..
action.cpp
Old door sound fades out on door open/close. Door sound is synchronised to angle on action.
2013-07-31 15:46:23 +02:00
action.hpp
Old door sound fades out on door open/close. Door sound is synchronised to angle on action.
2013-07-31 15:46:23 +02:00
actionalchemy.cpp
Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
2013-02-17 15:56:22 +01:00
actionalchemy.hpp
Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
2013-02-17 15:56:22 +01:00
actionapply.cpp
Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
2013-02-17 15:56:22 +01:00
actionapply.hpp
Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends)
2013-11-13 14:02:15 +01:00
actiondoor.cpp
Opening doors
2013-04-28 14:59:15 +02:00
actiondoor.hpp
Opening doors
2013-04-28 14:59:15 +02:00
actioneat.cpp
Lots of cleanup. Implemented Absorb and Resist. Implemented several instant effects. Added hand VFX.
2013-11-17 23:31:08 +01:00
actioneat.hpp
Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
2013-02-17 15:56:22 +01:00
actionequip.cpp
some junk removal
2014-01-13 10:03:25 +01:00
actionequip.hpp
Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
2013-02-17 15:56:22 +01:00
actionopen.cpp
Closes #1081 : Implement disease contraction
2014-01-03 23:33:14 +01:00
actionopen.hpp
Added "dispose corpse" button, added stealing (all items visible and no penalty yet)
2013-03-07 14:00:13 +01:00
actionread.cpp
Add getPlayerPtr() utility method. Reduces dependencies a lot.
2014-01-08 18:39:44 +01:00
actionread.hpp
Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
2013-02-17 15:56:22 +01:00
actionrepair.cpp
Added PC repair feature
2013-03-23 08:16:46 +01:00
actionrepair.hpp
Added PC repair feature
2013-03-23 08:16:46 +01:00
actionsoulgem.cpp
Added soulgem dialog; made interactive message boxes not close the previous UI
2013-03-30 15:51:07 +01:00
actionsoulgem.hpp
Added soulgem dialog; made interactive message boxes not close the previous UI
2013-03-30 15:51:07 +01:00
actiontake.cpp
Implement theft detection
2014-01-07 19:58:17 +01:00
actiontake.hpp
Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
2013-02-17 15:56:22 +01:00
actiontalk.cpp
Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
2013-02-17 15:56:22 +01:00
actiontalk.hpp
Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
2013-02-17 15:56:22 +01:00
actionteleport.cpp
Fixes #417 : Apply weather instantly when teleporting
2013-12-31 20:40:23 +01:00
actionteleport.hpp
Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
2013-02-17 15:56:22 +01:00
actiontrap.cpp
Lots of cleanup. Implemented Absorb and Resist. Implemented several instant effects. Added hand VFX.
2013-11-17 23:31:08 +01:00
actiontrap.hpp
Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends)
2013-11-13 14:02:15 +01:00
cellfunctors.hpp
Show marked position on map. Implement Detect X magic effects.
2014-01-01 22:37:52 +01:00
cells.cpp
Confiscate stolen items when caught
2014-01-11 03:29:41 +01:00
cells.hpp
Confiscate stolen items when caught
2014-01-11 03:29:41 +01:00
cellstore.cpp
Don't crash when trying to delete a reference that doesn't exist anymore
2013-08-26 00:14:02 +02:00
cellstore.hpp
Show marked position on map. Implement Detect X magic effects.
2014-01-01 22:37:52 +01:00
class.cpp
Handle fCombatKODamageMult and fCombatCriticalStrikeMult. Fix SelectWrapper Function_Detected.
2014-01-13 10:18:02 +01:00
class.hpp
Handle fCombatKODamageMult and fCombatCriticalStrikeMult. Fix SelectWrapper Function_Detected.
2014-01-13 10:18:02 +01:00
containerstore.cpp
Gold fixes (when did this break?)
2014-01-09 01:34:10 +01:00
containerstore.hpp
Remove useless dependencies on InventoryWindow for getting player gold. Don't use string literals for gold_001 id, just to be sure.
2014-01-08 23:37:46 +01:00
contentloader.hpp
Missing iostream include
2013-11-04 10:36:22 +01:00
customdata.hpp
added customdata base class (issue #185 )
2012-01-24 11:24:05 +01:00
esmloader.cpp
Issue #913 : Merge --master and --plugin switches
2013-09-29 09:11:57 +02:00
esmloader.hpp
Issue #913 : Merge --master and --plugin switches
2013-09-29 09:11:57 +02:00
esmstore.cpp
Merge branch 'master' into dialogue
2013-11-10 13:21:39 +01:00
esmstore.hpp
Refactored loading screen
2013-08-27 15:48:13 +02:00
failedaction.cpp
Handle object activation as a werewolf
2013-08-08 22:34:53 -07:00
failedaction.hpp
Handle object activation as a werewolf
2013-08-08 22:34:53 -07:00
fallback.cpp
some cleanup
2013-03-15 10:26:04 +01:00
fallback.hpp
some cleanup
2013-03-15 10:26:04 +01:00
globals.cpp
Insert records that may not exist in vanilla MW
2013-05-01 12:47:50 +02:00
globals.hpp
Added in text escape sequences for dialogue, messageboxes and books. builtins are placeholders, global variables work
2012-12-20 23:16:34 +00:00
inventorystore.cpp
Revert "Bug #991 : Don't autoequip items with harmful permanent enchantments"
2014-01-14 05:24:58 +01:00
inventorystore.hpp
Stop merchants from autoequipping items sold to them
2014-01-05 22:43:09 +01:00
livecellref.hpp
Store the object class in the LiveCellRef
2013-08-19 20:39:37 +02:00
localscripts.cpp
- For pull request: remove all instances of maps used to track refnumbers.
2013-02-09 13:00:57 +01:00
localscripts.hpp
objects scripts are now stopped when they are removed from a container
2013-01-13 17:05:12 +00:00
manualref.hpp
Smash case for manual reference IDs as well, consistent with references in data files
2014-01-04 04:39:06 +01:00
nullaction.hpp
Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
2013-02-17 15:56:22 +01:00
omwloader.cpp
Issue #913 : Merge --master and --plugin switches
2013-09-29 09:11:57 +02:00
omwloader.hpp
Issue #913 : Merge --master and --plugin switches
2013-09-29 09:11:57 +02:00
physicssystem.cpp
Implement water walking
2014-01-02 02:03:44 +01:00
physicssystem.hpp
Remove unused functions and parameters
2013-08-25 16:08:45 -07:00
player.cpp
Implement mark/recall magic effects
2014-01-01 17:06:21 +01:00
player.hpp
Implement mark/recall magic effects
2014-01-01 17:06:21 +01:00
ptr.cpp
Remove no longer accurate flagAsModified calls. Container items are now modified via ContainerStore, not RefData.
2013-12-27 00:41:19 +01:00
ptr.hpp
Store the object class in the LiveCellRef
2013-08-19 20:39:37 +02:00
recordcmp.hpp
Cell names localization fix
2012-12-23 23:23:24 +04:00
refdata.cpp
Don't store the player base node in MWRender::Player
2013-04-28 23:44:44 -07:00
refdata.hpp
Add a warning comment to RefData::setCount()
2013-11-10 02:45:17 +01:00
scene.cpp
Add getPlayerPtr() utility method. Reduces dependencies a lot.
2014-01-08 18:39:44 +01:00
scene.hpp
Fix crash with player->position command
2013-12-19 00:37:57 +01:00
store.cpp
Some changes suggested by cppcheck
2013-07-31 18:46:32 +02:00
store.hpp
cleaned up ID handling in INFO record (including a ESMTool bug fix)
2013-11-05 12:56:20 +01:00
timestamp.cpp
fixed time stamp operator
2012-08-11 11:38:26 +02:00
timestamp.hpp
Issue #256 : added TimeStamp class
2012-05-18 22:04:22 +02:00
weather.cpp
Add getPlayerPtr() utility method. Reduces dependencies a lot.
2014-01-08 18:39:44 +01:00
weather.hpp
Merge remote-tracking branch 'lgro/issue417_apply_weather_instantly_when_teleporting'
2014-01-01 14:57:14 +01:00
worldimp.cpp
Closes #1105 : Do not reduce magicka if unable to cast
2014-01-14 03:34:30 +01:00
worldimp.hpp
Implemented GoToJail
2014-01-11 06:47:58 +01:00