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openmw-tes3mp/apps/openmw/mwrender
scrawl 5cf2441b10 ShaderVisitor: support automatic recognition of normal maps based on file pattern
Introduce new settings 'auto use object normal maps', 'auto use terrain normal maps', 'normal map pattern'
2016-02-20 18:00:43 +01:00
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.gitignore directory structure reorganisation (still missing the mangle stuff) 2010-06-25 22:28:59 +02:00
animation.cpp Use the lowest unused texture unit for the enchanted item glow texture 2016-02-18 23:10:58 +01:00
animation.hpp Animation: don't create the NodeMap if we don't need it 2016-02-09 16:39:05 +01:00
bulletdebugdraw.cpp Fix bounding box of bullet debug drawer 2015-11-20 03:04:03 +01:00
bulletdebugdraw.hpp Use a btCollisionWorld instead of btDiscreteDynamicsWorld 2015-05-27 23:09:38 +02:00
camera.cpp Use a single-precision PositionAttitudeTransform in speed critical places 2015-11-22 19:54:26 +01:00
camera.hpp Remove a stray method declaration 2015-11-11 17:24:27 +01:00
cell.hpp implemented take action 2010-08-07 20:25:17 +02:00
characterpreview.cpp Fix character preview 2016-02-18 19:37:57 +01:00
characterpreview.hpp Use a single-precision PositionAttitudeTransform in speed critical places 2015-11-22 19:54:26 +01:00
creatureanimation.cpp Preload instances in SceneManager 2016-02-09 18:35:26 +01:00
creatureanimation.hpp Move attackStrength to the CharacterController, where it should have been to begin with 2015-06-26 05:15:07 +02:00
effectmanager.cpp Preload instances in SceneManager 2016-02-09 18:35:26 +01:00
effectmanager.hpp Port EffectManager 2015-04-19 17:55:56 +02:00
globalmap.cpp Flip the origin of global map texture 2015-11-15 21:36:41 +01:00
globalmap.hpp Fix the global map overlay viewport (Bug #3018) 2015-11-15 21:32:34 +01:00
localmap.cpp Add fog 2016-02-18 19:37:57 +01:00
localmap.hpp Make the local map cell distance configurable 2016-02-05 01:19:45 +01:00
npcanimation.cpp Preload instances in SceneManager 2016-02-09 18:35:26 +01:00
npcanimation.hpp Preload NPC body parts 2016-02-09 00:26:22 +01:00
objects.cpp Clean up includes 2016-02-12 19:28:10 +01:00
objects.hpp Introduce UnrefQueue to handle the deleting of no longer needed objects in the background thread 2016-02-09 15:45:35 +01:00
pathgrid.cpp Fixed errors pointed out by Zini. 2015-09-12 14:17:46 +12:00
pathgrid.hpp Rename MWRender::Debugging to MWRender::Pathgrid 2015-05-04 17:41:30 +02:00
renderbin.hpp Implement a custom RenderBin for first person models (Fixes #1612) 2015-10-19 22:17:04 +02:00
renderinginterface.hpp Dead code removal 2015-04-21 23:40:10 +02:00
renderingmanager.cpp ShaderVisitor: support automatic recognition of normal maps based on file pattern 2016-02-20 18:00:43 +01:00
renderingmanager.hpp Rename lightRoot to sceneRoot 2016-02-10 19:07:47 +01:00
rendermode.hpp Basic water rendering 2015-06-02 16:35:35 +02:00
ripplesimulation.cpp More renaming of TextureManager -> ImageManager 2016-02-05 23:10:27 +01:00
ripplesimulation.hpp Move Fallback map to components/ 2016-01-11 23:10:16 +01:00
rotatecontroller.cpp Restore ranged weapon aiming 2015-05-31 18:53:16 +02:00
rotatecontroller.hpp Leak fix 2015-11-11 16:04:17 +01:00
sky.cpp Disable shaders for the sky 2016-02-18 19:37:56 +01:00
sky.hpp Preload sky & water from the main menu 2016-02-09 01:28:13 +01:00
terrainstorage.cpp ShaderVisitor: support automatic recognition of normal maps based on file pattern 2016-02-20 18:00:43 +01:00
terrainstorage.hpp ShaderVisitor: support automatic recognition of normal maps based on file pattern 2016-02-20 18:00:43 +01:00
util.cpp Recreate shader in NpcAnimation::setAlpha 2016-02-18 22:48:53 +01:00
util.hpp Move NoTraverseCallback to mwrender/util.hpp 2016-01-29 23:21:58 +01:00
vismask.hpp Correction 2016-01-15 16:34:57 +01:00
water.cpp Fix fog on water 2016-02-18 19:37:57 +01:00
water.hpp Preload sky & water from the main menu 2016-02-09 01:28:13 +01:00
weaponanimation.cpp Preload instances in SceneManager 2016-02-09 18:35:26 +01:00
weaponanimation.hpp Fix the comments 2015-07-05 21:56:04 +02:00