..
actor.cpp
Set mCanWaterWalk and mOnGround when adding Actor to the scene.
2021-07-24 15:04:17 +02:00
actor.hpp
Set mCanWaterWalk and mOnGround when adding Actor to the scene.
2021-07-24 15:04:17 +02:00
actorconvexcallback.cpp
Remove some useless includes in apps/openmw/mwphysics
2021-05-15 23:13:46 +02:00
actorconvexcallback.hpp
Use convexSweepTest for projectile movement to solve any
2021-01-21 20:36:33 +01:00
closestnotmerayresultcallback.cpp
Use convexSweepTest for projectile movement to solve any
2021-01-21 20:36:33 +01:00
closestnotmerayresultcallback.hpp
Use convexSweepTest for projectile movement to solve any
2021-01-21 20:36:33 +01:00
collisiontype.hpp
Use a separate collision type for doors ( Fixes #1962 )
2015-12-18 18:32:42 +01:00
constants.hpp
Fix double -> float conversions
2021-04-19 15:36:58 +04:00
contacttestresultcallback.cpp
Do not block a door when it turns away.
2020-11-01 23:01:18 +01:00
contacttestresultcallback.hpp
Remove some useless includes in apps/openmw/mwphysics
2021-05-15 23:13:46 +02:00
contacttestwrapper.cpp
values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset
2020-12-27 22:16:11 +00:00
contacttestwrapper.h
values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset
2020-12-27 22:16:11 +00:00
deepestnotmecontacttestresultcallback.cpp
Visualize hand to hand hits
2020-10-26 13:48:15 +01:00
deepestnotmecontacttestresultcallback.hpp
Visualize hand to hand hits
2020-10-26 13:48:15 +01:00
hasspherecollisioncallback.hpp
components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
2020-10-22 23:57:53 +02:00
heightfield.cpp
Store copies of ref_ptr for btCollisionShape wrappers in Navigator
2021-08-04 13:16:31 +02:00
heightfield.hpp
Store copies of ref_ptr for btCollisionShape wrappers in Navigator
2021-08-04 13:16:31 +02:00
movementsolver.cpp
Tone down actor's skip simulation flag to an optional skip collision
2021-05-01 14:22:30 +02:00
movementsolver.hpp
Remove some useless includes in apps/openmw/mwphysics
2021-05-15 23:13:46 +02:00
mtphysics.cpp
Merge branch 'lifetime' into 'master'
2021-07-12 14:11:30 +00:00
mtphysics.hpp
Do not store callback inside Misc::Barrier
2021-05-05 23:42:47 +02:00
object.cpp
Do not store btTransform into Object class: reduce its size by 104 bytes
2021-07-23 19:40:42 +02:00
object.hpp
Do not store btTransform into Object class: reduce its size by 104 bytes
2021-07-23 19:40:42 +02:00
physicssystem.cpp
Change projectile behaviour to be like in vanilla wrt. water plane:
2021-09-24 20:32:00 +02:00
physicssystem.hpp
Change projectile behaviour to be like in vanilla wrt. water plane:
2021-09-24 20:32:00 +02:00
projectile.cpp
Change projectile behaviour to be like in vanilla wrt. water plane:
2021-09-24 20:32:00 +02:00
projectile.hpp
Change projectile behaviour to be like in vanilla wrt. water plane:
2021-09-24 20:32:00 +02:00
projectileconvexcallback.cpp
Change projectile behaviour to be like in vanilla wrt. water plane:
2021-09-24 20:32:00 +02:00
projectileconvexcallback.hpp
Remove some useless includes in apps/openmw/mwphysics
2021-05-15 23:13:46 +02:00
ptrholder.hpp
Don't cache Ptr, it can be updated while the simulation is running.
2020-12-18 22:22:37 +01:00
raycasting.hpp
Use convexSweepTest for projectile movement to solve any
2021-01-21 20:36:33 +01:00
stepper.cpp
Remove some useless includes in apps/openmw/mwphysics
2021-05-15 23:13:46 +02:00
stepper.hpp
values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset
2020-12-27 22:16:11 +00:00
trace.cpp
Use convexSweepTest for projectile movement to solve any
2021-01-21 20:36:33 +01:00
trace.h
Use tracer hit height to skip stepping up in movement solver.
2016-12-24 23:07:44 +01:00