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openmw-tes3mp/apps/openmw/mwmechanics
2014-02-17 10:54:07 +01:00
..
activespells.cpp Handle CasterLinked magic effect flag 2014-01-12 10:21:49 +01:00
activespells.hpp Handle CasterLinked magic effect flag 2014-01-12 10:21:49 +01:00
actors.cpp Refactor actors update 2014-02-05 09:50:21 +01:00
actors.hpp Merge remote-tracking branch 'gus/AIFix2' 2014-01-28 12:33:31 +01:00
aiactivate.cpp woops, thanks scrawl 2014-02-17 10:50:10 +01:00
aiactivate.hpp WIP 2014-02-05 16:12:50 +01:00
aicombat.cpp Fix typo 2014-02-05 05:18:10 +01:00
aicombat.hpp Improvements to smooth NPC steering 2014-01-31 04:43:29 +01:00
aiescort.cpp Improvements to smooth NPC steering 2014-01-31 04:43:29 +01:00
aiescort.hpp some clean up 2014-01-12 22:47:22 +01:00
aifollow.cpp Improvements to smooth NPC steering 2014-01-31 04:43:29 +01:00
aifollow.hpp get all actors following a given actor 2014-01-12 14:02:40 +01:00
aipackage.cpp
aipackage.hpp Implemented script commands StartCombat, StopCombat, GetTarget. 2014-01-07 04:43:06 +04:00
aisequence.cpp Fixes #1143: Make getCurrentAiPackage return the package that was run last, not the package that will be run in the next frame. 2014-01-29 15:37:27 +01:00
aisequence.hpp Fixes #1143: Make getCurrentAiPackage return the package that was run last, not the package that will be run in the next frame. 2014-01-29 15:37:27 +01:00
aitravel.cpp Merge branch 'master' of https://github.com/zinnschlag/openmw.git into AIFix2 2014-02-13 12:59:04 +01:00
aitravel.hpp WIP 2014-02-05 16:12:50 +01:00
aiwander.cpp Don't play "idle" voice entries for NPCs with Hello 0 2014-01-31 04:43:35 +01:00
aiwander.hpp Play 'hello' voiced dialogue entries in AIWander 2014-01-19 20:53:58 +01:00
alchemy.cpp Remove unused magic effect flags and update esmtool output 2014-01-12 01:25:00 +01:00
alchemy.hpp
character.cpp improves animation-controlled velocity check 2014-02-08 16:59:15 +02:00
character.hpp improves animation-controlled velocity check 2014-02-08 16:59:15 +02:00
combat.cpp Feature #1119: Implement Resistance/Weakness to normal weapons magic effect. Handle fWereWolfSilverWeaponDamageMult. 2014-01-22 12:26:53 +01:00
combat.hpp Feature #1119: Implement Resistance/Weakness to normal weapons magic effect. Handle fWereWolfSilverWeaponDamageMult. 2014-01-22 12:26:53 +01:00
creaturestats.cpp partially store creature state in saved game files (only attributes and dynamics for now) 2014-02-16 15:56:36 +01:00
creaturestats.hpp partially store creature state in saved game files (only attributes and dynamics for now) 2014-02-16 15:56:36 +01:00
disease.hpp Closes #1081: Implement disease contraction 2014-01-03 23:33:14 +01:00
drawstate.hpp
enchanting.cpp Use some more GMSTs for enchanting 2014-01-29 15:37:26 +01:00
enchanting.hpp Detect selling stolen items or enchanting with stolen items 2014-01-22 13:04:55 +01:00
levelledlist.hpp Feature #701: Spawn levelled creatures in cells 2014-01-18 07:26:27 +01:00
magiceffects.cpp
magiceffects.hpp Implement SoulTrap magic effect 2014-01-02 21:21:28 +01:00
mechanicsmanagerimp.cpp Merge branch 'savedgame' 2014-02-01 18:16:32 +01:00
mechanicsmanagerimp.hpp Merge branch 'savedgame' 2014-02-01 18:16:32 +01:00
movement.hpp
npcstats.cpp handle IDs that don't exist anymore after loading 2014-02-16 16:23:05 +01:00
npcstats.hpp store NPC state in saved game files 2014-02-16 15:51:45 +01:00
objects.cpp Merge branch 'savedgame' 2014-02-01 18:16:32 +01:00
objects.hpp Feature #957: Implement area magic 2014-01-20 13:11:29 +01:00
pathfinding.cpp Fix uninitialized member 2014-02-05 05:18:11 +01:00
pathfinding.hpp Improvements to smooth NPC steering 2014-01-31 04:43:29 +01:00
pickpocket.cpp Added getSkill to Class interface, since creatures also have skills (which are provided by generalized Combat, Magic and Stealth attributes which substitute for the specific skills, in the same way as specialization) 2014-01-15 15:50:45 +01:00
pickpocket.hpp Implement pickpocket detection. Play a voiced dialogue entry when detected. 2014-01-07 03:01:33 +01:00
repair.cpp Add getPlayerPtr() utility method. Reduces dependencies a lot. 2014-01-08 18:39:44 +01:00
repair.hpp
security.cpp Implement Trespassing crime 2014-01-10 21:26:24 +01:00
security.hpp
spellcasting.cpp Show a message when the player attempts to cast a disabled spell 2014-02-11 14:52:58 +01:00
spellcasting.hpp Feature #957: Handle area effects for "on touch" range 2014-01-21 12:30:15 +01:00
spells.cpp Implement RemoveEffects instruction 2014-01-03 05:19:10 +01:00
spells.hpp Some cleanup - move definitions to implementation file 2014-01-18 10:52:16 +01:00
stat.cpp store NPC state in saved game files 2014-02-16 15:51:45 +01:00
stat.hpp partially store creature state in saved game files (only attributes and dynamics for now) 2014-02-16 15:56:36 +01:00
steering.cpp Improvements to smooth NPC steering 2014-01-31 04:43:29 +01:00
steering.hpp Improvements to smooth NPC steering 2014-01-31 04:43:29 +01:00