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GUI
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Use more descriptive terminology for chat modes
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2018-11-17 16:54:14 +01:00 |
processors
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[General] Rename CellReplace packet into CellReset
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2019-03-22 21:33:34 +02:00 |
ActorList.cpp
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[Client] Also clear aiActors when clearing ActorList
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2018-08-20 20:54:34 +03:00 |
ActorList.hpp
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[Client] Simplify sending of ActorAI packets for uninitialized actors
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2018-07-14 01:00:27 +03:00 |
Cell.cpp
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[Client] Clean up handling of draw states
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2019-06-19 08:24:53 +03:00 |
Cell.hpp
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[Client] Uninitialize DedicatedActors instantly in some situations
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2018-08-16 03:50:41 +03:00 |
CellController.cpp
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[Client] Use clearer debug for actor initializations
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2019-01-05 23:27:35 +02:00 |
CellController.hpp
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[General] Rename all instances of refNumIndex into refNum
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2018-07-13 04:12:03 +03:00 |
DedicatedActor.cpp
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[Client] Clean up handling of draw states
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2019-06-19 08:24:53 +03:00 |
DedicatedActor.hpp
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[Client] Add ActorList methods for sending ActorAI packets
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2018-07-12 20:48:47 +03:00 |
DedicatedPlayer.cpp
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[Client] Prevent permanent deletion of player markers on cell changes
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2019-07-14 22:42:55 +03:00 |
DedicatedPlayer.hpp
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[Client] Prevent permanent deletion of player markers on cell changes
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2019-07-14 22:42:55 +03:00 |
GUIController.cpp
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[Client] Split up creation of DedicatedPlayers into multiple methods
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2018-04-08 10:56:33 +03:00 |
GUIController.hpp
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[Client] Unequip items if necessary when attr/skill modifier is set to 0
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2018-01-26 00:45:39 +02:00 |
LocalActor.cpp
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[Client] Print cells for actor deaths
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2019-02-21 21:51:02 +02:00 |
LocalActor.hpp
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[Client] Send all data for newly initialized LocalActors at least once
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2018-12-31 04:36:59 +02:00 |
LocalPlayer.cpp
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[Client] Prevent permanent deletion of player markers on cell changes
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2019-07-14 22:42:55 +03:00 |
LocalPlayer.hpp
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[Client] Add updateInventoryWindow() method to LocalPlayer
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2019-06-09 01:00:01 +03:00 |
Main.cpp
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[Client] Clean up variable & function names in mwmp/Main.cpp
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2019-04-25 04:29:54 +03:00 |
Main.hpp
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[General] Use more consistent variable names for password, address, etc.
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2018-12-30 17:23:12 +02:00 |
MechanicsHelper.cpp
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[Client] Add MechanicsHelper::getItem() for getting mwmp::Item from Ptr
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2019-01-11 12:53:26 +02:00 |
MechanicsHelper.hpp
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[Client] Add MechanicsHelper::getItem() for getting mwmp::Item from Ptr
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2019-01-11 12:53:26 +02:00 |
Networking.cpp
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[Client] Use less confusing terminology when displaying plugin mismatch
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2018-10-13 14:40:49 +03:00 |
Networking.hpp
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[Client] Create Worldstate class that inherits BaseWorldstate
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2018-05-27 15:57:47 +03:00 |
ObjectList.cpp
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[Client] Use ObjectActivate packets when picking up items from inventory
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2019-06-09 01:00:01 +03:00 |
ObjectList.hpp
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[General] Implement ObjectActivate packet & associated script functions
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2018-07-15 03:16:04 +03:00 |
PlayerList.cpp
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[Client] Prevent permanent deletion of player markers on cell changes
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2019-07-14 22:42:55 +03:00 |
PlayerList.hpp
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[Client] Prevent permanent deletion of player markers on cell changes
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2019-07-14 22:42:55 +03:00 |
RecordHelper.cpp
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[General] Implement activator & static records for RecordDynamic packets
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2019-08-01 09:48:57 +03:00 |
RecordHelper.hpp
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[General] Implement activator & static records for RecordDynamic packets
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2019-08-01 09:48:57 +03:00 |
ScriptController.cpp
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[Client] Add ScriptController w/ contextType-to-packetOrigin method
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2018-07-23 00:48:23 +03:00 |
ScriptController.hpp
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[Client] Add ScriptController w/ contextType-to-packetOrigin method
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2018-07-23 00:48:23 +03:00 |
Worldstate.cpp
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[General] Implement activator & static records for RecordDynamic packets
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2019-08-01 09:48:57 +03:00 |
Worldstate.hpp
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[General] Implement RecordDynamic packet, part 1
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2018-07-30 10:56:26 +03:00 |