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343dd8b5ea
Previously, multiple stacks of the same item ID could overwrite data in each other because of how the logic in ContainerStore::add() works. For example, a stack of 5 grand soul gems with no souls would get added to the player, then the attempt to add a grand soul gem with a particular soul would retrieve the previous stack first before setting all of it to that soul, resulting in 6 grand soul gems with that soul. |
6 years ago | |
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GUI | 6 years ago | |
processors | 6 years ago | |
ActorList.cpp | 6 years ago | |
ActorList.hpp | 7 years ago | |
Cell.cpp | 6 years ago | |
Cell.hpp | 6 years ago | |
CellController.cpp | 7 years ago | |
CellController.hpp | 7 years ago | |
DedicatedActor.cpp | 6 years ago | |
DedicatedActor.hpp | 7 years ago | |
DedicatedPlayer.cpp | 6 years ago | |
DedicatedPlayer.hpp | 7 years ago | |
GUIController.cpp | 7 years ago | |
GUIController.hpp | 7 years ago | |
LocalActor.cpp | 7 years ago | |
LocalActor.hpp | 7 years ago | |
LocalPlayer.cpp | 6 years ago | |
LocalPlayer.hpp | 6 years ago | |
Main.cpp | 7 years ago | |
Main.hpp | 8 years ago | |
MechanicsHelper.cpp | 6 years ago | |
MechanicsHelper.hpp | 6 years ago | |
Networking.cpp | 6 years ago | |
Networking.hpp | 7 years ago | |
ObjectList.cpp | 6 years ago | |
ObjectList.hpp | 7 years ago | |
PlayerList.cpp | 7 years ago | |
PlayerList.hpp | 7 years ago | |
RecordHelper.cpp | 6 years ago | |
RecordHelper.hpp | 7 years ago | |
ScriptController.cpp | 7 years ago | |
ScriptController.hpp | 7 years ago | |
Worldstate.cpp | 6 years ago | |
Worldstate.hpp | 7 years ago |