..
.gitignore
directory structure reorganisation (still missing the mangle stuff)
2010-06-25 22:28:59 +02:00
activatoranimation.cpp
moved CellRefList into a separate file
2014-02-23 20:11:05 +01:00
activatoranimation.hpp
Get rid of underscore defines. They are reserved by the standard.
2014-01-05 18:22:29 +01:00
actors.cpp
Fix actor models incorrectly being rotated on X/Y axes
2014-05-26 20:52:38 +02:00
actors.hpp
Issue #777 : Add CreatureAnimation variant for creatures with weapons/shields
2014-01-19 13:05:26 +01:00
animation.cpp
Treat "Root Bone" as the animation root if existing ( Fixes #2019 )
2014-10-17 23:29:59 +02:00
animation.hpp
Adjust turning animation speed multiplier based on turning speed
2014-09-17 07:02:19 +02:00
camera.cpp
Fix broken idle camera
2014-10-02 14:23:13 +02:00
camera.hpp
Apply third person camera distance to the camera node instead of only the camera itself ( Fixes #1705 )
2014-10-02 00:26:57 +02:00
cell.hpp
implemented take action
2010-08-07 20:25:17 +02:00
characterpreview.cpp
Fixes #1887 : Equipped items do not emit sounds
2014-10-12 11:40:14 +02:00
characterpreview.hpp
Improve performance of inventory window resize (don't update selection buffer unnecessarily)
2014-08-12 17:07:06 +02:00
creatureanimation.cpp
Fix cppcheck issues
2014-09-26 17:48:14 +02:00
creatureanimation.hpp
Fixed ranged combat for creatures
2014-03-12 11:30:44 +01:00
debugging.cpp
minor performance improvements in apps/openmw
2014-04-27 19:10:23 +02:00
debugging.hpp
Get rid of underscore defines. They are reserved by the standard.
2014-01-05 18:22:29 +01:00
effectmanager.cpp
Use ResourceHelpers to replace DDS hacks scattered throughout the code, fix prefix comparision
2014-08-12 12:18:38 +02:00
effectmanager.hpp
Refactor projectiles to no longer use MW-objects
2014-05-16 13:33:30 +02:00
globalmap.cpp
Fix cppcheck issues
2014-09-26 17:48:14 +02:00
globalmap.hpp
Change global map cell size from 24 to 18 and make it configurable
2014-09-26 12:47:33 +02:00
localmap.cpp
Implement cell loading threshold ( Fixes #1874 )
2014-10-02 16:50:10 +02:00
localmap.hpp
Implement cell loading threshold ( Fixes #1874 )
2014-10-02 16:50:10 +02:00
npcanimation.cpp
Fix NpcAnimation non-existing skeleton crash ( Fixes #2028 )
2014-10-17 23:07:01 +02:00
npcanimation.hpp
Fixes #1887 : Equipped items do not emit sounds
2014-10-12 11:40:14 +02:00
objects.cpp
Make Lights with OffDefault flag not emit light nor particles when placed in a cell ( Fixes #1796 )
2014-08-11 20:39:56 +02:00
objects.hpp
Make Lights with OffDefault flag not emit light nor particles when placed in a cell ( Fixes #1796 )
2014-08-11 20:39:56 +02:00
occlusionquery.cpp
fix uninitialized member variables in OcclusionQuery class
2014-10-11 01:35:12 +02:00
occlusionquery.hpp
Get rid of underscore defines. They are reserved by the standard.
2014-01-05 18:22:29 +01:00
refraction.cpp
Fix for crash in main menu when reflections are enabled
2014-10-02 18:12:49 +02:00
refraction.hpp
Make sure render textures are inactive when in a cell without water
2013-03-03 15:11:45 +01:00
renderconst.hpp
Fix first person meshes casting shadows
2013-07-14 14:55:07 +02:00
renderinginterface.hpp
Get rid of underscore defines. They are reserved by the standard.
2014-01-05 18:22:29 +01:00
renderingmanager.cpp
Merge remote-tracking branch 'thoronador/fix-numeric-limits-usage'
2014-10-13 11:03:03 +02:00
renderingmanager.hpp
More efficient water walking
2014-10-05 22:27:20 +02:00
ripplesimulation.cpp
Fix triggering changed flag for all references when cell is visited
2014-06-15 14:18:16 +02:00
ripplesimulation.hpp
Fix cppcheck issues
2014-09-26 17:48:14 +02:00
shadows.cpp
fix uninitialized (pointer) vars in more classes
2014-10-11 02:31:26 +02:00
shadows.hpp
Fix cppcheck issues
2014-09-26 17:48:14 +02:00
sky.cpp
fix uninitialized (pointer) vars in more classes
2014-10-11 02:31:26 +02:00
sky.hpp
Apply third person camera distance to the camera node instead of only the camera itself ( Fixes #1705 )
2014-10-02 00:26:57 +02:00
terrainstorage.cpp
Use ResourceHelpers to replace DDS hacks scattered throughout the code, fix prefix comparision
2014-08-12 12:18:38 +02:00
terrainstorage.hpp
Move ESM terrain data handler to esmterrain component so it can be used by the editor (Feature #1597 )
2014-08-08 15:46:33 +02:00
water.cpp
Fix for crash in main menu when reflections are enabled
2014-10-02 18:12:49 +02:00
water.hpp
Add missing status report for some toggle commands
2014-05-16 09:21:28 +02:00
weaponanimation.cpp
Fix divisions by zero in normalizedEncumbrance
2014-10-05 15:50:01 +02:00
weaponanimation.hpp
Fixes for MSVC warnings, less overall changes
2014-05-14 20:12:52 -05:00