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actor.cpp
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values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset
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2020-12-27 22:16:11 +00:00 |
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actor.hpp
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values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset
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2020-12-27 22:16:11 +00:00 |
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closestnotmeconvexresultcallback.cpp
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Fix GCC build warnings
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2020-12-28 12:06:41 +04:00 |
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closestnotmeconvexresultcallback.hpp
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values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset
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2020-12-27 22:16:11 +00:00 |
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closestnotmerayresultcallback.cpp
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Avoid dynamic_cast when possible.
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2020-12-18 23:47:01 +01:00 |
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closestnotmerayresultcallback.hpp
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Projectile to projectile collision
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2020-12-08 09:06:34 +01:00 |
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collisiontype.hpp
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Use a separate collision type for doors (Fixes #1962)
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2015-12-18 18:32:42 +01:00 |
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constants.hpp
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values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset
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2020-12-27 22:16:11 +00:00 |
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contacttestresultcallback.cpp
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Do not block a door when it turns away.
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2020-11-01 23:01:18 +01:00 |
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contacttestresultcallback.hpp
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Do not block a door when it turns away.
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2020-11-01 23:01:18 +01:00 |
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contacttestwrapper.cpp
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values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset
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2020-12-27 22:16:11 +00:00 |
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contacttestwrapper.h
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values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset
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2020-12-27 22:16:11 +00:00 |
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deepestnotmecontacttestresultcallback.cpp
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Visualize hand to hand hits
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2020-10-26 13:48:15 +01:00 |
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deepestnotmecontacttestresultcallback.hpp
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Visualize hand to hand hits
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2020-10-26 13:48:15 +01:00 |
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hasspherecollisioncallback.hpp
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components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
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2020-10-22 23:57:53 +02:00 |
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heightfield.cpp
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Support bullet with double precision
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2020-05-13 19:24:28 +02:00 |
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heightfield.hpp
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Support bullet with double precision
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2020-05-13 19:24:28 +02:00 |
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movementsolver.cpp
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Fix GCC build warnings
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2020-12-28 12:06:41 +04:00 |
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movementsolver.hpp
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values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset
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2020-12-27 22:16:11 +00:00 |
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mtphysics.cpp
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values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset
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2020-12-27 22:16:11 +00:00 |
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mtphysics.hpp
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Move stats update into their own function.
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2020-12-18 21:18:04 +01:00 |
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object.cpp
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Generate physics collisions for projectiles (bug #3372)
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2020-12-08 09:05:38 +01:00 |
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object.hpp
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Process movement queue in one or several background threads
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2020-10-15 06:41:35 +02:00 |
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physicssystem.cpp
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call moveObject() after applying waterwalking
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2020-12-27 17:31:55 +01:00 |
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physicssystem.hpp
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Fix paralyze for swimming actors
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2020-12-22 08:03:51 +03:00 |
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projectile.cpp
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Don't allow projectiles to stand still when they hit an ally.
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2020-12-14 22:23:01 +01:00 |
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projectile.hpp
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Don't allow projectiles to stand still when they hit an ally.
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2020-12-14 22:23:01 +01:00 |
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ptrholder.hpp
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Don't cache Ptr, it can be updated while the simulation is running.
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2020-12-18 22:22:37 +01:00 |
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raycasting.hpp
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values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset
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2020-12-27 22:16:11 +00:00 |
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stepper.cpp
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values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset
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2020-12-27 22:16:11 +00:00 |
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stepper.hpp
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values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset
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2020-12-27 22:16:11 +00:00 |
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trace.cpp
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values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset
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2020-12-27 22:16:11 +00:00 |
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trace.h
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Use tracer hit height to skip stepping up in movement solver.
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2016-12-24 23:07:44 +01:00 |