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openmw-tes3mp/apps/openmw/mwmechanics
2014-04-13 14:53:36 +10:00
..
activespells.cpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
activespells.hpp Handle CasterLinked magic effect flag 2014-01-12 10:21:49 +01:00
actors.cpp Merge remote-tracking branch 'gus/AIFix2' 2014-04-06 15:13:30 +02:00
actors.hpp Merge remote-tracking branch 'gus/AIFix2' 2014-01-28 12:33:31 +01:00
aiactivate.cpp Merge branch 'master' of https://github.com/OpenMW/openmw.git into AIFix2 2014-03-29 18:05:56 +01:00
aiactivate.hpp WIP 2014-02-05 16:12:50 +01:00
aicombat.cpp Merge branch 'openmw-29' 2014-03-04 09:34:38 +01:00
aicombat.hpp Improvements to smooth NPC steering 2014-01-31 04:43:29 +01:00
aiescort.cpp Fixed code issues found with unity build. Missing include guards, duplicated functions, ... 2014-03-16 23:49:06 +01:00
aiescort.hpp some clean up 2014-01-12 22:47:22 +01:00
aifollow.cpp compile fix. 2014-03-29 18:36:32 +01:00
aifollow.hpp add AIfollow to summoned creatures 2014-03-05 11:24:39 +01:00
aipackage.cpp Issue #389: added AI package base class and AI packages management class 2012-09-04 13:25:53 +02:00
aipackage.hpp Implemented script commands StartCombat, StopCombat, GetTarget. 2014-01-07 04:43:06 +04:00
aisequence.cpp Fixes #1143: Make getCurrentAiPackage return the package that was run last, not the package that will be run in the next frame. 2014-01-29 15:37:27 +01:00
aisequence.hpp Fixes #1143: Make getCurrentAiPackage return the package that was run last, not the package that will be run in the next frame. 2014-01-29 15:37:27 +01:00
aitravel.cpp Fixed code issues found with unity build. Missing include guards, duplicated functions, ... 2014-03-16 23:49:06 +01:00
aitravel.hpp WIP 2014-02-05 16:12:50 +01:00
aiwander.cpp Use duration rather than frame counts. Stops false detection of being "stuck" with high frame rates (e.g. indoors). 2014-04-03 07:46:26 +11:00
aiwander.hpp Use duration rather than frame counts. Stops false detection of being "stuck" with high frame rates (e.g. indoors). 2014-04-03 07:46:26 +11:00
alchemy.cpp Remove unused magic effect flags and update esmtool output 2014-01-12 01:25:00 +01:00
alchemy.hpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
character.cpp Instead of hacking character.cpp, provide a more reliable check for world->isOnGround(mPtr). 2014-04-13 14:53:36 +10:00
character.hpp Play deathknockout/deathknockdown animations when appropriate 2014-03-26 18:55:16 +01:00
combat.cpp Feature #50: Implement marksman mechanics. 2014-03-08 06:03:45 +01:00
combat.hpp Feature #50: Implement marksman mechanics. 2014-03-08 06:03:45 +01:00
creaturestats.cpp Trader Gold Reset Delay 2014-03-27 01:23:56 -04:00
creaturestats.hpp Trader Gold Reset Delay 2014-03-27 01:23:56 -04:00
disease.hpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
drawstate.hpp disabling gcc extensions 2012-10-09 17:10:25 +02:00
enchanting.cpp Use some more GMSTs for enchanting 2014-01-29 15:37:26 +01:00
enchanting.hpp Detect selling stolen items or enchanting with stolen items 2014-01-22 13:04:55 +01:00
levelledlist.hpp Feature #701: Spawn levelled creatures in cells 2014-01-18 07:26:27 +01:00
magiceffects.cpp Fix some leftover code that still calculated random magnitude per spell rather than per effect. Major cleanup of InventoryStore: Magic effects are now updated when needed, rather than cached. Also allows to get rid of 'mutable' hacks and non-const method that should be const. Play sounds and particles when equipping a permanent enchantment item. 2013-11-13 18:51:28 +01:00
magiceffects.hpp Implement SoulTrap magic effect 2014-01-02 21:21:28 +01:00
mechanicsmanagerimp.cpp ToggleAI: Report current status on toggle 2014-03-26 19:55:52 +01:00
mechanicsmanagerimp.hpp ToggleAI: Report current status on toggle 2014-03-26 19:55:52 +01:00
movement.hpp Store the position and rotation in MWMechanics::Movement 2013-03-30 19:00:46 -07:00
npcstats.cpp Include some more required Ogre headers explicitely. 2014-03-05 21:46:37 +01:00
npcstats.hpp store NPC state in saved game files 2014-02-16 15:51:45 +01:00
objects.cpp Merge branch 'savedgame' 2014-02-01 18:16:32 +01:00
objects.hpp Feature #957: Implement area magic 2014-01-20 13:11:29 +01:00
pathfinding.cpp Remove redundant parameter from aStarSearch. Also update some comments. 2014-04-04 18:10:06 +11:00
pathfinding.hpp Move PathgridGraph into separate files. 2014-04-04 06:13:47 +11:00
pathgrid.cpp minor cleanup 2014-04-07 09:56:36 +02:00
pathgrid.hpp One more comment fix. 2014-04-04 18:17:42 +11:00
pickpocket.cpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
pickpocket.hpp Implement pickpocket detection. Play a voiced dialogue entry when detected. 2014-01-07 03:01:33 +01:00
repair.cpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
repair.hpp Added PC repair feature 2013-03-23 08:16:46 +01:00
security.cpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
security.hpp Cleanup Security class 2013-05-19 23:19:48 +02:00
spellcasting.cpp Feature #50: Spawn projectiles 2014-03-08 01:31:27 +01:00
spellcasting.hpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
spells.cpp Implement RemoveEffects instruction 2014-01-03 05:19:10 +01:00
spells.hpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
stat.cpp store NPC state in saved game files 2014-02-16 15:51:45 +01:00
stat.hpp partially store creature state in saved game files (only attributes and dynamics for now) 2014-02-16 15:56:36 +01:00
steering.cpp Improvements to smooth NPC steering 2014-01-31 04:43:29 +01:00
steering.hpp Improvements to smooth NPC steering 2014-01-31 04:43:29 +01:00