| .. | 
		
		
			
			
			
			
				| activespells.cpp | Remove effects from all active spells with the same ID | 2018-08-29 13:52:03 +03:00 | 
		
			
			
			
			
				| activespells.hpp | Dispel only effects from spells (bug #3995) | 2017-08-15 09:35:29 +04:00 | 
		
			
			
			
			
				| actor.cpp | Refactor AiTemporaryStorage usage | 2018-06-27 12:48:34 +04:00 | 
		
			
			
			
			
				| actor.hpp | Refactor AiTemporaryStorage usage | 2018-06-27 12:48:34 +04:00 | 
		
			
			
			
			
				| actors.cpp | Simplify some world loops | 2018-12-30 15:36:42 +03:00 | 
		
			
			
			
			
				| actors.hpp | Optimize actors processing | 2018-10-25 22:52:59 +04:00 | 
		
			
			
			
			
				| actorutil.cpp | Added MWMechanics::isPlayerInCombat() | 2015-09-10 18:48:34 +12:00 | 
		
			
			
			
			
				| actorutil.hpp | actorutil.hpp includes mwworld/ptr.hpp | 2015-09-11 18:43:06 +12:00 | 
		
			
			
			
			
				| aiactivate.cpp | AI package cleanup | 2018-11-02 14:58:30 +03:00 | 
		
			
			
			
			
				| aiactivate.hpp | Cleanup of #include statements | 2016-06-18 10:56:28 +09:00 | 
		
			
			
			
			
				| aiavoiddoor.cpp | Use constants instead of widely used magic numbers (task #4645) | 2018-09-17 19:22:50 +04:00 | 
		
			
			
			
			
				| aiavoiddoor.hpp | Cleanup of #include statements | 2016-06-18 10:56:28 +09:00 | 
		
			
			
			
			
				| aibreathe.cpp | AI package cleanup | 2018-11-02 14:58:30 +03:00 | 
		
			
			
			
			
				| aibreathe.hpp | Added AiBreathe package (feature #1374) | 2017-07-25 10:58:04 +04:00 | 
		
			
			
			
			
				| aicast.cpp | Use osg::Vec3f to store path nodes in Pathfinder | 2018-10-13 22:16:20 +03:00 | 
		
			
			
			
			
				| aicast.hpp | Rework manual spellcasting (e.g. via scripts) | 2018-07-12 16:24:25 +04:00 | 
		
			
			
			
			
				| aicombat.cpp | Merge branch 'master' into pathfinder_detour | 2018-10-28 17:08:09 +03:00 | 
		
			
			
			
			
				| aicombat.hpp | Replace all NULLs to nullptr | 2018-10-09 10:21:12 +04:00 | 
		
			
			
			
			
				| aicombataction.cpp | Replace all NULLs to nullptr | 2018-10-09 10:21:12 +04:00 | 
		
			
			
			
			
				| aicombataction.hpp | Replace all NULLs to nullptr | 2018-10-09 10:21:12 +04:00 | 
		
			
			
			
			
				| aiescort.cpp | AI package cleanup | 2018-11-02 14:58:30 +03:00 | 
		
			
			
			
			
				| aiescort.hpp | Store integer actor ID in AI packages (bug #4036) | 2018-06-08 19:57:41 +04:00 | 
		
			
			
			
			
				| aiface.cpp | Implement Face instruction (Feature #1424) | 2016-07-09 02:16:47 +02:00 | 
		
			
			
			
			
				| aiface.hpp | Implement Face instruction (Feature #1424) | 2016-07-09 02:16:47 +02:00 | 
		
			
			
			
			
				| aifollow.cpp | AI package cleanup | 2018-11-02 14:58:30 +03:00 | 
		
			
			
			
			
				| aifollow.hpp | Refactor AiTemporaryStorage usage | 2018-06-27 12:48:34 +04:00 | 
		
			
			
			
			
				| aipackage.cpp | Don't consider non-solid actors truly levitating (bug #4746) | 2018-12-05 23:37:32 +03:00 | 
		
			
			
			
			
				| aipackage.hpp | Check whether can actor move along z-axis in separate function | 2018-10-13 22:16:34 +03:00 | 
		
			
			
			
			
				| aipursue.cpp | AI package cleanup | 2018-11-02 14:58:30 +03:00 | 
		
			
			
			
			
				| aipursue.hpp | Store integer actor ID in AI packages (bug #4036) | 2018-06-08 19:57:41 +04:00 | 
		
			
			
			
			
				| aisequence.cpp | Use square distance to target | 2018-08-29 17:20:32 +04:00 | 
		
			
			
			
			
				| aisequence.hpp | Move code to seperate functions for reusability | 2018-08-16 00:26:02 +01:00 | 
		
			
			
			
			
				| aistate.hpp | Replace all NULLs to nullptr | 2018-10-09 10:21:12 +04:00 | 
		
			
			
			
			
				| aitravel.cpp | AI package cleanup | 2018-11-02 14:58:30 +03:00 | 
		
			
			
			
			
				| aitravel.hpp | Add mHidden field to AiTravel | 2018-06-08 21:53:47 +04:00 | 
		
			
			
			
			
				| aiwander.cpp | Remove some redundant code | 2019-01-05 01:25:52 +03:00 | 
		
			
			
			
			
				| aiwander.hpp | Build path by navigator | 2018-10-13 22:16:33 +03:00 | 
		
			
			
			
			
				| alchemy.cpp | Fix -Wstring-plus-int warnings | 2019-01-20 15:46:19 +04:00 | 
		
			
			
			
			
				| alchemy.hpp | Mass potion creation (feature #4642) | 2018-09-20 15:45:14 +04:00 | 
		
			
			
			
			
				| autocalcspell.cpp | Remove some redundant code | 2019-01-05 01:25:52 +03:00 | 
		
			
			
			
			
				| autocalcspell.hpp | Remove some redundant code | 2019-01-05 01:25:52 +03:00 | 
		
			
			
			
			
				| character.cpp | Remove some redundant code | 2019-01-05 01:25:52 +03:00 | 
		
			
			
			
			
				| character.hpp | Native animated containers support (feature #4730) | 2018-12-13 23:11:16 +04:00 | 
		
			
			
			
			
				| combat.cpp | Implement getItemNormalizedHealth() method and use it | 2018-10-25 15:45:31 +03:00 | 
		
			
			
			
			
				| combat.hpp | Fix some style issues flagged by cppcheck | 2017-10-15 17:06:58 +02:00 | 
		
			
			
			
			
				| coordinateconverter.cpp | Use osg::Vec3f to store path nodes in Pathfinder | 2018-10-13 22:16:20 +03:00 | 
		
			
			
			
			
				| coordinateconverter.hpp | Use osg::Vec3f to store path nodes in Pathfinder | 2018-10-13 22:16:20 +03:00 | 
		
			
			
			
			
				| creaturestats.cpp | Make GetPCJumping return true only when jumping (bug #4641) | 2018-09-16 11:58:01 +04:00 | 
		
			
			
			
			
				| creaturestats.hpp | Make GetPCJumping return true only when jumping (bug #4641) | 2018-09-16 11:58:01 +04:00 | 
		
			
			
			
			
				| difficultyscaling.cpp | Remove deprecated GMST get* functions | 2018-08-29 18:38:12 +03:00 | 
		
			
			
			
			
				| difficultyscaling.hpp | Implement difficulty scaling (Fixes #1505) | 2014-07-20 16:38:20 +02:00 | 
		
			
			
			
			
				| disease.hpp | Remove deprecated GMST get* functions | 2018-08-29 18:38:12 +03:00 | 
		
			
			
			
			
				| drawstate.hpp | Savegame: store most of CreatureStats | 2014-05-12 21:37:36 +02:00 | 
		
			
			
			
			
				| enchanting.cpp | getSkill usage cleanup (bug #4671) | 2018-10-08 17:06:30 +03:00 | 
		
			
			
			
			
				| enchanting.hpp | Pass parameters by const reference | 2017-04-20 23:47:03 +09:00 | 
		
			
			
			
			
				| levelledlist.hpp | Use new logging system for game itself | 2018-08-14 23:05:43 +04:00 | 
		
			
			
			
			
				| magiceffects.cpp | Remove empty line at the beginning of files | 2015-08-18 23:06:12 +02:00 | 
		
			
			
			
			
				| magiceffects.hpp | Fix various MSVC warnings | 2015-02-15 20:10:21 -06:00 | 
		
			
			
			
			
				| mechanicsmanagerimp.cpp | Remove some redundant code | 2019-01-05 01:25:52 +03:00 | 
		
			
			
			
			
				| mechanicsmanagerimp.hpp | Native animated containers support (feature #4730) | 2018-12-13 23:11:16 +04:00 | 
		
			
			
			
			
				| movement.hpp | Readded collision objects and movement physics | 2015-05-12 03:02:15 +02:00 | 
		
			
			
			
			
				| npcstats.cpp | Handle current health level during levelup (bug #4649) | 2018-09-22 07:48:47 +04:00 | 
		
			
			
			
			
				| npcstats.hpp | Implement sBookSkillMessage GMST | 2018-04-02 21:12:38 +03:00 | 
		
			
			
			
			
				| objects.cpp | Native animated containers support (feature #4730) | 2018-12-13 23:11:16 +04:00 | 
		
			
			
			
			
				| objects.hpp | Native animated containers support (feature #4730) | 2018-12-13 23:11:16 +04:00 | 
		
			
			
			
			
				| obstacle.cpp | Add const | 2018-10-13 22:16:23 +03:00 | 
		
			
			
			
			
				| obstacle.hpp | Add const | 2018-10-13 22:16:23 +03:00 | 
		
			
			
			
			
				| pathfinding.cpp | Merge branch 'master' into pathfinder_detour | 2018-10-28 17:08:09 +03:00 | 
		
			
			
			
			
				| pathfinding.hpp | Log find path exception with level verbose, add more info to message | 2018-10-15 23:25:42 +03:00 | 
		
			
			
			
			
				| pathgrid.cpp | Store aStarSearch result to deque | 2018-10-13 22:16:20 +03:00 | 
		
			
			
			
			
				| pathgrid.hpp | Store aStarSearch result to deque | 2018-10-13 22:16:20 +03:00 | 
		
			
			
			
			
				| pickpocket.cpp | Remove deprecated GMST get* functions | 2018-08-29 18:38:12 +03:00 | 
		
			
			
			
			
				| pickpocket.hpp | Implement pickpocket detection. Play a voiced dialogue entry when detected. | 2014-01-07 03:01:33 +01:00 | 
		
			
			
			
			
				| repair.cpp | getSkill usage cleanup (bug #4671) | 2018-10-08 17:06:30 +03:00 | 
		
			
			
			
			
				| repair.hpp | Added PC repair feature | 2013-03-23 08:16:46 +01:00 | 
		
			
			
			
			
				| security.cpp | getSkill usage cleanup (bug #4671) | 2018-10-08 17:06:30 +03:00 | 
		
			
			
			
			
				| security.hpp | Cleanup Security class | 2013-05-19 23:19:48 +02:00 | 
		
			
			
			
			
				| spellcasting.cpp | Remove some redundant code | 2019-01-05 01:25:52 +03:00 | 
		
			
			
			
			
				| spellcasting.hpp | Replace all NULLs to nullptr | 2018-10-09 10:21:12 +04:00 | 
		
			
			
			
			
				| spellpriority.cpp | getSkill usage cleanup (bug #4671) | 2018-10-08 17:06:30 +03:00 | 
		
			
			
			
			
				| spellpriority.hpp | Split weapons and spells rating code from combat actions | 2017-08-01 09:05:35 +04:00 | 
		
			
			
			
			
				| spells.cpp | Purge effects from all permanent spells with the same ID | 2018-08-29 14:09:43 +03:00 | 
		
			
			
			
			
				| spells.hpp | Make RemoveSpellEffects affect permanent spells (bug #3920) | 2018-08-29 13:52:03 +03:00 | 
		
			
			
			
			
				| stat.cpp | Drain and fortify fixes for dynamicStats | 2018-08-13 21:59:26 +09:00 | 
		
			
			
			
			
				| stat.hpp | Drain and fortify fixes for dynamicStats | 2018-08-13 21:59:26 +09:00 | 
		
			
			
			
			
				| steering.cpp | Fixed bug in smoothTurn() | 2015-09-06 17:39:48 +12:00 | 
		
			
			
			
			
				| steering.hpp | Fixes for building with unity build | 2015-09-24 15:21:42 +02:00 | 
		
			
			
			
			
				| summoning.cpp | Use new logging system for game itself | 2018-08-14 23:05:43 +04:00 | 
		
			
			
			
			
				| summoning.hpp | Added a delay before summoned creature corpse despawning | 2017-08-18 11:58:28 +04:00 | 
		
			
			
			
			
				| trading.cpp | Remove deprecated GMST get* functions | 2018-08-29 18:38:12 +03:00 | 
		
			
			
			
			
				| trading.hpp | Moved mechanics code from MWGui::TradeWindow to MWMechanics::Trading | 2016-06-04 12:28:47 -04:00 | 
		
			
			
			
			
				| weaponpriority.cpp | Use real thrown weapon damage in tooltips and weapon rating (feature #4697) | 2018-10-28 19:46:46 +03:00 | 
		
			
			
			
			
				| weaponpriority.hpp | implement rateAmmo() function | 2018-01-11 21:08:11 +04:00 |