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openmw-tes3mp/apps/openmw/mwrender
Frederic Chardon 62c7adc87b Merge branch 'no_at_boundaries' into 'master'
Don't use at() instead [] when length is checked/known

See merge request OpenMW/openmw!866
2021-05-16 11:58:14 +00:00
..
.gitignore directory structure reorganisation (still missing the mangle stuff) 2010-06-25 22:28:59 +02:00
actoranimation.cpp And done! 2021-04-30 20:49:22 +02:00
actoranimation.hpp And done! 2021-04-30 20:49:22 +02:00
actorspaths.cpp as it says; revert vismask and uncomplicate openmw 2020-04-20 20:57:38 +02:00
actorspaths.hpp Add command and settings option to enable actors paths render 2018-10-13 22:16:32 +03:00
animation.cpp clear up force shaders and make it less convoluted 2021-04-13 11:09:49 -07:00
animation.hpp Finalize settings, torch fix 2021-04-13 11:09:49 -07:00
bulletdebugdraw.cpp The debug drawer rely on Bullet to determines the vertices of collision 2021-01-01 17:47:12 +01:00
bulletdebugdraw.hpp The debug drawer rely on Bullet to determines the vertices of collision 2021-01-01 17:47:12 +01:00
camera.cpp Cast double constant to float explicitely 2021-04-19 17:08:03 +04:00
camera.hpp Fix some issues, found by CoverityScan 2020-10-28 18:02:31 +04:00
cell.hpp implemented take action 2010-08-07 20:25:17 +02:00
characterpreview.cpp And done! 2021-04-30 20:49:22 +02:00
characterpreview.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
creatureanimation.cpp Move base_anim settings to settings-default.cfg 2021-01-27 13:41:02 +02:00
creatureanimation.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
effectmanager.cpp as it says; revert vismask and uncomplicate openmw 2020-04-20 20:57:38 +02:00
effectmanager.hpp Revert "Merged pull request #1573" 2018-05-26 11:39:30 +00:00
fogmanager.cpp Downgrade FOV-dependent view distance factor to a recommendation 2021-01-11 06:53:23 +03:00
fogmanager.hpp Add a FogManager 2020-06-07 15:51:03 +04:00
globalmap.cpp And done! 2021-04-30 20:49:22 +02:00
globalmap.hpp fix #5176 2019-10-18 13:37:00 +00:00
groundcover.cpp Reduce temporary allocations on ESM loading 2021-05-15 18:45:21 +02:00
groundcover.hpp Implement instanced groundcover 2021-01-26 22:29:41 +04:00
landmanager.cpp Implement generic caching system 2019-03-14 09:10:19 +04:00
landmanager.hpp And done! 2021-04-30 20:49:22 +02:00
localmap.cpp And done! 2021-04-30 20:49:22 +02:00
localmap.hpp Revert "Store raw data about fog of war instead of RGBA images" 2019-10-30 14:48:44 +01:00
navmesh.cpp as it says; revert vismask and uncomplicate openmw 2020-04-20 20:57:38 +02:00
navmesh.hpp Get navmesh to update osg node only if rendering is enabled 2019-01-20 21:09:06 +03:00
npcanimation.cpp Move base_anim settings to settings-default.cfg 2021-01-27 13:41:02 +02:00
npcanimation.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
objectpaging.cpp Merge branch 'no_at_boundaries' into 'master' 2021-05-16 11:58:14 +00:00
objectpaging.hpp Constify a few things 2021-04-11 14:46:51 +02:00
objects.cpp as it says; revert vismask and uncomplicate openmw 2020-04-20 20:57:38 +02:00
objects.hpp Remove redundant includes 2019-02-23 08:02:12 +04:00
pathgrid.cpp Add pathgrid to navmesh as off mesh connection 2020-06-12 21:04:02 +02:00
pathgrid.hpp Remove redundant includes 2019-02-23 08:02:12 +04:00
recastmesh.cpp And done! 2021-04-30 20:49:22 +02:00
recastmesh.hpp Support recast mesh rendering 2020-03-14 09:38:24 +01:00
renderbin.hpp Implement a custom RenderBin for first person models (Fixes #1612) 2015-10-19 22:17:04 +02:00
renderinginterface.hpp Dead code removal 2015-04-21 23:40:10 +02:00
renderingmanager.cpp Make groundcover to use rendering distance in units instead of cells 2021-05-12 09:29:25 +04:00
renderingmanager.hpp Ambient luminance threshold setting 2021-04-13 11:09:35 -07:00
rendermode.hpp Support recast mesh rendering 2020-03-14 09:38:24 +01:00
ripplesimulation.cpp Fix TSAN warnings for ripples emitter 2020-07-11 13:29:30 +02:00
ripplesimulation.hpp Make fallback map static to simplify constructors 2019-03-29 15:30:49 +04:00
rotatecontroller.cpp Don't compute the world matrix multiple times 2016-02-22 18:58:19 +01:00
rotatecontroller.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
screenshotmanager.cpp Move screenshots handling to the separate class 2021-01-09 10:44:33 +04:00
screenshotmanager.hpp Move screenshots handling to the separate class 2021-01-09 10:44:33 +04:00
sky.cpp Merge branch 'internal_includes_openmw' into 'master' 2021-05-07 10:53:25 +00:00
sky.hpp Give meaningful name to the mEffectFade 2021-03-10 19:10:17 +04:00
terrainstorage.cpp Reject empty quad tree nodes at the cell level without land data 2019-03-18 10:27:29 +04:00
terrainstorage.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
util.cpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
util.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
viewovershoulder.cpp Tune algorithm of "auto switch shoulder" 2020-08-05 01:01:51 +02:00
viewovershoulder.hpp Refactoring. Move all code related to 'view over shoulder' to a separate file. 2020-07-12 20:51:38 +02:00
vismask.hpp Fix node masks signed/unsigned mismatch 2021-04-20 10:52:51 +04:00
water.cpp Fix node masks signed/unsigned mismatch 2021-04-20 10:52:51 +04:00
water.hpp Double-buffer shader water stateset (bug #5026) 2021-03-08 10:58:51 +04:00
weaponanimation.cpp Reset attached arrow in the beginning of unequipping animation 2020-08-28 15:53:30 +04:00
weaponanimation.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00