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openmw-tes3mp/apps/openmw/mwrender
2013-01-06 23:20:20 -08:00
..
.gitignore directory structure reorganisation (still missing the mangle stuff) 2010-06-25 22:28:59 +02:00
actors.cpp Clean up some header includes to reduce nesting 2013-01-05 21:12:08 -08:00
actors.hpp Clean up some header includes to reduce nesting 2013-01-05 21:12:08 -08:00
animation.cpp Don't try to move objects that aren't in a cell 2013-01-06 23:20:20 -08:00
animation.hpp Update the object position as the animation moves 2013-01-06 21:18:48 -08:00
cell.hpp implemented take action 2010-08-07 20:25:17 +02:00
characterpreview.cpp Update the object position as the animation moves 2013-01-06 21:18:48 -08:00
characterpreview.hpp race selection/inventory preview character model update 2012-11-10 11:41:12 +04:00
compositors.cpp fix triangle / batch counts with compositors 2012-06-22 12:56:04 +02:00
compositors.hpp fix triangle / batch counts with compositors 2012-06-22 12:56:04 +02:00
creatureanimation.cpp Store an MWWorld::Ptr with the Animation 2013-01-06 17:05:48 -08:00
creatureanimation.hpp Clean up some header includes to reduce nesting 2013-01-05 21:12:08 -08:00
debugging.cpp applying new interface vol.8, inconsistent 2012-11-06 11:53:00 +04:00
debugging.hpp Issue #107: Ptr related include cleanup 2012-07-03 13:55:53 +02:00
externalrendering.hpp added support for out of world rendering 2012-09-14 21:12:16 +02:00
globalmap.cpp 512x512 map, slightly faster 2012-11-16 22:26:00 +01:00
globalmap.hpp transparent overlay 2012-11-04 12:13:04 +01:00
localmap.cpp resolving m prefix/ESMStore movement 2012-11-05 18:02:47 +04:00
localmap.hpp 512x512 map, slightly faster 2012-11-16 22:26:00 +01:00
npcanimation.cpp Store an MWWorld::Ptr with the Animation 2013-01-06 17:05:48 -08:00
npcanimation.hpp Add part info for weapons and shields 2013-01-06 05:39:39 -08:00
objects.cpp Have createEntities' caller retrieve the text keys as needed 2013-01-05 04:01:11 -08:00
objects.hpp a very little comments 2012-07-31 16:52:21 +04:00
occlusionquery.cpp minor fix 2012-04-19 01:10:55 +02:00
occlusionquery.hpp Preparing for clothes/armor 2012-04-02 22:08:46 -04:00
player.cpp global map explored overlay 2012-11-16 19:34:09 +01:00
player.hpp Changed: MWRender::player: make camera rotation functions public; world: fix/clean scaleObject and rotateObject; rendering: add scaleObject code, fix rotateObject so it stores correct rotation 2012-11-05 19:56:20 +00:00
renderconst.hpp fix error in framelistener with tcg enabled 2012-09-28 17:02:18 +02:00
renderinginterface.hpp rotateObject() added, input system rewritten 2012-08-09 00:15:52 +04:00
renderingmanager.cpp Clean up some header includes to reduce nesting 2013-01-05 21:12:08 -08:00
renderingmanager.hpp Fixed: engine: Bug #437 Stop animations when paused better fix; scene: Bug #430 Teleporting and using loading doors linking within the same cell reloads the cell 2012-11-03 19:29:55 +00:00
shadows.cpp race selection preview 2012-09-13 19:03:31 +02:00
shadows.hpp basic shadows 2012-04-11 18:53:13 +02:00
sky.cpp Fix some createEntities calls 2013-01-06 00:32:38 -08:00
sky.hpp test 2012-09-13 00:21:58 +02:00
terrain.cpp applying new interface vol.8, inconsistent 2012-11-06 11:53:00 +04:00
terrain.hpp Revert "Merge remote-tracking branch 'mark76/multiple_esm_esp' into nif-cleanup" 2012-07-23 15:36:12 +02:00
terrainmaterial.cpp terrainmaterial.cpp: fix std::runtime_error compile error 2012-08-03 22:42:28 +02:00
terrainmaterial.hpp terrain as it was before, with about 4x less code 2012-07-15 08:21:43 +02:00
water.cpp resolving conflicts, minor update 2012-09-17 11:37:50 +04:00
water.hpp disabling gcc extensions 2012-10-09 17:10:25 +02:00