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openmw-tes3mp/apps/openmw/mwmechanics
David Cernat 5181c601c0 Add OpenMW commits up to 2 May 2019
# Conflicts:
#	CMakeLists.txt
#	apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
#	apps/openmw/mwscript/statsextensions.cpp
2019-08-22 08:40:32 +03:00
..
activespells.cpp Add OpenMW commits up to 1 Sep 2018 2019-08-20 11:31:51 +03:00
activespells.hpp make getEffectDuration to look for a specific effect 2019-04-21 20:53:38 +02:00
actor.cpp Refactor AiTemporaryStorage usage 2018-06-27 12:48:34 +04:00
actor.hpp Refactor AiTemporaryStorage usage 2018-06-27 12:48:34 +04:00
actors.cpp Add OpenMW commits up to 2 May 2019 2019-08-22 08:40:32 +03:00
actors.hpp Add OpenMW commits up to 1 Apr 2019 2019-08-21 23:54:39 +03:00
actorutil.cpp
actorutil.hpp Include cleanup 2019-02-19 18:40:33 +03:00
aiactivate.cpp Add OpenMW commits up to 9 Mar 2019 2019-08-21 19:04:04 +03:00
aiactivate.hpp [Client] Allow AiActivate to be used with specific Ptrs, not just refIds 2018-07-10 08:21:24 +03:00
aiavoiddoor.cpp Init missing variables 2019-02-17 14:29:39 +04:00
aiavoiddoor.hpp
aibreathe.cpp AI package cleanup 2018-11-02 14:58:30 +03:00
aibreathe.hpp Added AiBreathe package (feature #1374) 2017-07-25 10:58:04 +04:00
aicast.cpp Remove redundant includes 2019-02-23 08:02:12 +04:00
aicast.hpp Include cleanup 2019-02-19 18:40:33 +03:00
aicombat.cpp Add OpenMW commits up to 9 Mar 2019 2019-08-21 19:04:04 +03:00
aicombat.hpp Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
aicombataction.cpp AI: use a consistent check if a target is hidden (bug #4920) 2019-04-28 16:41:10 +04:00
aicombataction.hpp Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
aiescort.cpp Remove redundant includes 2019-02-23 08:02:12 +04:00
aiescort.hpp Include cleanup 2019-02-19 18:40:33 +03:00
aiface.cpp Include cleanup 2019-02-19 18:40:33 +03:00
aiface.hpp
aifollow.cpp Add OpenMW commits up to 5 Nov 2018 2019-08-21 05:08:50 +03:00
aifollow.hpp Merge pull request #457 from OpenMW/master while resolving conflicts 2018-07-14 03:57:05 +03:00
aipackage.cpp AI: use a consistent check if a target is hidden (bug #4920) 2019-04-28 16:41:10 +04:00
aipackage.hpp AI: use a consistent check if a target is hidden (bug #4920) 2019-04-28 16:41:10 +04:00
aipursue.cpp Add OpenMW commits up to 2 May 2019 2019-08-22 08:40:32 +03:00
aipursue.hpp Include cleanup 2019-02-19 18:40:33 +03:00
aisequence.cpp Move makeOsgVec3f() to settingsutils.hpp 2019-02-28 20:03:42 +00:00
aisequence.hpp Move code to seperate functions for reusability 2018-08-16 00:26:02 +01:00
aistate.hpp Include cleanup 2019-02-19 18:40:33 +03:00
aitravel.cpp Do not use the actors processing range to determine a maximum range of AiTravel (bug #4979) 2019-04-14 17:51:12 +04:00
aitravel.hpp Include cleanup 2019-02-19 18:40:33 +03:00
aiwander.cpp Stop walking for water and flying creatures after single stuck 2019-03-21 23:15:47 +03:00
aiwander.hpp Move idle dialogue playback from AiWander (bug #4594) 2019-01-26 16:36:48 +03:00
alchemy.cpp Add OpenMW commits up to 9 Mar 2019 2019-08-21 19:04:04 +03:00
alchemy.hpp Mass potion creation (feature #4642) 2018-09-20 15:45:14 +04:00
autocalcspell.cpp Remove some redundant code 2019-01-05 01:25:52 +03:00
autocalcspell.hpp Include cleanup 2019-02-19 18:40:33 +03:00
character.cpp Add OpenMW commits up to 2 May 2019 2019-08-22 08:40:32 +03:00
character.hpp Revert poor animation decisions 2019-01-22 23:21:33 +03:00
combat.cpp Add OpenMW commits up to 2 May 2019 2019-08-22 08:40:32 +03:00
combat.hpp AI: use a consistent check if a target is hidden (bug #4920) 2019-04-28 16:41:10 +04:00
coordinateconverter.cpp Use osg::Vec3f to store path nodes in Pathfinder 2018-10-13 22:16:20 +03:00
coordinateconverter.hpp Use osg::Vec3f to store path nodes in Pathfinder 2018-10-13 22:16:20 +03:00
creaturestats.cpp Add OpenMW commits up to 29 Oct 2018 2019-08-20 13:15:00 +03:00
creaturestats.hpp Add OpenMW commits up to 29 Oct 2018 2019-08-20 13:15:00 +03:00
difficultyscaling.cpp Add OpenMW commits up to 1 Sep 2018 2019-08-20 11:31:51 +03:00
difficultyscaling.hpp
disease.hpp Apply looping particles when adding spell to existing actor (bug #4918) 2019-04-20 09:52:15 +04:00
drawstate.hpp
enchanting.cpp Add OpenMW commits up to 22 Feb 2019 2019-08-21 17:29:24 +03:00
enchanting.hpp Include cleanup 2019-02-19 18:40:33 +03:00
levelledlist.hpp Use new logging system for game itself 2018-08-14 23:05:43 +04:00
magiceffects.cpp Remove redundant includes 2019-02-23 08:02:12 +04:00
magiceffects.hpp
mechanicsmanagerimp.cpp Add OpenMW commits up to 2 May 2019 2019-08-22 08:40:32 +03:00
mechanicsmanagerimp.hpp Add OpenMW commits up to 1 Apr 2019 2019-08-21 23:54:39 +03:00
movement.hpp
npcstats.cpp Add OpenMW commits up to 9 Mar 2019 2019-08-21 19:04:04 +03:00
npcstats.hpp [Client] Compare crimeTime and deathTime when NPCs forgive player crimes 2018-07-06 14:17:54 +03:00
objects.cpp Include cleanup 2019-02-19 18:40:33 +03:00
objects.hpp Include cleanup 2019-02-19 18:40:33 +03:00
obstacle.cpp Take in account actor half extents for obstacle check 2019-03-21 23:15:47 +03:00
obstacle.hpp Remove unused argument 2019-03-21 23:15:47 +03:00
pathfinding.cpp Use a generic logging system for RecastNavigation 2019-04-08 20:31:21 +04:00
pathfinding.hpp Build path only by navmesh for wandering near spawn 2019-03-21 23:15:47 +03:00
pathgrid.cpp Store aStarSearch result to deque 2018-10-13 22:16:20 +03:00
pathgrid.hpp Store aStarSearch result to deque 2018-10-13 22:16:20 +03:00
pickpocket.cpp Remove deprecated GMST get* functions 2018-08-29 18:38:12 +03:00
pickpocket.hpp
repair.cpp Add OpenMW commits up to 9 Mar 2019 2019-08-21 19:04:04 +03:00
repair.hpp
security.cpp Add OpenMW commits up to 9 Mar 2019 2019-08-21 19:04:04 +03:00
security.hpp
spellcasting.cpp Add OpenMW commits up to 2 May 2019 2019-08-22 08:40:32 +03:00
spellcasting.hpp Add an option to use casting animations for magic items (feature #4962) 2019-04-08 15:41:29 +04:00
spellpriority.cpp Combat AI: decrease priority multiplier for enchantments (bug #3830) 2019-03-09 22:05:24 +04:00
spellpriority.hpp Include cleanup 2019-02-19 18:40:33 +03:00
spells.cpp Use dice rolls instead of chance for spell magnitude (bug #4945) 2019-04-08 20:25:30 +03:00
spells.hpp Make RemoveSpellEffects affect permanent spells (bug #3920) 2018-08-29 13:52:03 +03:00
stat.cpp Drain and fortify fixes for dynamicStats 2018-08-13 21:59:26 +09:00
stat.hpp Drain and fortify fixes for dynamicStats 2018-08-13 21:59:26 +09:00
steering.cpp
steering.hpp
summoning.cpp Add OpenMW commits up to 19 Aug 2018 2019-08-20 10:06:15 +03:00
summoning.hpp Added a delay before summoned creature corpse despawning 2017-08-18 11:58:28 +04:00
trading.cpp Remove deprecated GMST get* functions 2018-08-29 18:38:12 +03:00
trading.hpp Include cleanup 2019-02-19 18:40:33 +03:00
weaponpriority.cpp Combat AI: normalize hit chance in the weapon priority calculation 2019-03-09 22:24:50 +04:00
weaponpriority.hpp implement rateAmmo() function 2018-01-11 21:08:11 +04:00