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openmw-tes3mp/apps/openmw/mwmechanics
David Cernat 11605bd19a [Client] Make aggressive actors initiate combat with DedicatedPlayers
Previously, they were only attacking DedicatedPlayers who had attacked them first.
2017-04-25 16:08:14 +03:00
..
activespells.cpp Cleanup of #include statements 2016-06-18 10:56:28 +09:00
activespells.hpp Cleanup of #include statements 2016-06-18 10:56:28 +09:00
actor.cpp MechanicsManager, frame update 2015-04-25 15:19:17 +02:00
actor.hpp Add MWMechanics::Actor class for temporary actor state, move AiState there 2014-12-24 15:45:14 +01:00
actors.cpp [Client] Make aggressive actors initiate combat with DedicatedPlayers 2017-04-25 16:08:14 +03:00
actors.hpp Cache allies found while iterating engageCombat 2017-04-13 02:02:38 +09:00
actorutil.cpp Added MWMechanics::isPlayerInCombat() 2015-09-10 18:48:34 +12:00
actorutil.hpp actorutil.hpp includes mwworld/ptr.hpp 2015-09-11 18:43:06 +12:00
aiactivate.cpp Fix shadowing warnings 2016-10-31 00:39:31 +09:00
aiactivate.hpp Cleanup of #include statements 2016-06-18 10:56:28 +09:00
aiavoiddoor.cpp Cleanup of #include statements 2016-06-18 10:56:28 +09:00
aiavoiddoor.hpp Cleanup of #include statements 2016-06-18 10:56:28 +09:00
aicombat.cpp [Client] Improve synchronization of Actor swings 2017-04-25 01:47:43 +03:00
aicombat.hpp Stop combat between AI when canFight is false 2016-12-26 22:42:42 +09:00
aicombataction.cpp [Client] Use different way of preventing attacks on players in dialogue 2017-04-25 01:11:01 +03:00
aicombataction.hpp Implement fleeing AI (Closes #1118) 2016-11-16 20:15:25 +01:00
aiescort.cpp Fix loading 0-duration Follow and Escort packages 2017-02-18 01:55:50 +09:00
aiescort.hpp Cleanup of #include statements 2016-06-18 10:56:28 +09:00
aiface.cpp Implement Face instruction (Feature #1424) 2016-07-09 02:16:47 +02:00
aiface.hpp Implement Face instruction (Feature #1424) 2016-07-09 02:16:47 +02:00
aifollow.cpp Adjust AI follow distances 2017-03-27 03:31:25 +09:00
aifollow.hpp Don't make Command spells cancel AI packages 2017-01-12 00:07:22 +09:00
aipackage.cpp Fix warning 2016-09-13 02:49:19 +02:00
aipackage.hpp Fixed more spelling mistakes 2016-12-15 13:09:40 +01:00
aipursue.cpp [Client] Prevent infinite guard arrest loops 2017-04-16 20:26:06 +03:00
aipursue.hpp Don't stack Ai packages (Fixes #3101, Fixes #3080, Fixes #2697) 2016-02-02 22:20:56 +01:00
aisequence.cpp Fix invalid iterator warning 2017-04-20 19:30:35 +09:00
aisequence.hpp Fix invalid iterator warning 2017-04-20 19:30:35 +09:00
aistate.hpp Remove BOOST_STATIC_ASSERT to fix clang warnings 2015-06-04 20:11:40 +02:00
aitravel.cpp AiPackage: fix path recalc on cell change 2016-09-06 01:11:10 +03:00
aitravel.hpp AiPackage: fix path recalc on cell change 2016-09-06 01:11:10 +03:00
aiwander.cpp Pass parameters by const reference 2017-04-20 23:47:03 +09:00
aiwander.hpp Pass parameters by const reference 2017-04-20 23:47:03 +09:00
alchemy.cpp Add parentheses to clarify calculations 2017-04-20 01:38:21 +09:00
alchemy.hpp Don't reveal unknown potion effects in alchemy window (Fixes #3146) 2016-02-02 22:50:11 +01:00
autocalcspell.cpp Show starting abilities, powers and spells in stat-review window (Fixes #2410) 2016-11-19 21:51:19 +01:00
autocalcspell.hpp Show starting abilities, powers and spells in stat-review window (Fixes #2410) 2016-11-19 21:51:19 +01:00
character.cpp [Client] Remove unused include and variables, fixing warnings 2017-04-24 17:53:50 +03:00
character.hpp Pass parameters by const reference 2017-04-20 23:47:03 +09:00
combat.cpp [Client] Rethink and restructure tes3mp combat code so it works for NPCs 2017-04-19 22:06:04 +03:00
combat.hpp Fixed bug https://bugs.openmw.org/issues/3617 by allowing touch and target enchantments from ranged weapons and their projectiles to explode even when colliding with non-activable objects, terrain, water slab or when shoot underwater. 2017-01-15 09:49:25 +01:00
coordinateconverter.cpp Fixed errors pointed out by Zini. 2015-09-12 14:17:46 +12:00
coordinateconverter.hpp Fixed errors pointed out by Zini. 2015-09-12 14:17:46 +12:00
creaturestats.cpp Disable hitAttemptActorId saving code for now 2017-02-10 06:26:32 +01:00
creaturestats.hpp Store mHitAttemptActorId in save files 2017-02-07 01:26:26 +09:00
difficultyscaling.cpp Cleanup of #include statements 2016-06-18 10:56:28 +09:00
difficultyscaling.hpp Implement difficulty scaling (Fixes #1505) 2014-07-20 16:38:20 +02:00
disease.hpp Cleanup of #include statements 2016-06-18 10:56:28 +09:00
drawstate.hpp Savegame: store most of CreatureStats 2014-05-12 21:37:36 +02:00
enchanting.cpp Pass parameters by const reference 2017-04-20 23:47:03 +09:00
enchanting.hpp Pass parameters by const reference 2017-04-20 23:47:03 +09:00
levelledlist.hpp Cleanup of #include statements 2016-06-18 10:56:28 +09:00
magiceffects.cpp Remove empty line at the beginning of files 2015-08-18 23:06:12 +02:00
magiceffects.hpp Fix various MSVC warnings 2015-02-15 20:10:21 -06:00
mechanicsmanagerimp.cpp [Client] Make NPCs react to DedicatedPlayer & DedicatedActor attacks 2017-04-20 17:00:40 +03:00
mechanicsmanagerimp.hpp Player now pays for the following actors when travelling, with the exception of the first follower who travels for free, refactored getFollowers to getActorsFollowing/getActorsSidingWith 2016-12-20 12:38:51 +01:00
movement.hpp Readded collision objects and movement physics 2015-05-12 03:02:15 +02:00
npcstats.cpp Merge pull request #201 from OpenMW/master 2017-04-19 22:12:33 +03:00
npcstats.hpp [Client] Delineate tes3mp-only code more clearly, part 1 2017-02-26 16:59:53 +02:00
objects.cpp More consistent wording of errors/warnings 2017-03-04 21:48:31 +01:00
objects.hpp Save scripted animation state (Fixes #1931, #2150, #3393) 2016-08-03 03:52:35 +02:00
obstacle.cpp Revert "Revert "Merge pull request #993 from mrcheko/pathfinding"" 2016-08-19 22:15:26 +03:00
obstacle.hpp Fixed multiple spelling mistakes 2016-12-14 16:39:33 +01:00
pathfinding.cpp Pass parameters by const reference 2017-04-20 23:47:03 +09:00
pathfinding.hpp Fixed more spelling mistakes 2016-12-15 13:09:40 +01:00
pathgrid.cpp Fixed more spelling mistakes 2016-12-15 13:09:40 +01:00
pathgrid.hpp Fixed more spelling mistakes 2016-12-15 13:09:40 +01:00
pickpocket.cpp Move rng to components 2015-04-22 17:58:55 +02:00
pickpocket.hpp Implement pickpocket detection. Play a voiced dialogue entry when detected. 2014-01-07 03:01:33 +01:00
repair.cpp Added missed recharge and repair sounds 2017-04-02 23:19:43 +04:00
repair.hpp Added PC repair feature 2013-03-23 08:16:46 +01:00
security.cpp [Client] Delineate tes3mp-only code more clearly, part 2 2017-04-24 19:46:12 +03:00
security.hpp Cleanup Security class 2013-05-19 23:19:48 +02:00
spellcasting.cpp [Client] Rethink and restructure tes3mp combat code so it works for NPCs 2017-04-19 22:06:04 +03:00
spellcasting.hpp Preload summoned creature models before the spell is cast 2017-02-20 19:58:00 +01:00
spells.cpp Cache magic effects in MWMechanics::Spells 2016-07-02 12:50:00 +02:00
spells.hpp Cache magic effects in MWMechanics::Spells 2016-07-02 12:50:00 +02:00
stat.cpp Change bounds behavior of stat script commands 2017-03-22 15:17:44 +09:00
stat.hpp Fix magicka and fatigue calculations from fortifying attributes 2016-06-25 19:21:49 +09:00
steering.cpp Fixed bug in smoothTurn() 2015-09-06 17:39:48 +12:00
steering.hpp Fixes for building with unity build 2015-09-24 15:21:42 +02:00
summoning.cpp Preload summoned creature models before the spell is cast 2017-02-20 19:58:00 +01:00
summoning.hpp Cleanup of #include statements 2016-06-18 10:56:28 +09:00
trading.cpp Fix selling success chance (Fixes #3802) 2017-03-25 15:21:16 +01:00
trading.hpp Moved mechanics code from MWGui::TradeWindow to MWMechanics::Trading 2016-06-04 12:28:47 -04:00