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openmw-tes3mp/apps
elsid 39c0ce9ddf
Build limited path for far destinations
When distance between start and end point is greater than max radius of area
possibly covered by navmesh there is no way to find path via navmesh. Also if
distance is greater than cell size navmesh might not exists withing mentioned
area because cell is not loaded therefore navmesh is not generated. So minumum
of these values is used to limit max path distance. Assuming that path
actually exists it's possible to build path to the edge of a circle. When
actor reaches initial edge path is built further. However it will not be
optimal.
2021-03-23 23:23:12 +01:00
..
bsatool Add compressed BSA support to bsatool 2020-10-23 14:04:21 +03:00
esmtool supress -> suppress 2020-06-27 01:20:57 +02:00
essimporter Use overrides, when needed 2020-06-10 12:58:15 +04:00
launcher Downgrade FOV-dependent view distance factor to a recommendation 2021-01-11 06:53:23 +03:00
mwiniimporter Merge pull request #3018 from akortunov/emplace 2020-11-01 01:58:56 +03:00
niftest Remove NIFFile settings manager dependency 2020-11-09 14:24:48 +03:00
opencs "static const" -> "static constexpr" in headers 2021-03-21 13:57:54 +01:00
openmw Build limited path for far destinations 2021-03-23 23:23:12 +01:00
openmw_test_suite Set bounding min and max height for btHeightfieldTerrainShape 2021-02-28 20:49:22 +01:00
wizard Wizard: Only allow to select Morrowind.esm master files, display an error if Morrowind.bsa is missing 2021-02-14 10:34:13 +01:00
doc.hpp