.. |
.gitignore
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directory structure reorganisation (still missing the mangle stuff)
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2010-06-25 22:28:59 +02:00 |
animation.cpp
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Use the lowest unused texture unit for the enchanted item glow texture
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2016-02-18 23:10:58 +01:00 |
animation.hpp
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Animation: don't create the NodeMap if we don't need it
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2016-02-09 16:39:05 +01:00 |
bulletdebugdraw.cpp
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Fix bounding box of bullet debug drawer
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2015-11-20 03:04:03 +01:00 |
bulletdebugdraw.hpp
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Use a btCollisionWorld instead of btDiscreteDynamicsWorld
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2015-05-27 23:09:38 +02:00 |
camera.cpp
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Use a single-precision PositionAttitudeTransform in speed critical places
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2015-11-22 19:54:26 +01:00 |
camera.hpp
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Remove a stray method declaration
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2015-11-11 17:24:27 +01:00 |
cell.hpp
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implemented take action
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2010-08-07 20:25:17 +02:00 |
characterpreview.cpp
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Fix character preview
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2016-02-18 19:37:57 +01:00 |
characterpreview.hpp
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Use a single-precision PositionAttitudeTransform in speed critical places
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2015-11-22 19:54:26 +01:00 |
creatureanimation.cpp
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Preload instances in SceneManager
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2016-02-09 18:35:26 +01:00 |
creatureanimation.hpp
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Move attackStrength to the CharacterController, where it should have been to begin with
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2015-06-26 05:15:07 +02:00 |
effectmanager.cpp
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Preload instances in SceneManager
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2016-02-09 18:35:26 +01:00 |
effectmanager.hpp
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Port EffectManager
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2015-04-19 17:55:56 +02:00 |
globalmap.cpp
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Flip the origin of global map texture
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2015-11-15 21:36:41 +01:00 |
globalmap.hpp
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Fix the global map overlay viewport (Bug #3018)
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2015-11-15 21:32:34 +01:00 |
localmap.cpp
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Add fog
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2016-02-18 19:37:57 +01:00 |
localmap.hpp
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Make the local map cell distance configurable
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2016-02-05 01:19:45 +01:00 |
npcanimation.cpp
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Preload instances in SceneManager
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2016-02-09 18:35:26 +01:00 |
npcanimation.hpp
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Preload NPC body parts
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2016-02-09 00:26:22 +01:00 |
objects.cpp
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Clean up includes
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2016-02-12 19:28:10 +01:00 |
objects.hpp
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Introduce UnrefQueue to handle the deleting of no longer needed objects in the background thread
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2016-02-09 15:45:35 +01:00 |
pathgrid.cpp
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Fixed errors pointed out by Zini.
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2015-09-12 14:17:46 +12:00 |
pathgrid.hpp
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Rename MWRender::Debugging to MWRender::Pathgrid
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2015-05-04 17:41:30 +02:00 |
renderbin.hpp
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Implement a custom RenderBin for first person models (Fixes #1612)
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2015-10-19 22:17:04 +02:00 |
renderinginterface.hpp
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Dead code removal
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2015-04-21 23:40:10 +02:00 |
renderingmanager.cpp
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ShaderVisitor: support automatic recognition of normal maps based on file pattern
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2016-02-20 18:00:43 +01:00 |
renderingmanager.hpp
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Rename lightRoot to sceneRoot
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2016-02-10 19:07:47 +01:00 |
rendermode.hpp
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Basic water rendering
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2015-06-02 16:35:35 +02:00 |
ripplesimulation.cpp
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More renaming of TextureManager -> ImageManager
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2016-02-05 23:10:27 +01:00 |
ripplesimulation.hpp
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Move Fallback map to components/
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2016-01-11 23:10:16 +01:00 |
rotatecontroller.cpp
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Restore ranged weapon aiming
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2015-05-31 18:53:16 +02:00 |
rotatecontroller.hpp
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Leak fix
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2015-11-11 16:04:17 +01:00 |
sky.cpp
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Disable shaders for the sky
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2016-02-18 19:37:56 +01:00 |
sky.hpp
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Preload sky & water from the main menu
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2016-02-09 01:28:13 +01:00 |
terrainstorage.cpp
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ShaderVisitor: support automatic recognition of normal maps based on file pattern
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2016-02-20 18:00:43 +01:00 |
terrainstorage.hpp
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ShaderVisitor: support automatic recognition of normal maps based on file pattern
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2016-02-20 18:00:43 +01:00 |
util.cpp
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Recreate shader in NpcAnimation::setAlpha
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2016-02-18 22:48:53 +01:00 |
util.hpp
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Move NoTraverseCallback to mwrender/util.hpp
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2016-01-29 23:21:58 +01:00 |
vismask.hpp
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Correction
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2016-01-15 16:34:57 +01:00 |
water.cpp
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Fix fog on water
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2016-02-18 19:37:57 +01:00 |
water.hpp
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Preload sky & water from the main menu
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2016-02-09 01:28:13 +01:00 |
weaponanimation.cpp
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Preload instances in SceneManager
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2016-02-09 18:35:26 +01:00 |
weaponanimation.hpp
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Fix the comments
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2015-07-05 21:56:04 +02:00 |