| .. | 
		
		
			
			
			
			
				| activespells.cpp | minor performance improvements in apps/openmw | 2014-04-27 19:10:23 +02:00 | 
		
			
			
			
			
				| activespells.hpp | Handle CasterLinked magic effect flag | 2014-01-12 10:21:49 +01:00 | 
		
			
			
			
			
				| actors.cpp | Merge remote-tracking branch 'scrawl/master' | 2014-05-06 20:18:19 +02:00 | 
		
			
			
			
			
				| actors.hpp | #58 - Sneak Skill: functional sneaking | 2014-05-04 16:20:09 -04:00 | 
		
			
			
			
			
				| aiactivate.cpp | Ai pursue now controls guards pursuit of crimes | 2014-04-02 00:18:22 -04:00 | 
		
			
			
			
			
				| aiactivate.hpp | Ai pursue now controls guards pursuit of crimes | 2014-04-02 00:18:22 -04:00 | 
		
			
			
			
			
				| aicombat.cpp | Merge remote-tracking branch 'scrawl/master' into openmw-30 | 2014-05-10 10:48:40 +02:00 | 
		
			
			
			
			
				| aicombat.hpp | warning fix, vars renaming | 2014-04-27 22:38:04 +04:00 | 
		
			
			
			
			
				| aiescort.cpp | Fixed code issues found with unity build. Missing include guards, duplicated functions, ... | 2014-03-16 23:49:06 +01:00 | 
		
			
			
			
			
				| aiescort.hpp | some clean up | 2014-01-12 22:47:22 +01:00 | 
		
			
			
			
			
				| aifollow.cpp | Made aifollowers run when long distances (800 or 10000, depending) from what they're following. | 2014-04-23 02:57:48 -04:00 | 
		
			
			
			
			
				| aifollow.hpp | add AIfollow to summoned creatures | 2014-03-05 11:24:39 +01:00 | 
		
			
			
			
			
				| aipackage.cpp | Issue #389: added AI package base class and AI packages management class | 2012-09-04 13:25:53 +02:00 | 
		
			
			
			
			
				| aipackage.hpp | Fix some spelling mistakes. | 2014-05-03 12:23:22 +02:00 | 
		
			
			
			
			
				| aipursue.cpp | AiPursue: If we reached the path end, that does not mean we reached the target. Rebuild the path if the target has moved in the meantime. | 2014-05-03 17:17:00 +02:00 | 
		
			
			
			
			
				| aipursue.hpp | Fix some spelling mistakes. | 2014-05-03 12:23:22 +02:00 | 
		
			
			
			
			
				| aisequence.cpp | Fix some spelling mistakes. | 2014-05-03 12:23:22 +02:00 | 
		
			
			
			
			
				| aisequence.hpp | Crime and self defense fixes | 2014-05-06 19:15:43 +02:00 | 
		
			
			
			
			
				| aitravel.cpp | AiWander: make sure to walk, not run | 2014-04-26 05:01:26 +02:00 | 
		
			
			
			
			
				| aitravel.hpp | WIP | 2014-02-05 16:12:50 +01:00 | 
		
			
			
			
			
				| aiwander.cpp | fix to broken aiwander logic | 2014-05-01 11:41:25 +04:00 | 
		
			
			
			
			
				| aiwander.hpp | fix to broken aiwander logic | 2014-05-01 11:41:25 +04:00 | 
		
			
			
			
			
				| alchemy.cpp | Remove unused magic effect flags and update esmtool output | 2014-01-12 01:25:00 +01:00 | 
		
			
			
			
			
				| alchemy.hpp | moved CellRefList into a separate file | 2014-02-23 20:11:05 +01:00 | 
		
			
			
			
			
				| character.cpp | Fixes #1144: Don't refreshCurrentAnims when adding already dead actors | 2014-05-01 16:55:16 +02:00 | 
		
			
			
			
			
				| character.hpp | Play deathknockout/deathknockdown animations when appropriate | 2014-03-26 18:55:16 +01:00 | 
		
			
			
			
			
				| combat.cpp | Feature #50: Implement marksman mechanics. | 2014-03-08 06:03:45 +01:00 | 
		
			
			
			
			
				| combat.hpp | Feature #50: Implement marksman mechanics. | 2014-03-08 06:03:45 +01:00 | 
		
			
			
			
			
				| creaturestats.cpp | Added onKnockdown command | 2014-04-27 20:54:22 -04:00 | 
		
			
			
			
			
				| creaturestats.hpp | Added onKnockdown command | 2014-04-27 20:54:22 -04:00 | 
		
			
			
			
			
				| disease.hpp | moved CellRefList into a separate file | 2014-02-23 20:11:05 +01:00 | 
		
			
			
			
			
				| drawstate.hpp | disabling gcc extensions | 2012-10-09 17:10:25 +02:00 | 
		
			
			
			
			
				| enchanting.cpp | Use some more GMSTs for enchanting | 2014-01-29 15:37:26 +01:00 | 
		
			
			
			
			
				| enchanting.hpp | Detect selling stolen items or enchanting with stolen items | 2014-01-22 13:04:55 +01:00 | 
		
			
			
			
			
				| levelledlist.hpp | Feature #701: Spawn levelled creatures in cells | 2014-01-18 07:26:27 +01:00 | 
		
			
			
			
			
				| magiceffects.cpp | Fix some leftover code that still calculated random magnitude per spell rather than per effect. Major cleanup of InventoryStore: Magic effects are now updated when needed, rather than cached. Also allows to get rid of 'mutable' hacks and non-const method that should be const. Play sounds and particles when equipping a permanent enchantment item. | 2013-11-13 18:51:28 +01:00 | 
		
			
			
			
			
				| magiceffects.hpp | Implement SoulTrap magic effect | 2014-01-02 21:21:28 +01:00 | 
		
			
			
			
			
				| mechanicsmanagerimp.cpp | Fix broken isClass check and renamed variable for clarity | 2014-05-09 18:45:49 +02:00 | 
		
			
			
			
			
				| mechanicsmanagerimp.hpp | Say an attack phrase when combat starts | 2014-05-06 00:13:31 +02:00 | 
		
			
			
			
			
				| movement.hpp | Store the position and rotation in MWMechanics::Movement | 2013-03-30 19:00:46 -07:00 | 
		
			
			
			
			
				| npcstats.cpp | Fixes #1291: Faction rank saving issue | 2014-04-26 11:41:44 +02:00 | 
		
			
			
			
			
				| npcstats.hpp | Cleaned up code, implemented crime ids | 2014-04-05 10:26:14 -04:00 | 
		
			
			
			
			
				| objects.cpp | Merge branch 'savedgame' | 2014-02-01 18:16:32 +01:00 | 
		
			
			
			
			
				| objects.hpp | Feature #957: Implement area magic | 2014-01-20 13:11:29 +01:00 | 
		
			
			
			
			
				| obstacle.cpp | Suppress travis warning and one more tweak. | 2014-04-20 16:49:57 +10:00 | 
		
			
			
			
			
				| obstacle.hpp | Forgot to add a guard :-( | 2014-04-18 16:45:31 +10:00 | 
		
			
			
			
			
				| pathfinding.cpp | merge master | 2014-04-27 13:49:31 +04:00 | 
		
			
			
			
			
				| pathfinding.hpp | fix to broken aiwander logic | 2014-05-01 11:41:25 +04:00 | 
		
			
			
			
			
				| pathgrid.cpp | minor performance improvements in apps/openmw | 2014-04-27 19:10:23 +02:00 | 
		
			
			
			
			
				| pathgrid.hpp | Cleanup and little tweaking. | 2014-04-20 08:31:02 +10:00 | 
		
			
			
			
			
				| pickpocket.cpp | moved CellRefList into a separate file | 2014-02-23 20:11:05 +01:00 | 
		
			
			
			
			
				| pickpocket.hpp | Implement pickpocket detection. Play a voiced dialogue entry when detected. | 2014-01-07 03:01:33 +01:00 | 
		
			
			
			
			
				| repair.cpp | moved CellRefList into a separate file | 2014-02-23 20:11:05 +01:00 | 
		
			
			
			
			
				| repair.hpp | Added PC repair feature | 2013-03-23 08:16:46 +01:00 | 
		
			
			
			
			
				| security.cpp | Removed mLocked, kept it as "Negative lock level means unlocked" | 2014-04-23 10:00:18 -04:00 | 
		
			
			
			
			
				| security.hpp | Cleanup Security class | 2013-05-19 23:19:48 +02:00 | 
		
			
			
			
			
				| spellcasting.cpp | minor performance improvements in apps/openmw | 2014-04-27 19:10:23 +02:00 | 
		
			
			
			
			
				| spellcasting.hpp | moved CellRefList into a separate file | 2014-02-23 20:11:05 +01:00 | 
		
			
			
			
			
				| spells.cpp | minor performance improvements in apps/openmw | 2014-04-27 19:10:23 +02:00 | 
		
			
			
			
			
				| spells.hpp | moved CellRefList into a separate file | 2014-02-23 20:11:05 +01:00 | 
		
			
			
			
			
				| stat.cpp | store NPC state in saved game files | 2014-02-16 15:51:45 +01:00 | 
		
			
			
			
			
				| stat.hpp | partially store creature state in saved game files (only attributes and dynamics for now) | 2014-02-16 15:56:36 +01:00 | 
		
			
			
			
			
				| steering.cpp | merge master | 2014-04-27 13:49:31 +04:00 | 
		
			
			
			
			
				| steering.hpp | merge master | 2014-04-27 13:49:31 +04:00 |