1
0
Fork 1
mirror of https://github.com/TES3MP/openmw-tes3mp.git synced 2025-01-15 19:19:55 +00:00
openmw-tes3mp/apps/openmw/mwmp
David Cernat 3effd5f1ff [General] Update positions for dead players on other clients
Dead players will now show up at the correct cell and position for living players, making server scripts that allow players to revive each other much more functional.
2019-03-24 03:52:05 +02:00
..
GUI Use more descriptive terminology for chat modes 2018-11-17 16:54:14 +01:00
processors [General] Rename CellReplace packet into CellReset 2019-03-22 21:33:34 +02:00
ActorList.cpp [Client] Also clear aiActors when clearing ActorList 2018-08-20 20:54:34 +03:00
ActorList.hpp [Client] Simplify sending of ActorAI packets for uninitialized actors 2018-07-14 01:00:27 +03:00
Cell.cpp [Client] Use clearer debug for actor initializations 2019-01-05 23:27:35 +02:00
Cell.hpp [Client] Uninitialize DedicatedActors instantly in some situations 2018-08-16 03:50:41 +03:00
CellController.cpp [Client] Use clearer debug for actor initializations 2019-01-05 23:27:35 +02:00
CellController.hpp [General] Rename all instances of refNumIndex into refNum 2018-07-13 04:12:03 +03:00
DedicatedActor.cpp [Client] Uninitialize DedicatedActors instantly in some situations 2018-08-16 03:50:41 +03:00
DedicatedActor.hpp [Client] Add ActorList methods for sending ActorAI packets 2018-07-12 20:48:47 +03:00
DedicatedPlayer.cpp [General] Update positions for dead players on other clients 2019-03-24 03:52:05 +02:00
DedicatedPlayer.hpp [General] Reimplement weather synchronization to allow soft transitions 2018-07-21 05:20:26 +03:00
GUIController.cpp [Client] Split up creation of DedicatedPlayers into multiple methods 2018-04-08 10:56:33 +03:00
GUIController.hpp [Client] Unequip items if necessary when attr/skill modifier is set to 0 2018-01-26 00:45:39 +02:00
LocalActor.cpp [Client] Print cells for actor deaths 2019-02-21 21:51:02 +02:00
LocalActor.hpp [Client] Send all data for newly initialized LocalActors at least once 2018-12-31 04:36:59 +02:00
LocalPlayer.cpp [Client] Send skill/attribute packets when skills/attributes are damaged 2019-03-20 18:40:46 +02:00
LocalPlayer.hpp [Client] Add LocalPlayer::sendItemChange() variant with mwmp::Item arg 2019-01-11 12:54:47 +02:00
Main.cpp [General] Use more consistent variable names for password, address, etc. 2018-12-30 17:23:12 +02:00
Main.hpp [General] Use more consistent variable names for password, address, etc. 2018-12-30 17:23:12 +02:00
MechanicsHelper.cpp [Client] Add MechanicsHelper::getItem() for getting mwmp::Item from Ptr 2019-01-11 12:53:26 +02:00
MechanicsHelper.hpp [Client] Add MechanicsHelper::getItem() for getting mwmp::Item from Ptr 2019-01-11 12:53:26 +02:00
Networking.cpp [Client] Use less confusing terminology when displaying plugin mismatch 2018-10-13 14:40:49 +03:00
Networking.hpp [Client] Create Worldstate class that inherits BaseWorldstate 2018-05-27 15:57:47 +03:00
ObjectList.cpp [Client] Fix crash on drag&drop 2018-10-28 16:56:04 +08:00
ObjectList.hpp [General] Implement ObjectActivate packet & associated script functions 2018-07-15 03:16:04 +03:00
PlayerList.cpp [General] Rename all instances of refNumIndex into refNum 2018-07-13 04:12:03 +03:00
PlayerList.hpp [Client] Streamline creation of references for DedicatedPlayers 2018-04-08 15:02:43 +03:00
RecordHelper.cpp [Client] Add logging for invalid enchantmentIds in RecordHelper 2019-01-23 01:04:59 +02:00
RecordHelper.hpp [General] Implement RecordDynamic packet, part 1 2018-07-30 10:56:26 +03:00
ScriptController.cpp [Client] Add ScriptController w/ contextType-to-packetOrigin method 2018-07-23 00:48:23 +03:00
ScriptController.hpp [Client] Add ScriptController w/ contextType-to-packetOrigin method 2018-07-23 00:48:23 +03:00
Worldstate.cpp [Client] Use correct log levels for inventory and dynamic record packets 2018-11-30 23:38:16 +02:00
Worldstate.hpp [General] Implement RecordDynamic packet, part 1 2018-07-30 10:56:26 +03:00