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openmw-tes3mp/apps/openmw/mwrender
2015-11-10 17:23:12 +01:00
..
.gitignore directory structure reorganisation (still missing the mangle stuff) 2010-06-25 22:28:59 +02:00
animation.cpp Refactor lighting mask 2015-11-10 17:23:12 +01:00
animation.hpp Adjust the FirstPersonNeckController to follow the camera with a reduced factor (Fixes #1784) 2015-11-10 01:01:41 +01:00
bulletdebugdraw.cpp Use a btCollisionWorld instead of btDiscreteDynamicsWorld 2015-05-27 23:09:38 +02:00
bulletdebugdraw.hpp Use a btCollisionWorld instead of btDiscreteDynamicsWorld 2015-05-27 23:09:38 +02:00
camera.cpp Adjust third person camera height based on character height 2015-11-09 17:42:35 +01:00
camera.hpp Adjust third person camera height based on character height 2015-11-09 17:42:35 +01:00
cell.hpp implemented take action 2010-08-07 20:25:17 +02:00
characterpreview.cpp Use the correct scale for actor swim height (Fixes #2833) 2015-11-01 21:45:58 +01:00
characterpreview.hpp Minor cleanup 2015-05-22 04:36:33 +02:00
creatureanimation.cpp Remove "Tri Bip*" nodes in creature meshes (meant for debugging)? (Fixes #2148) 2015-08-15 19:01:21 +02:00
creatureanimation.hpp Move attackStrength to the CharacterController, where it should have been to begin with 2015-06-26 05:15:07 +02:00
effectmanager.cpp InitWorldSpaceParticles fix 2015-06-01 16:29:42 +02:00
effectmanager.hpp Port EffectManager 2015-04-19 17:55:56 +02:00
globalmap.cpp Fixes for building with unity build 2015-09-24 15:21:42 +02:00
globalmap.hpp Fix for some coverity scan defects 2015-07-02 20:46:34 +02:00
localmap.cpp Use simple water for the local map 2015-10-29 00:25:24 +01:00
localmap.hpp Port global map exploration 2015-05-29 01:49:52 +02:00
npcanimation.cpp Adjust the FirstPersonNeckController to follow the camera with a reduced factor (Fixes #1784) 2015-11-10 01:01:41 +01:00
npcanimation.hpp Adjust the FirstPersonNeckController to follow the camera with a reduced factor (Fixes #1784) 2015-11-10 01:01:41 +01:00
objects.cpp Remove unused NpcAnimation visibilityFlags 2015-06-22 21:14:44 +02:00
objects.hpp Move IncrementalCompileOperation to SceneManager 2015-05-26 20:20:18 +02:00
pathgrid.cpp Fixed errors pointed out by Zini. 2015-09-12 14:17:46 +12:00
pathgrid.hpp Rename MWRender::Debugging to MWRender::Pathgrid 2015-05-04 17:41:30 +02:00
renderbin.hpp Implement a custom RenderBin for first person models (Fixes #1612) 2015-10-19 22:17:04 +02:00
renderinginterface.hpp Dead code removal 2015-04-21 23:40:10 +02:00
renderingmanager.cpp Refactor lighting mask 2015-11-10 17:23:12 +01:00
renderingmanager.hpp Use INI-imported underwater fog settings (Fixes #2907, Fixes #1511) 2015-11-01 22:09:27 +01:00
rendermode.hpp Basic water rendering 2015-06-02 16:35:35 +02:00
ripplesimulation.cpp Fix ripple particles z-fighting with the water surface 2015-10-29 00:28:09 +01:00
ripplesimulation.hpp Fix some issues found by coverity 2015-07-11 03:34:08 +02:00
rotatecontroller.cpp Restore ranged weapon aiming 2015-05-31 18:53:16 +02:00
rotatecontroller.hpp Restore ranged weapon aiming 2015-05-31 18:53:16 +02:00
sky.cpp Improve cloud lighting 2015-11-09 02:22:40 +01:00
sky.hpp Hide weather particles underwater (Fixes #2701) 2015-11-03 23:15:43 +01:00
terrainstorage.cpp made return type of ESMTerrain::Storage::getLand const 2015-08-31 14:17:11 +02:00
terrainstorage.hpp made return type of ESMTerrain::Storage::getLand const 2015-08-31 14:17:11 +02:00
util.cpp Port EffectManager 2015-04-19 17:55:56 +02:00
util.hpp Port EffectManager 2015-04-19 17:55:56 +02:00
vismask.hpp Refactor lighting mask 2015-11-10 17:23:12 +01:00
water.cpp Refactor lighting mask 2015-11-10 17:23:12 +01:00
water.hpp Make use of INI settings for the simple water 2015-11-03 02:24:50 +01:00
weaponanimation.cpp Move attackStrength to the CharacterController, where it should have been to begin with 2015-06-26 05:15:07 +02:00
weaponanimation.hpp Fix the comments 2015-07-05 21:56:04 +02:00