| .. | 
		
		
			
			
			
			
				| actor.cpp | cleanup | 2018-09-27 13:14:59 +04:00 | 
		
			
			
			
			
				| actor.hpp | Centralize actor data, simplify logic | 2018-09-27 13:14:59 +04:00 | 
		
			
			
			
			
				| brushdraw.cpp | as it says; revert vismask and uncomplicate openmw | 2020-04-20 20:57:38 +02:00 | 
		
			
			
			
			
				| brushdraw.hpp | Fix and simplify brush outlines and coordinate calculations | 2020-03-26 13:25:33 +02:00 | 
		
			
			
			
			
				| cameracontroller.cpp | Fix many Coverity Scan warnings | 2018-11-14 11:21:49 +04:00 | 
		
			
			
			
			
				| cameracontroller.hpp | CS: Add fixed roll setting, plus ortho fix | 2017-12-08 20:51:40 +01:00 | 
		
			
			
			
			
				| cell.cpp | as it says; revert vismask and uncomplicate openmw | 2020-04-20 20:57:38 +02:00 | 
		
			
			
			
			
				| cell.hpp | Remove unused functions, improve formatting, handle terrain edit click | 2019-10-22 21:26:55 +03:00 | 
		
			
			
			
			
				| cellarrow.cpp | as it says; revert vismask and uncomplicate openmw | 2020-04-20 20:57:38 +02:00 | 
		
			
			
			
			
				| cellarrow.hpp | added 3D scene tooltips | 2015-11-13 11:39:57 +01:00 | 
		
			
			
			
			
				| cellborder.cpp | as it says; revert vismask and uncomplicate openmw | 2020-04-20 20:57:38 +02:00 | 
		
			
			
			
			
				| cellborder.hpp | cell border markers | 2016-03-02 15:02:06 -05:00 | 
		
			
			
			
			
				| cellmarker.cpp | as it says; revert vismask and uncomplicate openmw | 2020-04-20 20:57:38 +02:00 | 
		
			
			
			
			
				| cellmarker.hpp | Update cell marker appearance | 2016-02-14 10:28:41 -05:00 | 
		
			
			
			
			
				| cellwater.cpp | as it says; revert vismask and uncomplicate openmw | 2020-04-20 20:57:38 +02:00 | 
		
			
			
			
			
				| cellwater.hpp | Reload water | 2017-08-20 20:55:56 -04:00 | 
		
			
			
			
			
				| editmode.cpp | Implement brush outline for terrainshapemode | 2020-03-26 13:25:33 +02:00 | 
		
			
			
			
			
				| editmode.hpp | Implement brush outline for terrainshapemode | 2020-03-26 13:25:33 +02:00 | 
		
			
			
			
			
				| instancemode.cpp | as it says; revert vismask and uncomplicate openmw | 2020-04-20 20:57:38 +02:00 | 
		
			
			
			
			
				| instancemode.hpp | Fix typo | 2020-03-19 12:14:10 +02:00 | 
		
			
			
			
			
				| instancemovemode.cpp | Lamoot's new icon set | 2018-04-15 12:35:45 +03:00 | 
		
			
			
			
			
				| instancemovemode.hpp | instance moving via drag in 3D scenes | 2016-02-16 16:02:29 +01:00 | 
		
			
			
			
			
				| instanceselectionmode.cpp | as it says; revert vismask and uncomplicate openmw | 2020-04-20 20:57:38 +02:00 | 
		
			
			
			
			
				| instanceselectionmode.hpp | Share selection functionality with instance editing mode. | 2016-05-18 10:46:25 -04:00 | 
		
			
			
			
			
				| lighting.cpp | Daytime node switch support (feature #4836) | 2019-02-02 10:50:15 +04:00 | 
		
			
			
			
			
				| lighting.hpp | Daytime node switch support (feature #4836) | 2019-02-02 10:50:15 +04:00 | 
		
			
			
			
			
				| lightingbright.cpp | Daytime node switch support (feature #4836) | 2019-02-02 10:50:15 +04:00 | 
		
			
			
			
			
				| lightingbright.hpp | Daytime node switch support (feature #4836) | 2019-02-02 10:50:15 +04:00 | 
		
			
			
			
			
				| lightingday.cpp | Daytime node switch support (feature #4836) | 2019-02-02 10:50:15 +04:00 | 
		
			
			
			
			
				| lightingday.hpp | Daytime node switch support (feature #4836) | 2019-02-02 10:50:15 +04:00 | 
		
			
			
			
			
				| lightingnight.cpp | Daytime node switch support (feature #4836) | 2019-02-02 10:50:15 +04:00 | 
		
			
			
			
			
				| lightingnight.hpp | Daytime node switch support (feature #4836) | 2019-02-02 10:50:15 +04:00 | 
		
			
			
			
			
				| mask.hpp | create static functions to set/get hidden node mask; compromise on magic numbers to make things easier to understand | 2020-04-22 13:34:19 +02:00 | 
		
			
			
			
			
				| object.cpp | as it says; revert vismask and uncomplicate openmw | 2020-04-20 20:57:38 +02:00 | 
		
			
			
			
			
				| object.hpp | Use collision boxes to calculate dropping height, variable naming | 2020-03-18 11:18:18 +02:00 | 
		
			
			
			
			
				| orbitcameramode.cpp | Fix pointer being deleted twice. | 2016-08-08 14:36:50 -04:00 | 
		
			
			
			
			
				| orbitcameramode.hpp | Fix pointer being deleted twice. | 2016-08-08 14:36:50 -04:00 | 
		
			
			
			
			
				| pagedworldspacewidget.cpp | as it says; revert vismask and uncomplicate openmw | 2020-04-20 20:57:38 +02:00 | 
		
			
			
			
			
				| pagedworldspacewidget.hpp | Remove unused functions, improve formatting, handle terrain edit click | 2019-10-22 21:26:55 +03:00 | 
		
			
			
			
			
				| pathgrid.cpp | as it says; revert vismask and uncomplicate openmw | 2020-04-20 20:57:38 +02:00 | 
		
			
			
			
			
				| pathgrid.hpp | Change pathgrid node movement to be visually consistent, some | 2016-06-04 12:38:17 -04:00 | 
		
			
			
			
			
				| pathgridmode.cpp | as it says; revert vismask and uncomplicate openmw | 2020-04-20 20:57:38 +02:00 | 
		
			
			
			
			
				| pathgridmode.hpp | Issue #5005: Instance window via Scene window | 2019-07-01 23:26:05 +00:00 | 
		
			
			
			
			
				| pathgridselectionmode.cpp | as it says; revert vismask and uncomplicate openmw | 2020-04-20 20:57:38 +02:00 | 
		
			
			
			
			
				| pathgridselectionmode.hpp | Share selection functionality with instance editing mode. | 2016-05-18 10:46:25 -04:00 | 
		
			
			
			
			
				| previewwidget.cpp | Daytime node switch support (feature #4836) | 2019-02-02 10:50:15 +04:00 | 
		
			
			
			
			
				| previewwidget.hpp | Update scene assets | 2017-08-19 19:36:45 -04:00 | 
		
			
			
			
			
				| scenewidget.cpp | create static functions to set/get hidden node mask; compromise on magic numbers to make things easier to understand | 2020-04-22 13:34:19 +02:00 | 
		
			
			
			
			
				| scenewidget.hpp | Daytime node switch support (feature #4836) | 2019-02-02 10:50:15 +04:00 | 
		
			
			
			
			
				| selectionmode.cpp | Lamoot's new icon set | 2018-04-15 12:35:45 +03:00 | 
		
			
			
			
			
				| selectionmode.hpp | as it says; revert vismask and uncomplicate openmw | 2020-04-20 20:57:38 +02:00 | 
		
			
			
			
			
				| tagbase.cpp | as it says; revert vismask and uncomplicate openmw | 2020-04-20 20:57:38 +02:00 | 
		
			
			
			
			
				| tagbase.hpp | as it says; revert vismask and uncomplicate openmw | 2020-04-20 20:57:38 +02:00 | 
		
			
			
			
			
				| terrainselection.cpp | Fix and simplify brush outlines and coordinate calculations | 2020-03-26 13:25:33 +02:00 | 
		
			
			
			
			
				| terrainselection.hpp | Get vertex height from data, if not available in visible cells. | 2019-11-04 00:09:23 +02:00 | 
		
			
			
			
			
				| terrainshapemode.cpp | as it says; revert vismask and uncomplicate openmw | 2020-04-20 20:57:38 +02:00 | 
		
			
			
			
			
				| terrainshapemode.hpp | Remove unneeded constructors, only initialize in cpp, minor fixes | 2020-03-26 18:06:33 +02:00 | 
		
			
			
			
			
				| terrainstorage.cpp | Remove includes that aren't needed any more | 2019-10-23 00:07:41 +03:00 | 
		
			
			
			
			
				| terrainstorage.hpp | perf regression fix | 2019-11-20 13:37:00 +00:00 | 
		
			
			
			
			
				| terraintexturemode.cpp | as it says; revert vismask and uncomplicate openmw | 2020-04-20 20:57:38 +02:00 | 
		
			
			
			
			
				| terraintexturemode.hpp | Remove unneeded constructors, only initialize in cpp, minor fixes | 2020-03-26 18:06:33 +02:00 | 
		
			
			
			
			
				| unpagedworldspacewidget.cpp | as it says; revert vismask and uncomplicate openmw | 2020-04-20 20:57:38 +02:00 | 
		
			
			
			
			
				| unpagedworldspacewidget.hpp | Transient land shape editing | 2019-10-22 21:25:10 +03:00 | 
		
			
			
			
			
				| worldspacewidget.cpp | as it says; revert vismask and uncomplicate openmw | 2020-04-20 20:57:38 +02:00 | 
		
			
			
			
			
				| worldspacewidget.hpp | as it says; revert vismask and uncomplicate openmw | 2020-04-20 20:57:38 +02:00 |