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activespells.cpp
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Savegame: store ActiveSpells
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2014-05-14 23:54:15 +02:00 |
activespells.hpp
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Implement Murder crimes and OnMurder instruction (Fixes #1315)
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2014-06-17 04:05:27 +02:00 |
actors.cpp
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Merge remote-tracking branch 'ragora/playdeathlevelupmusic'
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2014-09-23 13:30:50 +02:00 |
actors.hpp
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Handle death in actor update rather than instantly (Fixes #1866)
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2014-09-05 17:17:45 +02:00 |
aiactivate.cpp
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Terminate AI packages when target is disabled or deleted (Fixes #1910)
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2014-09-14 10:49:33 +02:00 |
aiactivate.hpp
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Savegame: Store AiSequence
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2014-06-13 02:26:52 +02:00 |
aiavoiddoor.cpp
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AiAvoidDoor: turn and walk forward instead of backwards or sideways (Fixes #1788)
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2014-08-11 04:21:04 +02:00 |
aiavoiddoor.hpp
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Savegame: Store AiSequence
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2014-06-13 02:26:52 +02:00 |
aicombat.cpp
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Fix broken AI for creatures with OnTarget spells (Bug #1927)
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2014-09-18 03:19:13 +02:00 |
aicombat.hpp
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Implement basic spellcasting AI (Fixes #961)
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2014-08-28 00:55:37 +02:00 |
aicombataction.cpp
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Improve spellcasting AI for Drain/Damage effects
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2014-09-15 10:42:51 +02:00 |
aicombataction.hpp
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fix typo
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2014-08-29 10:47:44 +10:00 |
aiescort.cpp
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Tweak AiEscort maximum distances
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2014-09-19 05:47:45 +02:00 |
aiescort.hpp
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Savegame: Store AiSequence
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2014-06-13 02:26:52 +02:00 |
aifollow.cpp
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Terminate AI packages when target is disabled or deleted (Fixes #1910)
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2014-09-14 10:49:33 +02:00 |
aifollow.hpp
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Cache ActorId in AiFollow::getTarget (Fixes #1804)
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2014-08-13 16:00:32 +02:00 |
aipackage.cpp
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Fix AI moving load doors and throw an exception when trying to do this (Fixes #1907)
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2014-09-11 05:53:56 +02:00 |
aipackage.hpp
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Take actor's speed into account in stuck check
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2014-07-28 15:57:16 +02:00 |
aipursue.cpp
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Terminate AI packages when target is disabled or deleted (Fixes #1910)
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2014-09-14 10:49:33 +02:00 |
aipursue.hpp
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Savegame: Store AiSequence
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2014-06-13 02:26:52 +02:00 |
aisequence.cpp
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Implement Command creature/humanoid magic effects (Fixes #1120)
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2014-08-07 17:21:07 +02:00 |
aisequence.hpp
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Implement Command creature/humanoid magic effects (Fixes #1120)
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2014-08-07 17:21:07 +02:00 |
aitravel.cpp
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Reject AiTravel destinations further than 7168 units away, as in vanilla MW (Fixes #1911)
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2014-09-17 12:39:10 +02:00 |
aitravel.hpp
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Savegame: Store AiSequence
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2014-06-13 02:26:52 +02:00 |
aiwander.cpp
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Don't greet dead actors in AiWander
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2014-09-09 00:43:12 +02:00 |
aiwander.hpp
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Fix use of uninitialized memory in AiWander::init
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2014-08-14 18:55:54 +02:00 |
alchemy.cpp
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Fix incorrect alchemy failure handling when an effect has a zero magnitude/duration (Fixes #1922)
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2014-09-19 09:11:21 +02:00 |
alchemy.hpp
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Fix incorrect alchemy failure handling when an effect has a zero magnitude/duration (Fixes #1922)
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2014-09-19 09:11:21 +02:00 |
autocalcspell.cpp
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Traverse spells in record order from content files. bronrod_the_roarer is perfect now. Other NPCs have some differences.
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2014-07-12 18:53:15 +02:00 |
autocalcspell.hpp
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Traverse spells in record order from content files. bronrod_the_roarer is perfect now. Other NPCs have some differences.
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2014-07-12 18:53:15 +02:00 |
character.cpp
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Merge remote-tracking branch 'ragora/playdeathlevelupmusic'
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2014-09-23 13:30:50 +02:00 |
character.hpp
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Adjust turning animation speed multiplier based on turning speed
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2014-09-17 07:02:19 +02:00 |
combat.cpp
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Fix NPCs being able to practice Block skill
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2014-09-20 16:17:09 +02:00 |
combat.hpp
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Implement weapon condition damage for ranged weapons (Fixes #1746)
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2014-08-03 16:24:11 +02:00 |
creaturestats.cpp
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Don't trigger dynamic stats recalculation when setting up actor initial stats (Fixes #1927)
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2014-09-18 03:47:45 +02:00 |
creaturestats.hpp
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Don't trigger dynamic stats recalculation when setting up actor initial stats (Fixes #1927)
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2014-09-18 03:47:45 +02:00 |
difficultyscaling.cpp
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Implement difficulty scaling (Fixes #1505)
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2014-07-20 16:38:20 +02:00 |
difficultyscaling.hpp
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Implement difficulty scaling (Fixes #1505)
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2014-07-20 16:38:20 +02:00 |
disease.hpp
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Encapsulate magic effect magnitude (Feature #1489)
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2014-08-17 03:58:04 +02:00 |
drawstate.hpp
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Savegame: store most of CreatureStats
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2014-05-12 21:37:36 +02:00 |
enchanting.cpp
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Add transfer gold from all services to NPC trade gold pool
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2014-07-28 00:55:57 +02:00 |
enchanting.hpp
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Make applyEnchantment return the record ID instead of modifying Ptr
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2014-05-24 14:58:48 +02:00 |
levelledlist.hpp
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Remove useless throwing of exception
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2014-05-22 15:29:36 +02:00 |
magiceffects.cpp
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Store magic effect Base values in savegame (Fixes #1489)
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2014-08-17 05:38:48 +02:00 |
magiceffects.hpp
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Store magic effect Base values in savegame (Fixes #1489)
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2014-08-17 05:38:48 +02:00 |
mechanicsmanagerimp.cpp
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Don't report crime for attacking an NPC that is already in combat with another NPC (Fixes #1908, Fixes #1821)
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2014-09-25 17:33:26 +02:00 |
mechanicsmanagerimp.hpp
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Fix UI not updating initially for zero stats
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2014-09-13 02:56:06 +02:00 |
movement.hpp
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Store the position and rotation in MWMechanics::Movement
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2013-03-30 19:00:46 -07:00 |
npcstats.cpp
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Implement price-based mercantile skill progress (Fixes #1947), thanks Hrnchamd
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2014-09-25 13:02:42 +02:00 |
npcstats.hpp
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Implement price-based mercantile skill progress (Fixes #1947), thanks Hrnchamd
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2014-09-25 13:02:42 +02:00 |
objects.cpp
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Merge branch 'savedgame'
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2014-02-01 18:16:32 +01:00 |
objects.hpp
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Feature #957: Implement area magic
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2014-01-20 13:11:29 +01:00 |
obstacle.cpp
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Basic RefData and CellRef change tracking
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2014-05-25 14:30:07 +02:00 |
obstacle.hpp
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Changed getNearbyDoor to use MWWorld::Ptr
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2014-05-13 23:46:00 -04:00 |
pathfinding.cpp
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Remove a squareroot in pathfinding
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2014-06-15 14:18:16 +02:00 |
pathfinding.hpp
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Moved pathfinding code to aiPackage, implemented it's use with aiFollow and aiPursue
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2014-05-12 21:05:32 -04:00 |
pathgrid.cpp
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Fix triggering changed flag for all references when cell is visited
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2014-06-15 14:18:16 +02:00 |
pathgrid.hpp
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Cleanup and little tweaking.
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2014-04-20 08:31:02 +10:00 |
pickpocket.cpp
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moved CellRefList into a separate file
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2014-02-23 20:11:05 +01:00 |
pickpocket.hpp
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Implement pickpocket detection. Play a voiced dialogue entry when detected.
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2014-01-07 03:01:33 +01:00 |
repair.cpp
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Attempt to restack item after repair or recharge (Fixes #1656)
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2014-07-17 16:16:06 +02:00 |
repair.hpp
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Added PC repair feature
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2013-03-23 08:16:46 +01:00 |
security.cpp
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Basic RefData and CellRef change tracking
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2014-05-25 14:30:07 +02:00 |
security.hpp
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Cleanup Security class
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2013-05-19 23:19:48 +02:00 |
spellcasting.cpp
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Fix potential infinite recursion when an area effect spell is reflected (Fixes #1896)
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2014-09-09 04:44:14 +02:00 |
spellcasting.hpp
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Spells that always succeed should not increase your skill when you cast them
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2014-08-24 20:36:31 +02:00 |
spells.cpp
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Implement removal of corprus spells
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2014-08-22 03:34:31 +02:00 |
spells.hpp
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Implement removal of corprus spells
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2014-08-22 03:34:31 +02:00 |
stat.cpp
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store NPC state in saved game files
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2014-02-16 15:51:45 +01:00 |
stat.hpp
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partially store creature state in saved game files (only attributes and dynamics for now)
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2014-02-16 15:56:36 +01:00 |
steering.cpp
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merge master
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2014-04-27 13:49:31 +04:00 |
steering.hpp
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merge master
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2014-04-27 13:49:31 +04:00 |