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openmw-tes3mp/apps/openmw/mwmechanics
2017-12-31 23:48:51 +00:00
..
activespells.cpp Dispel only effects from spells (bug #3995) 2017-08-15 09:35:29 +04:00
activespells.hpp Dispel only effects from spells (bug #3995) 2017-08-15 09:35:29 +04:00
actor.cpp
actor.hpp
actors.cpp Stop guards trying to arrest player when calm 2017-12-05 23:53:02 +09:00
actors.hpp Update music state in the menu mode (bug #3664) 2017-11-28 20:49:48 +04:00
actorutil.cpp
actorutil.hpp
aiactivate.cpp
aiactivate.hpp
aiavoiddoor.cpp
aiavoiddoor.hpp
aibreathe.cpp Added AiBreathe package (feature #1374) 2017-07-25 10:58:04 +04:00
aibreathe.hpp Added AiBreathe package (feature #1374) 2017-07-25 10:58:04 +04:00
aicombat.cpp Move PathgridGraph out of CellStore 2017-11-27 21:20:31 +00:00
aicombat.hpp
aicombataction.cpp use fProjectileMaxSpeed for ranged weapons distance 2017-11-07 11:43:21 +00:00
aicombataction.hpp Combat AI: use WhenUsed enchantments 2017-08-05 12:18:38 +04:00
aiescort.cpp
aiescort.hpp
aiface.cpp
aiface.hpp
aifollow.cpp AiFollow: add a threshold when turning to target 2017-08-17 22:52:34 +04:00
aifollow.hpp
aipackage.cpp AiWander: do not allow flying/swimming creatures to use pathgrid 2017-11-28 18:03:13 +04:00
aipackage.hpp AiWander: do not allow flying/swimming creatures to use pathgrid 2017-11-28 18:03:13 +04:00
aipursue.cpp Change abs to std::abs 2017-11-13 21:36:55 +01:00
aipursue.hpp
aisequence.cpp Merge pull request #1326 from akortunov/spellpriority 2017-07-31 17:51:51 +00:00
aisequence.hpp Make guards that are attacked try to arrest player 2017-06-15 01:47:10 +09:00
aistate.hpp
aitravel.cpp
aitravel.hpp
aiwander.cpp AiWander: do not allow flying/swimming creatures to use pathgrid 2017-11-28 18:03:13 +04:00
aiwander.hpp AiWander fast forwarding improvements (bug #3638) 2017-11-11 15:31:06 +04:00
alchemy.cpp Update alchemy effects after every created potion (#4079) 2017-09-06 15:11:47 +04:00
alchemy.hpp
autocalcspell.cpp Move spell magicka cost calculation to standalone function 2017-07-24 21:11:59 +04:00
autocalcspell.hpp
character.cpp Remove unintended jump cooldown (Fixes #4250) 2017-12-31 23:48:51 +00:00
character.hpp Fix reorder warning 2017-11-15 17:20:08 +00:00
combat.cpp Fix some style issues flagged by cppcheck 2017-10-15 17:06:58 +02:00
combat.hpp Fix some style issues flagged by cppcheck 2017-10-15 17:06:58 +02:00
coordinateconverter.cpp
coordinateconverter.hpp
creaturestats.cpp
creaturestats.hpp
difficultyscaling.cpp
difficultyscaling.hpp
disease.hpp
drawstate.hpp
enchanting.cpp
enchanting.hpp
levelledlist.hpp
magiceffects.cpp
magiceffects.hpp
mechanicsmanagerimp.cpp Prevent combat on/off cycling for calmed actors 2017-12-06 01:03:24 +09:00
mechanicsmanagerimp.hpp Merge pull request #1419 2017-11-27 21:13:11 +00:00
movement.hpp
npcstats.cpp Use base skill value when calculating rank requirements 2017-09-07 21:06:10 +04:00
npcstats.hpp
objects.cpp
objects.hpp
obstacle.cpp AI: Check angle between actor and door 2017-07-31 19:28:02 +04:00
obstacle.hpp Added door detection based by ray casting 2017-07-03 22:08:29 +04:00
pathfinding.cpp Move PathgridGraph out of CellStore 2017-11-27 21:20:31 +00:00
pathfinding.hpp Move PathgridGraph out of CellStore 2017-11-27 21:20:31 +00:00
pathgrid.cpp Move PathgridGraph out of CellStore 2017-11-27 21:20:31 +00:00
pathgrid.hpp Move PathgridGraph out of CellStore 2017-11-27 21:20:31 +00:00
pickpocket.cpp
pickpocket.hpp
repair.cpp Added a special function for GUI sounds playing 2017-07-10 15:48:00 +04:00
repair.hpp
security.cpp
security.hpp
spellcasting.cpp Set duration of magic effects from ingredients (bug #4261) 2017-12-10 16:10:44 +04:00
spellcasting.hpp Added checkMagicka parameter 2017-11-28 23:35:54 +01:00
spellpriority.cpp Combat AI: allow only one summoned creature at time 2017-08-22 09:18:49 +04:00
spellpriority.hpp Split weapons and spells rating code from combat actions 2017-08-01 09:05:35 +04:00
spells.cpp
spells.hpp
stat.cpp
stat.hpp
steering.cpp
steering.hpp
summoning.cpp Added a delay before summoned creature corpse despawning 2017-08-18 11:58:28 +04:00
summoning.hpp Added a delay before summoned creature corpse despawning 2017-08-18 11:58:28 +04:00
trading.cpp
trading.hpp
weaponpriority.cpp Combat AI: use effective cast cost when rate enchanted weapon 2017-08-29 16:40:55 +04:00
weaponpriority.hpp Split weapons and spells rating code from combat actions 2017-08-01 09:05:35 +04:00