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6277c7f17c
git-svn-id: https://openmw.svn.sourceforge.net/svnroot/openmw/trunk@49 ea6a568a-9f4f-0410-981a-c910a81bb256 |
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README.txt
OpenMW - the completely unofficial reimplementation of Morrowind ================================================================ Written by Nicolay Korslund Email: korslund@gmail.com WWW: http://openmw.snaptoad.com License: See GPL3.txt Current version: 0.4 (still very pre-alpha) Date: 2008 jul. 20 QUICK NOTE: You must own and install Morrowind before you can use OpenMW. Let me repeat that: OpenMW will NOT run if you do not have Morrowind installed on your system! IMPORTANT: OpenMW 0.4 notes =========================== As of OpenMW 0.4, we have switched sound libraries from Audiere to OpenAL + libavcodec. This means that: - you need to install OpenAL - you must install libavcodec / ffmpeg for mp3 playback - you no longer need Audiere See the changelog at the end for an up-to-date list of changes. Also new in this release is the way files are distributed for Windows. There is now a separate "DLL pack" that can be used with either the binary version or the source version. You no longer need to run around the internet to find various SDKs and such - everything should be included in the DLL-pack, including the necessary C/C++ header files. Note: if you are using a localized (non-English) version of Morrowind, the default starting cell (Assu) might not exist. Try esmtool (see below) to get a list of existing cells. On the near-future TODO list: =========================== - full support for localized versions (with character recoding) - support for Mac - collision detection + walk & fall physics - displaying creatures correcty, animation - rendering NPCs - rendering outdoor scenes (exterior cells) - choosing a GUI/HUD system that plays well with OGRE Installation ============ Currently supported platforms are Windows, Linux and FreeBSD. Most testing is on Ubuntu 8.04 and Windows XP Professional (in that order). For instructions, see one of the following: README-win32.txt - instructions for binary Windows release COMPILE-win32.txt - instructions for building source on Windows COMPILE-linux.tx - instructions for building source on Linux / Unix Linux 64 bit is known NOT to work, because of current compiler deficiencies. This will hopefully be sorted out at some point, but it's not a bug in the OpenMW code. Programs included in this package: ================================== openmw - The main program. Run openmw -h for a list of options. esmtool - Used to inspect ES files (ESM, ESP, ESS). Run without arguments to get a list of options. bsatool - Tool for viewing and extracting files from BSA archives. (Can also be used to test the NIF parser on a BSA.) niftool - Decodes one or more NIF files and prints the details. Acknowledgements ================ Thanks goes out to: - Bethesda Softworks for creating Morrowind! - The NifTools group / NIFLA for their great work on decoding the NIF file format. - Dmitry Marakasov for testing and porting to FreeBSD. - Bastien Jansen for testing on 64 bit linux. - Chris Robinson for OpenAL and MP3 support - Various others for testing, ideas and patches Changelog: ========== 0.5 (WIP) - working on collision detection with Bullet - working on fixing sound issues for windows (running out of sound resources, music playback doesn't good) - new key bindings: t - toggle physics mode (walking, flying, ghost) n - nighteye, toggle full ambient light - added build files for CMake (with CMakeD) and Code::Blocks (neither are tested yet) - various minor changes and updates 0.4 (2008 aug. 30) - latest release - switched from Audiere to OpenAL (BIG thanks to Chris Robinson) - added complete Makefile (again) as a alternative build tool - more realistic lighting (thanks again to Chris Robinson) - various localization fixes - tested with Russian and French versions - temporary workaround for the Unicode issue: invalid UTF displayed as '?' - added -ns option to disable sound, for debugging - various bug-fixes - cosmetic changes to placate gdc -Wall 0.3 (2008 jul. 10) - built and tested on Windows XP - partial support for FreeBSD (exceptions do not work) - temporarily dropped DSSS and Monster as necessary dependencies - renamed main program from 'morro' to 'openmw' - made the config system more robust - added -oc switch for showing Ogre config window on startup - removed some config files, these are auto-generated when missing. Separated plugins.cfg into linux and windows versions. - updated Makefile and sources for increased portability (thanks to Dmitry Marakasov.) - tested against OIS 1.0.0 (Ubuntu repository package) 0.2 (2008 jun. 17) - compiles with gdc - switched to DSSS for building D code - includes the program esmtool 0.1 (2008 jun. 03) - first release