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GUI
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Use more descriptive terminology for chat modes
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2018-11-17 16:54:14 +01:00 |
processors
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[Client] Find closest enchantmentCharge in getItemPtrFromStore()
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2018-11-13 20:36:31 +02:00 |
ActorList.cpp
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[Client] Also clear aiActors when clearing ActorList
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2018-08-20 20:54:34 +03:00 |
ActorList.hpp
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[Client] Simplify sending of ActorAI packets for uninitialized actors
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2018-07-14 01:00:27 +03:00 |
Cell.cpp
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[Client] Send all data for newly initialized LocalActors at least once
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2018-12-31 04:36:59 +02:00 |
Cell.hpp
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[Client] Uninitialize DedicatedActors instantly in some situations
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2018-08-16 03:50:41 +03:00 |
CellController.cpp
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[General] Rename all instances of refNumIndex into refNum
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2018-07-13 04:12:03 +03:00 |
CellController.hpp
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[General] Rename all instances of refNumIndex into refNum
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2018-07-13 04:12:03 +03:00 |
DedicatedActor.cpp
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[Client] Uninitialize DedicatedActors instantly in some situations
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2018-08-16 03:50:41 +03:00 |
DedicatedActor.hpp
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[Client] Add ActorList methods for sending ActorAI packets
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2018-07-12 20:48:47 +03:00 |
DedicatedPlayer.cpp
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[General] Fix ranged attack sync when using last throwing weapon or ammo
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2018-09-24 11:30:53 +03:00 |
DedicatedPlayer.hpp
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[General] Reimplement weather synchronization to allow soft transitions
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2018-07-21 05:20:26 +03:00 |
GUIController.cpp
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[Client] Split up creation of DedicatedPlayers into multiple methods
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2018-04-08 10:56:33 +03:00 |
GUIController.hpp
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[Client] Unequip items if necessary when attr/skill modifier is set to 0
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2018-01-26 00:45:39 +02:00 |
LocalActor.cpp
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[Client] Send all data for newly initialized LocalActors at least once
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2018-12-31 04:36:59 +02:00 |
LocalActor.hpp
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[Client] Send all data for newly initialized LocalActors at least once
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2018-12-31 04:36:59 +02:00 |
LocalPlayer.cpp
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[Client] Fix addition of items to player inventories
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2018-12-26 13:41:19 +02:00 |
LocalPlayer.hpp
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[General] Send certain packets only when logged in
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2018-10-13 15:36:13 +03:00 |
Main.cpp
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[General] Use more consistent variable names for password, address, etc.
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2018-12-30 17:23:12 +02:00 |
Main.hpp
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[General] Use more consistent variable names for password, address, etc.
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2018-12-30 17:23:12 +02:00 |
MechanicsHelper.cpp
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[Client] Find closest enchantmentCharge in getItemPtrFromStore()
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2018-11-13 20:36:31 +02:00 |
MechanicsHelper.hpp
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[Client] Add isUsingRangedWeapon() method to MechanicsHelper
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2018-09-14 13:21:45 +03:00 |
Networking.cpp
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[Client] Use less confusing terminology when displaying plugin mismatch
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2018-10-13 14:40:49 +03:00 |
Networking.hpp
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[Client] Create Worldstate class that inherits BaseWorldstate
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2018-05-27 15:57:47 +03:00 |
ObjectList.cpp
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[Client] Fix crash on drag&drop
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2018-10-28 16:56:04 +08:00 |
ObjectList.hpp
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[General] Implement ObjectActivate packet & associated script functions
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2018-07-15 03:16:04 +03:00 |
PlayerList.cpp
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[General] Rename all instances of refNumIndex into refNum
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2018-07-13 04:12:03 +03:00 |
PlayerList.hpp
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[Client] Streamline creation of references for DedicatedPlayers
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2018-04-08 15:02:43 +03:00 |
RecordHelper.cpp
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[Client] Allow use of baseId for more record types
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2018-08-20 15:24:20 +03:00 |
RecordHelper.hpp
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[General] Implement RecordDynamic packet, part 1
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2018-07-30 10:56:26 +03:00 |
ScriptController.cpp
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[Client] Add ScriptController w/ contextType-to-packetOrigin method
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2018-07-23 00:48:23 +03:00 |
ScriptController.hpp
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[Client] Add ScriptController w/ contextType-to-packetOrigin method
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2018-07-23 00:48:23 +03:00 |
Worldstate.cpp
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[Client] Use correct log levels for inventory and dynamic record packets
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2018-11-30 23:38:16 +02:00 |
Worldstate.hpp
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[General] Implement RecordDynamic packet, part 1
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2018-07-30 10:56:26 +03:00 |