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activespells.cpp
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Dispel only effects from spells (bug #3995)
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2017-08-15 09:35:29 +04:00 |
activespells.hpp
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Dispel only effects from spells (bug #3995)
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2017-08-15 09:35:29 +04:00 |
actor.cpp
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actor.hpp
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actors.cpp
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Stop guards trying to arrest player when calm
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2017-12-05 23:53:02 +09:00 |
actors.hpp
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Update music state in the menu mode (bug #3664)
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2017-11-28 20:49:48 +04:00 |
actorutil.cpp
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actorutil.hpp
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aiactivate.cpp
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aiactivate.hpp
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aiavoiddoor.cpp
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aiavoiddoor.hpp
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aibreathe.cpp
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Added AiBreathe package (feature #1374)
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2017-07-25 10:58:04 +04:00 |
aibreathe.hpp
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Added AiBreathe package (feature #1374)
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2017-07-25 10:58:04 +04:00 |
aicombat.cpp
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Move PathgridGraph out of CellStore
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2017-11-27 21:20:31 +00:00 |
aicombat.hpp
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aicombataction.cpp
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use fProjectileMaxSpeed for ranged weapons distance
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2017-11-07 11:43:21 +00:00 |
aicombataction.hpp
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Combat AI: use WhenUsed enchantments
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2017-08-05 12:18:38 +04:00 |
aiescort.cpp
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aiescort.hpp
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aiface.cpp
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aiface.hpp
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aifollow.cpp
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AiFollow: add a threshold when turning to target
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2017-08-17 22:52:34 +04:00 |
aifollow.hpp
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aipackage.cpp
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AiWander: do not allow flying/swimming creatures to use pathgrid
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2017-11-28 18:03:13 +04:00 |
aipackage.hpp
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AiWander: do not allow flying/swimming creatures to use pathgrid
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2017-11-28 18:03:13 +04:00 |
aipursue.cpp
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Change abs to std::abs
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2017-11-13 21:36:55 +01:00 |
aipursue.hpp
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aisequence.cpp
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Merge pull request #1326 from akortunov/spellpriority
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2017-07-31 17:51:51 +00:00 |
aisequence.hpp
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Make guards that are attacked try to arrest player
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2017-06-15 01:47:10 +09:00 |
aistate.hpp
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aitravel.cpp
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aitravel.hpp
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aiwander.cpp
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AiWander: do not allow flying/swimming creatures to use pathgrid
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2017-11-28 18:03:13 +04:00 |
aiwander.hpp
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AiWander fast forwarding improvements (bug #3638)
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2017-11-11 15:31:06 +04:00 |
alchemy.cpp
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Update alchemy effects after every created potion (#4079)
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2017-09-06 15:11:47 +04:00 |
alchemy.hpp
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autocalcspell.cpp
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Move spell magicka cost calculation to standalone function
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2017-07-24 21:11:59 +04:00 |
autocalcspell.hpp
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character.cpp
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Remove unintended jump cooldown (Fixes #4250)
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2017-12-31 23:48:51 +00:00 |
character.hpp
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Fix reorder warning
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2017-11-15 17:20:08 +00:00 |
combat.cpp
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Fix some style issues flagged by cppcheck
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2017-10-15 17:06:58 +02:00 |
combat.hpp
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Fix some style issues flagged by cppcheck
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2017-10-15 17:06:58 +02:00 |
coordinateconverter.cpp
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coordinateconverter.hpp
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creaturestats.cpp
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creaturestats.hpp
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difficultyscaling.cpp
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difficultyscaling.hpp
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disease.hpp
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drawstate.hpp
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enchanting.cpp
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enchanting.hpp
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levelledlist.hpp
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magiceffects.cpp
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magiceffects.hpp
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mechanicsmanagerimp.cpp
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Prevent combat on/off cycling for calmed actors
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2017-12-06 01:03:24 +09:00 |
mechanicsmanagerimp.hpp
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Merge pull request #1419
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2017-11-27 21:13:11 +00:00 |
movement.hpp
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npcstats.cpp
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Use base skill value when calculating rank requirements
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2017-09-07 21:06:10 +04:00 |
npcstats.hpp
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objects.cpp
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objects.hpp
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obstacle.cpp
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AI: Check angle between actor and door
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2017-07-31 19:28:02 +04:00 |
obstacle.hpp
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Added door detection based by ray casting
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2017-07-03 22:08:29 +04:00 |
pathfinding.cpp
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Move PathgridGraph out of CellStore
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2017-11-27 21:20:31 +00:00 |
pathfinding.hpp
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Move PathgridGraph out of CellStore
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2017-11-27 21:20:31 +00:00 |
pathgrid.cpp
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Move PathgridGraph out of CellStore
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2017-11-27 21:20:31 +00:00 |
pathgrid.hpp
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Move PathgridGraph out of CellStore
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2017-11-27 21:20:31 +00:00 |
pickpocket.cpp
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pickpocket.hpp
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repair.cpp
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Added a special function for GUI sounds playing
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2017-07-10 15:48:00 +04:00 |
repair.hpp
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security.cpp
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security.hpp
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spellcasting.cpp
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Set duration of magic effects from ingredients (bug #4261)
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2017-12-10 16:10:44 +04:00 |
spellcasting.hpp
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Added checkMagicka parameter
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2017-11-28 23:35:54 +01:00 |
spellpriority.cpp
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Combat AI: allow only one summoned creature at time
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2017-08-22 09:18:49 +04:00 |
spellpriority.hpp
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Split weapons and spells rating code from combat actions
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2017-08-01 09:05:35 +04:00 |
spells.cpp
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spells.hpp
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stat.cpp
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stat.hpp
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steering.cpp
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steering.hpp
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summoning.cpp
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Added a delay before summoned creature corpse despawning
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2017-08-18 11:58:28 +04:00 |
summoning.hpp
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Added a delay before summoned creature corpse despawning
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2017-08-18 11:58:28 +04:00 |
trading.cpp
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trading.hpp
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weaponpriority.cpp
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Combat AI: use effective cast cost when rate enchanted weapon
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2017-08-29 16:40:55 +04:00 |
weaponpriority.hpp
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Split weapons and spells rating code from combat actions
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2017-08-01 09:05:35 +04:00 |