 15:45:12 +01:00
alchemy.hpp Add automatic potion naming 2014-10-20 17:45:11 +02:00
autocalcspell.cpp Don't sell racial spells (Fixes #1961) 2014-10-02 16:50:05 +02:00
autocalcspell.hpp Traverse spells in record order from content files. bronrod_the_roarer is perfect now. Other NPCs have some differences. 2014-07-12 18:53:15 +02:00
character.cpp Fix some static analysis issues (coverity) 2014-12-24 15:45:12 +01:00
character.hpp Implement NPC head tracking (Fixes #1720) 2014-12-16 20:47:45 +01:00
combat.cpp Allow blocking of hand-to-hand attacks 2014-12-24 15:45:11 +01:00
combat.hpp Implement weapon condition damage for ranged weapons (Fixes #1746) 2014-08-03 16:24:11 +02:00
creaturestats.cpp Function_CreatureTargetted should return '2' for werewolfs 2014-12-24 15:45:12 +01:00
creaturestats.hpp Function_CreatureTargetted should return '2' for werewolfs 2014-12-24 15:45:12 +01:00
difficultyscaling.cpp Implement difficulty scaling (Fixes #1505) 2014-07-20 16:38:20 +02:00
difficultyscaling.hpp Implement difficulty scaling (Fixes #1505) 2014-07-20 16:38:20 +02:00
disease.hpp Disease Check: Shorten the resistance calculations. 2014-10-01 19:29:03 -05:00
drawstate.hpp Savegame: store most of CreatureStats 2014-05-12 21:37:36 +02:00
enchanting.cpp Enchanting: fix cast cost for "on use" enchantments being set incorrectly 2014-12-10 18:05:11 +01:00
enchanting.hpp Enchanting: fix cast cost for "on use" enchantments being set incorrectly 2014-12-10 18:05:11 +01:00
levelledlist.hpp Remove useless throwing of exception 2014-05-22 15:29:36 +02:00
magiceffects.cpp Store magic effect Base values in savegame (Fixes #1489) 2014-08-17 05:38:48 +02:00
magiceffects.hpp Use fMagicStartIconBlink for spell effect indicator fading 2014-12-24 15:45:13 +01:00
mechanicsmanagerimp.cpp Fix iFightAttack and iFightAttacking being swapped 2014-12-24 15:45:13 +01:00
mechanicsmanagerimp.hpp Crime system improvements 2014-12-24 15:45:12 +01:00
movement.hpp Store the position and rotation in MWMechanics::Movement 2013-03-30 19:00:46 -07:00
npcstats.cpp Fix incorrect implementation of iWerewolfBounty 2014-12-24 15:45:12 +01:00
npcstats.hpp Don't allow raising faction rank if the next rank has no name (Fixes #1975) 2014-10-05 16:47:55 +02:00
objects.cpp Merge branch 'savedgame' 2014-02-01 18:16:32 +01:00
objects.hpp Feature #957: Implement area magic 2014-01-20 13:11:29 +01:00
obstacle.cpp Basic RefData and CellRef change tracking 2014-05-25 14:30:07 +02:00
obstacle.hpp Changed getNearbyDoor to use MWWorld::Ptr 2014-05-13 23:46:00 -04:00
pathfinding.cpp Change pathgrid workaround to check for interior cell name 2014-12-11 15:19:48 +01:00
pathfinding.hpp Fix cppcheck issues 2014-09-26 17:48:14 +02:00
pathgrid.cpp Change pathgrid workaround to check for interior cell name 2014-12-11 15:19:48 +01:00
pathgrid.hpp Work around pathgrid record limitation (Fixes #2195) 2014-12-09 00:13:56 +01:00
pickpocket.cpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
pickpocket.hpp Implement pickpocket detection. Play a voiced dialogue entry when detected. 2014-01-07 03:01:33 +01:00
repair.cpp Attempt to restack item after repair or recharge (Fixes #1656) 2014-07-17 16:16:06 +02:00
repair.hpp Added PC repair feature 2013-03-23 08:16:46 +01:00
security.cpp Basic RefData and CellRef change tracking 2014-05-25 14:30:07 +02:00
security.hpp Cleanup Security class 2013-05-19 23:19:48 +02:00
spellcasting.cpp Fix some static analysis issues (coverity) 2014-12-24 15:45:12 +01:00
spellcasting.hpp Make spells cast by scripts always succeed (Fixes #1993) 2014-10-12 17:18:27 +02:00
spells.cpp Graceful error handling for missing spells/factions (Fixes #1825, Bug #2176, Bug #2203) 2014-12-14 02:38:27 +01:00
spells.hpp Graceful error handling for missing spells/factions (Fixes #1825, Bug #2176, Bug #2203) 2014-12-14 02:38:27 +01:00
stat.cpp store NPC state in saved game files 2014-02-16 15:51:45 +01:00
stat.hpp Make Restore/Damage Attribute/Skill effects continuous 2014-11-08 00:57:03 +01:00
steering.cpp merge master 2014-04-27 13:49:31 +04:00
steering.hpp merge master 2014-04-27 13:49:31 +04:00