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activespells.cpp
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Add OpenMW commits up to 1 Sep 2018
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2019-08-20 11:31:51 +03:00 |
activespells.hpp
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make getEffectDuration to look for a specific effect
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2019-04-21 20:53:38 +02:00 |
actor.cpp
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Refactor AiTemporaryStorage usage
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2018-06-27 12:48:34 +04:00 |
actor.hpp
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Refactor AiTemporaryStorage usage
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2018-06-27 12:48:34 +04:00 |
actors.cpp
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Add OpenMW commits up to 2 May 2019
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2019-08-22 08:40:32 +03:00 |
actors.hpp
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Add OpenMW commits up to 1 Apr 2019
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2019-08-21 23:54:39 +03:00 |
actorutil.cpp
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actorutil.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
aiactivate.cpp
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Add OpenMW commits up to 9 Mar 2019
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2019-08-21 19:04:04 +03:00 |
aiactivate.hpp
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[Client] Allow AiActivate to be used with specific Ptrs, not just refIds
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2018-07-10 08:21:24 +03:00 |
aiavoiddoor.cpp
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Init missing variables
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2019-02-17 14:29:39 +04:00 |
aiavoiddoor.hpp
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aibreathe.cpp
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AI package cleanup
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2018-11-02 14:58:30 +03:00 |
aibreathe.hpp
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Added AiBreathe package (feature #1374)
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2017-07-25 10:58:04 +04:00 |
aicast.cpp
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Remove redundant includes
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2019-02-23 08:02:12 +04:00 |
aicast.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
aicombat.cpp
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Add OpenMW commits up to 9 Mar 2019
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2019-08-21 19:04:04 +03:00 |
aicombat.hpp
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Replace all NULLs to nullptr
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2018-10-09 10:21:12 +04:00 |
aicombataction.cpp
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AI: use a consistent check if a target is hidden (bug #4920)
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2019-04-28 16:41:10 +04:00 |
aicombataction.hpp
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Replace all NULLs to nullptr
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2018-10-09 10:21:12 +04:00 |
aiescort.cpp
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Remove redundant includes
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2019-02-23 08:02:12 +04:00 |
aiescort.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
aiface.cpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
aiface.hpp
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aifollow.cpp
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Add OpenMW commits up to 5 Nov 2018
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2019-08-21 05:08:50 +03:00 |
aifollow.hpp
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Merge pull request #457 from OpenMW/master while resolving conflicts
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2018-07-14 03:57:05 +03:00 |
aipackage.cpp
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AI: use a consistent check if a target is hidden (bug #4920)
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2019-04-28 16:41:10 +04:00 |
aipackage.hpp
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AI: use a consistent check if a target is hidden (bug #4920)
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2019-04-28 16:41:10 +04:00 |
aipursue.cpp
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Add OpenMW commits up to 2 May 2019
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2019-08-22 08:40:32 +03:00 |
aipursue.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
aisequence.cpp
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Move makeOsgVec3f() to settingsutils.hpp
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2019-02-28 20:03:42 +00:00 |
aisequence.hpp
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Move code to seperate functions for reusability
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2018-08-16 00:26:02 +01:00 |
aistate.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
aitravel.cpp
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Do not use the actors processing range to determine a maximum range of AiTravel (bug #4979)
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2019-04-14 17:51:12 +04:00 |
aitravel.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
aiwander.cpp
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Stop walking for water and flying creatures after single stuck
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2019-03-21 23:15:47 +03:00 |
aiwander.hpp
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Move idle dialogue playback from AiWander (bug #4594)
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2019-01-26 16:36:48 +03:00 |
alchemy.cpp
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Add OpenMW commits up to 9 Mar 2019
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2019-08-21 19:04:04 +03:00 |
alchemy.hpp
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Mass potion creation (feature #4642)
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2018-09-20 15:45:14 +04:00 |
autocalcspell.cpp
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Remove some redundant code
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2019-01-05 01:25:52 +03:00 |
autocalcspell.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
character.cpp
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Add OpenMW commits up to 2 May 2019
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2019-08-22 08:40:32 +03:00 |
character.hpp
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Revert poor animation decisions
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2019-01-22 23:21:33 +03:00 |
combat.cpp
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Add OpenMW commits up to 2 May 2019
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2019-08-22 08:40:32 +03:00 |
combat.hpp
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AI: use a consistent check if a target is hidden (bug #4920)
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2019-04-28 16:41:10 +04:00 |
coordinateconverter.cpp
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Use osg::Vec3f to store path nodes in Pathfinder
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2018-10-13 22:16:20 +03:00 |
coordinateconverter.hpp
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Use osg::Vec3f to store path nodes in Pathfinder
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2018-10-13 22:16:20 +03:00 |
creaturestats.cpp
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Add OpenMW commits up to 29 Oct 2018
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2019-08-20 13:15:00 +03:00 |
creaturestats.hpp
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Add OpenMW commits up to 29 Oct 2018
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2019-08-20 13:15:00 +03:00 |
difficultyscaling.cpp
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Add OpenMW commits up to 1 Sep 2018
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2019-08-20 11:31:51 +03:00 |
difficultyscaling.hpp
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disease.hpp
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Apply looping particles when adding spell to existing actor (bug #4918)
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2019-04-20 09:52:15 +04:00 |
drawstate.hpp
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enchanting.cpp
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Add OpenMW commits up to 22 Feb 2019
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2019-08-21 17:29:24 +03:00 |
enchanting.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
levelledlist.hpp
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Use new logging system for game itself
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2018-08-14 23:05:43 +04:00 |
magiceffects.cpp
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Remove redundant includes
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2019-02-23 08:02:12 +04:00 |
magiceffects.hpp
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mechanicsmanagerimp.cpp
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Add OpenMW commits up to 2 May 2019
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2019-08-22 08:40:32 +03:00 |
mechanicsmanagerimp.hpp
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Add OpenMW commits up to 1 Apr 2019
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2019-08-21 23:54:39 +03:00 |
movement.hpp
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npcstats.cpp
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Add OpenMW commits up to 9 Mar 2019
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2019-08-21 19:04:04 +03:00 |
npcstats.hpp
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[Client] Compare crimeTime and deathTime when NPCs forgive player crimes
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2018-07-06 14:17:54 +03:00 |
objects.cpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
objects.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
obstacle.cpp
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Take in account actor half extents for obstacle check
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2019-03-21 23:15:47 +03:00 |
obstacle.hpp
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Remove unused argument
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2019-03-21 23:15:47 +03:00 |
pathfinding.cpp
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Use a generic logging system for RecastNavigation
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2019-04-08 20:31:21 +04:00 |
pathfinding.hpp
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Build path only by navmesh for wandering near spawn
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2019-03-21 23:15:47 +03:00 |
pathgrid.cpp
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Store aStarSearch result to deque
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2018-10-13 22:16:20 +03:00 |
pathgrid.hpp
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Store aStarSearch result to deque
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2018-10-13 22:16:20 +03:00 |
pickpocket.cpp
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Remove deprecated GMST get* functions
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2018-08-29 18:38:12 +03:00 |
pickpocket.hpp
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repair.cpp
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Add OpenMW commits up to 9 Mar 2019
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2019-08-21 19:04:04 +03:00 |
repair.hpp
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security.cpp
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Add OpenMW commits up to 9 Mar 2019
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2019-08-21 19:04:04 +03:00 |
security.hpp
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spellcasting.cpp
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Add OpenMW commits up to 2 May 2019
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2019-08-22 08:40:32 +03:00 |
spellcasting.hpp
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Add an option to use casting animations for magic items (feature #4962)
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2019-04-08 15:41:29 +04:00 |
spellpriority.cpp
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Combat AI: decrease priority multiplier for enchantments (bug #3830)
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2019-03-09 22:05:24 +04:00 |
spellpriority.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
spells.cpp
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Use dice rolls instead of chance for spell magnitude (bug #4945)
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2019-04-08 20:25:30 +03:00 |
spells.hpp
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Make RemoveSpellEffects affect permanent spells (bug #3920)
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2018-08-29 13:52:03 +03:00 |
stat.cpp
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Drain and fortify fixes for dynamicStats
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2018-08-13 21:59:26 +09:00 |
stat.hpp
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Drain and fortify fixes for dynamicStats
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2018-08-13 21:59:26 +09:00 |
steering.cpp
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steering.hpp
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summoning.cpp
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Add OpenMW commits up to 19 Aug 2018
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2019-08-20 10:06:15 +03:00 |
summoning.hpp
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Added a delay before summoned creature corpse despawning
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2017-08-18 11:58:28 +04:00 |
trading.cpp
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Remove deprecated GMST get* functions
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2018-08-29 18:38:12 +03:00 |
trading.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
weaponpriority.cpp
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Combat AI: normalize hit chance in the weapon priority calculation
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2019-03-09 22:24:50 +04:00 |
weaponpriority.hpp
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implement rateAmmo() function
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2018-01-11 21:08:11 +04:00 |