..
action.cpp
Make the PlayMode and PlayType enums scoped
7 years ago
action.hpp
Adjustments to RemoveItem behavior
8 years ago
actionalchemy.cpp
Added MWMechanics::isPlayerInCombat()
9 years ago
actionalchemy.hpp
…
actionapply.cpp
Added MWMechanics::isPlayerInCombat()
9 years ago
actionapply.hpp
Fix Potion use action removing the potion even when the action is not executed ( Fixes #1521 )
11 years ago
actiondoor.cpp
Opening doors
12 years ago
actiondoor.hpp
Opening doors
12 years ago
actioneat.cpp
Remove redundant getId function
9 years ago
actioneat.hpp
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actionequip.cpp
Fix crash when onPcEquip script removes the equipped item ( Fixes #3016 )
9 years ago
actionequip.hpp
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actionopen.cpp
Improve WindowManager API with a generic way of passing a Ptr to the opened GUI window
7 years ago
actionopen.hpp
Improve WindowManager API with a generic way of passing a Ptr to the opened GUI window
7 years ago
actionread.cpp
Improve WindowManager API with a generic way of passing a Ptr to the opened GUI window
7 years ago
actionread.hpp
Improve WindowManager API with a generic way of passing a Ptr to the opened GUI window
7 years ago
actionrepair.cpp
Improve WindowManager API with a generic way of passing a Ptr to the opened GUI window
7 years ago
actionrepair.hpp
Added PC repair feature
12 years ago
actionsoulgem.cpp
Added MWMechanics::isPlayerInCombat()
9 years ago
actionsoulgem.hpp
Added soulgem dialog; made interactive message boxes not close the previous UI
12 years ago
actiontake.cpp
Update reference of the interpreter context when an Activate results in a take action ( Fixes #3727 )
8 years ago
actiontake.hpp
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actiontalk.cpp
Refactor dialogue GUI to talk to the dialogue manager, not the other way around and not both ways.
7 years ago
actiontalk.hpp
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actionteleport.cpp
Reset fall height when teleporting ( Fixes #2629 )
8 years ago
actionteleport.hpp
Removed "less" character from the documentation by the requested opportunity.
8 years ago
actiontrap.cpp
Implement and use getDistanceToFacedObject()
9 years ago
actiontrap.hpp
Play trap activation sound on trapped object, not actor
9 years ago
cellpreloader.cpp
Add abort flag to TerrainPreloadItem
8 years ago
cellpreloader.hpp
Fix issues caused by loading multiple views into the same terrain View
8 years ago
cellref.cpp
Slight adjustments to disintegration fix
8 years ago
cellref.hpp
Slight adjustments to disintegration fix
8 years ago
cellreflist.hpp
Fix possible reference duplication when the refID is modified by a plugin (Bug #3471 )
9 years ago
cells.cpp
Makes cells cache size configurable
8 years ago
cells.hpp
Several warning fixes
10 years ago
cellstore.cpp
Move PathgridGraph out of CellStore
7 years ago
cellstore.hpp
Move PathgridGraph out of CellStore
7 years ago
cellvisitors.hpp
Rename CellStore Functor to Visitor
9 years ago
class.cpp
purge all instances of <boost/shared_ptr.hpp>, clean up unused headers
8 years ago
class.hpp
Owned crosshair improvements (bug #2789 )
7 years ago
containerstore.cpp
Clarify a warning message refers to inventory objects
7 years ago
containerstore.hpp
Unequip all items from dead corpse when take all items (bug #4095 )
7 years ago
contentloader.hpp
Escape content file names before sending them to the GUI
7 years ago
customdata.cpp
Use the const version of CustomData::as*
9 years ago
customdata.hpp
Use the const version of CustomData::as*
9 years ago
esmloader.cpp
Silence -Wreorder warnings, and remove -Wno-reorder.
10 years ago
esmloader.hpp
Reduce includes
10 years ago
esmstore.cpp
Rewrite NAME_T into FIXED_STRING.
9 years ago
esmstore.hpp
Explicitly instantiate MWWorld::Store
10 years ago
failedaction.cpp
Play locked sounds on locked objects instead of actors
9 years ago
failedaction.hpp
Play locked sounds on locked objects instead of actors
9 years ago
globals.cpp
Rename to lowerCaseInPlace
9 years ago
globals.hpp
Remove NAME handling from MWWorld::Globals
10 years ago
inventorystore.cpp
Do not replace an equpped ring of the same value
7 years ago
inventorystore.hpp
Remove item by id from InventoryStore
7 years ago
livecellref.cpp
More consistent wording of errors/warnings
8 years ago
livecellref.hpp
Pass a string by reference
9 years ago
localscripts.cpp
More consistent wording of errors/warnings
8 years ago
localscripts.hpp
Vanilla-compatible activate / onActivate ( Fixes #1629 )
9 years ago
manualref.cpp
Added new method and variable to track float remainders of disintegration effections
8 years ago
manualref.hpp
Move manualref code out of header
10 years ago
nullaction.hpp
Add isNullAction() method to fix compiler warning
9 years ago
player.cpp
Clear player fields upon reload (bug #2639 )
7 years ago
player.hpp
Pass parameters by const reference
8 years ago
projectilemanager.cpp
Correct projectile rotation
7 years ago
projectilemanager.hpp
Make use of mEffectAnimationTime for projectile rotation
7 years ago
ptr.cpp
Added ConstContainerStoreIterator
8 years ago
ptr.hpp
Added ConstContainerStoreIterator
8 years ago
recordcmp.hpp
Remove some unused code, include cleanup
10 years ago
refdata.cpp
Reset activation flags when an object is copied ( Fixes #3671 , Fixes #3719 )
8 years ago
refdata.hpp
Save scripted animation state ( Fixes #1931 , #2150 , #3393 )
9 years ago
scene.cpp
Add screen fading for exterior cell transitions
7 years ago
scene.hpp
Add 'prediction time' setting for cell/terrain pre-loading
8 years ago
store.cpp
More consistent wording of errors/warnings
8 years ago
store.hpp
Return const Land in ESMStore
8 years ago
timestamp.cpp
Correct an error in the timestamp subtracting logic ( Fixes #3105 )
9 years ago
timestamp.hpp
fixed warning C4099:
10 years ago
weather.cpp
Make the PlayMode and PlayType enums scoped
7 years ago
weather.hpp
Replace some shared_ptrs with pointers to deque entries
7 years ago
worldimp.cpp
Fix a failed assert in the getCell() check during a new game start
7 years ago
worldimp.hpp
Tidy up indentation 2
7 years ago