.. |
.gitignore
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directory structure reorganisation (still missing the mangle stuff)
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2010-06-25 22:28:59 +02:00 |
activatoranimation.cpp
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Set visibility flags and the render queue group for particles
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2013-04-07 02:08:33 -07:00 |
activatoranimation.hpp
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Return the movement vector from runAnimation
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2013-01-18 16:21:29 -08:00 |
actors.cpp
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Fix crash when disabling objects in a previously loaded cell, then coming back to that cell and leaving again
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2013-04-17 17:06:30 +02:00 |
actors.hpp
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NPCs / creatures can now emit ripples
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2013-02-27 09:20:42 +01:00 |
animation.cpp
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Add a first-person view mode to NpcAnimation
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2013-04-09 15:10:14 -07:00 |
animation.hpp
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Move NIFSkeletonLoader to a separate file
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2013-04-10 19:58:17 -07:00 |
cell.hpp
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implemented take action
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2010-08-07 20:25:17 +02:00 |
characterpreview.cpp
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Avoid calling setVisible for character previews
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2013-04-09 09:23:07 -07:00 |
characterpreview.hpp
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Race selection preview: render only the head, and focus the camera on its node
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2013-03-06 18:03:47 +01:00 |
compositors.cpp
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fix triangle / batch counts with compositors
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2012-06-22 12:56:04 +02:00 |
compositors.hpp
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fix triangle / batch counts with compositors
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2012-06-22 12:56:04 +02:00 |
creatureanimation.cpp
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Set visibility flags and the render queue group for particles
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2013-04-07 02:08:33 -07:00 |
creatureanimation.hpp
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Return the movement vector from runAnimation
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2013-01-18 16:21:29 -08:00 |
debugging.cpp
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Removing some leftovers of mwRoot node
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2013-02-26 14:01:10 +01:00 |
debugging.hpp
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Removing some leftovers of mwRoot node
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2013-02-26 14:01:10 +01:00 |
externalrendering.hpp
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added support for out of world rendering
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2012-09-14 21:12:16 +02:00 |
globalmap.cpp
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Z-up conversion: global map, shader fix
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2013-02-26 13:52:01 +01:00 |
globalmap.hpp
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transparent overlay
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2012-11-04 12:13:04 +01:00 |
localmap.cpp
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Fix wrong padding breaking local map for cells where the bounds center is far from the origin
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2013-03-11 19:32:39 +01:00 |
localmap.hpp
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Cleanup
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2013-03-03 19:52:20 +01:00 |
npcanimation.cpp
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Move away from fixed record names for body parts
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2013-04-18 00:19:34 +02:00 |
npcanimation.hpp
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Add a first-person view mode to NpcAnimation
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2013-04-09 15:10:14 -07:00 |
objects.cpp
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Rename EntityList to ObjectList
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2013-04-07 01:52:35 -07:00 |
objects.hpp
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Fallback system rewritten, added light fallbacks
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2013-03-15 10:17:30 +01:00 |
occlusionquery.cpp
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Create a separate rigid body / shape with full details for raycasting, remove the occlusion query hack
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2013-03-08 23:46:25 +01:00 |
occlusionquery.hpp
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Create a separate rigid body / shape with full details for raycasting, remove the occlusion query hack
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2013-03-08 23:46:25 +01:00 |
player.cpp
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Add a first-person view mode to NpcAnimation
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2013-04-09 15:10:14 -07:00 |
player.hpp
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Allow zooming camera in vanity or preview mode with the mousewheel
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2013-03-08 00:12:56 +01:00 |
refraction.cpp
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Cleanup
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2013-03-03 19:52:20 +01:00 |
refraction.hpp
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Make sure render textures are inactive when in a cell without water
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2013-03-03 15:11:45 +01:00 |
renderconst.hpp
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Simpler, more lightweight underwater effect, changed colors to match vanilla better
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2013-03-03 19:28:11 +01:00 |
renderinginterface.hpp
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rotateObject() added, input system rewritten
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2012-08-09 00:15:52 +04:00 |
renderingmanager.cpp
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fix for turning animations playing when in vanity mode
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2013-04-09 19:24:41 +01:00 |
renderingmanager.hpp
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fix for turning animations playing when in vanity mode
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2013-04-09 19:24:41 +01:00 |
ripplesimulation.cpp
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NPCs / creatures can now emit ripples
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2013-02-27 09:20:42 +01:00 |
ripplesimulation.hpp
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NPCs / creatures can now emit ripples
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2013-02-27 09:20:42 +01:00 |
shadows.cpp
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Terrain material now uses multiple passes if required, which means it can support an arbitrary number of layers. Also re-enables PSSM.
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2013-04-09 20:31:00 +02:00 |
shadows.hpp
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basic shadows
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2012-04-11 18:53:13 +02:00 |
sky.cpp
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Rename EntityList to ObjectList
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2013-04-07 01:52:35 -07:00 |
sky.hpp
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Merge branch 'z-up' into graphics
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2013-02-26 14:54:53 +01:00 |
terrain.cpp
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Trace actors onto the ground after load, when moved to a different cell by the console or on player cell change.
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2013-04-03 23:55:57 +02:00 |
terrain.hpp
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Trace actors onto the ground after load, when moved to a different cell by the console or on player cell change.
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2013-04-03 23:55:57 +02:00 |
terrainmaterial.cpp
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Terrain material now uses multiple passes if required, which means it can support an arbitrary number of layers. Also re-enables PSSM.
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2013-04-09 20:31:00 +02:00 |
terrainmaterial.hpp
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Terrain material now uses multiple passes if required, which means it can support an arbitrary number of layers. Also re-enables PSSM.
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2013-04-09 20:31:00 +02:00 |
videoplayer.cpp
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Fix a gcc 4.8 warning
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2013-04-17 20:57:22 +02:00 |
videoplayer.hpp
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support the allowSkipping extra parameter for playBink command.
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2013-01-07 13:19:52 +01:00 |
water.cpp
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Avoid manually updating render targets from within frameRenderingQueued
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2013-03-05 14:24:29 +01:00 |
water.hpp
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Avoid manually updating render targets from within frameRenderingQueued
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2013-03-05 14:24:29 +01:00 |