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activespells.cpp
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Savegame: store ActiveSpells
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2014-05-14 23:54:15 +02:00 |
activespells.hpp
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Implement Murder crimes and OnMurder instruction (Fixes #1315)
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2014-06-17 04:05:27 +02:00 |
actors.cpp
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Draft how to move temporary package state to CharacterController.
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2014-10-08 10:58:52 +02:00 |
actors.hpp
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Handle death in actor update rather than instantly (Fixes #1866)
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2014-09-05 17:17:45 +02:00 |
aiactivate.cpp
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Draft how to move temporary package state to CharacterController.
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2014-10-08 10:58:52 +02:00 |
aiactivate.hpp
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Draft how to move temporary package state to CharacterController.
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2014-10-08 10:58:52 +02:00 |
aiavoiddoor.cpp
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Draft how to move temporary package state to CharacterController.
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2014-10-08 10:58:52 +02:00 |
aiavoiddoor.hpp
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Draft how to move temporary package state to CharacterController.
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2014-10-08 10:58:52 +02:00 |
aicombat.cpp
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Moved all variables in temporary storage for AiCombat and some more for AiWander.
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2014-10-10 00:16:17 +02:00 |
aicombat.hpp
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Moved all variables in temporary storage for AiCombat and some more for AiWander.
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2014-10-10 00:16:17 +02:00 |
aicombataction.cpp
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Fix cppcheck issues
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2014-09-26 17:48:14 +02:00 |
aicombataction.hpp
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fix typo
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2014-08-29 10:47:44 +10:00 |
aiescort.cpp
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Draft how to move temporary package state to CharacterController.
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2014-10-08 10:58:52 +02:00 |
aiescort.hpp
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removed unecessary PathFinders
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2014-10-08 23:09:50 +02:00 |
aifollow.cpp
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Draft how to move temporary package state to CharacterController.
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2014-10-08 10:58:52 +02:00 |
aifollow.hpp
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Draft how to move temporary package state to CharacterController.
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2014-10-08 10:58:52 +02:00 |
aipackage.cpp
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Fix AI moving load doors and throw an exception when trying to do this (Fixes #1907)
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2014-09-11 05:53:56 +02:00 |
aipackage.hpp
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Draft how to move temporary package state to CharacterController.
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2014-10-08 10:58:52 +02:00 |
aipursue.cpp
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Draft how to move temporary package state to CharacterController.
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2014-10-08 10:58:52 +02:00 |
aipursue.hpp
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Draft how to move temporary package state to CharacterController.
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2014-10-08 10:58:52 +02:00 |
aisequence.cpp
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Draft how to move temporary package state to CharacterController.
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2014-10-08 10:58:52 +02:00 |
aisequence.hpp
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Draft how to move temporary package state to CharacterController.
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2014-10-08 10:58:52 +02:00 |
aistate.hpp
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Addded the parts of AiWander that I fully understand to the temporary storage.
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2014-10-08 22:11:45 +02:00 |
aitravel.cpp
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removed unecessary PathFinders
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2014-10-08 23:09:50 +02:00 |
aitravel.hpp
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removed unecessary PathFinders
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2014-10-08 23:09:50 +02:00 |
aiwander.cpp
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Moved all variables in temporary storage for AiCombat and some more for AiWander.
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2014-10-10 00:16:17 +02:00 |
aiwander.hpp
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Moved all variables in temporary storage for AiCombat and some more for AiWander.
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2014-10-10 00:16:17 +02:00 |
alchemy.cpp
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Fix broken alchemy magnitude/duration
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2014-10-02 13:55:42 +02:00 |
alchemy.hpp
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Fix broken alchemy magnitude/duration
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2014-10-02 13:55:42 +02:00 |
autocalcspell.cpp
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Don't sell racial spells (Fixes #1961)
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2014-10-02 16:50:05 +02:00 |
autocalcspell.hpp
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Traverse spells in record order from content files. bronrod_the_roarer is perfect now. Other NPCs have some differences.
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2014-07-12 18:53:15 +02:00 |
character.cpp
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Fix divisions by zero in normalizedEncumbrance
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2014-10-05 15:50:01 +02:00 |
character.hpp
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Draft how to move temporary package state to CharacterController.
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2014-10-08 10:58:52 +02:00 |
combat.cpp
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Fix divisions by zero in normalizedEncumbrance
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2014-10-05 15:50:01 +02:00 |
combat.hpp
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Implement weapon condition damage for ranged weapons (Fixes #1746)
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2014-08-03 16:24:11 +02:00 |
creaturestats.cpp
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Fix cppcheck issues
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2014-09-26 17:48:14 +02:00 |
creaturestats.hpp
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Fix cppcheck issues
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2014-09-26 17:48:14 +02:00 |
difficultyscaling.cpp
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Implement difficulty scaling (Fixes #1505)
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2014-07-20 16:38:20 +02:00 |
difficultyscaling.hpp
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Implement difficulty scaling (Fixes #1505)
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2014-07-20 16:38:20 +02:00 |
disease.hpp
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Disease Check: Shorten the resistance calculations.
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2014-10-01 19:29:03 -05:00 |
drawstate.hpp
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Savegame: store most of CreatureStats
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2014-05-12 21:37:36 +02:00 |
enchanting.cpp
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Fix uninitialized flags for custom-made spells
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2014-10-02 13:55:42 +02:00 |
enchanting.hpp
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Make applyEnchantment return the record ID instead of modifying Ptr
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2014-05-24 14:58:48 +02:00 |
levelledlist.hpp
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Remove useless throwing of exception
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2014-05-22 15:29:36 +02:00 |
magiceffects.cpp
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Store magic effect Base values in savegame (Fixes #1489)
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2014-08-17 05:38:48 +02:00 |
magiceffects.hpp
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Store magic effect Base values in savegame (Fixes #1489)
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2014-08-17 05:38:48 +02:00 |
mechanicsmanagerimp.cpp
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Forgot const
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2014-09-29 12:04:19 +02:00 |
mechanicsmanagerimp.hpp
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Don't trigger OnPcHitMe for friendly hits (Fixes #1950)
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2014-09-26 22:08:07 +02:00 |
movement.hpp
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Store the position and rotation in MWMechanics::Movement
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2013-03-30 19:00:46 -07:00 |
npcstats.cpp
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Don't allow raising faction rank if the next rank has no name (Fixes #1975)
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2014-10-05 16:47:55 +02:00 |
npcstats.hpp
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Don't allow raising faction rank if the next rank has no name (Fixes #1975)
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2014-10-05 16:47:55 +02:00 |
objects.cpp
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Merge branch 'savedgame'
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2014-02-01 18:16:32 +01:00 |
objects.hpp
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Feature #957: Implement area magic
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2014-01-20 13:11:29 +01:00 |
obstacle.cpp
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Basic RefData and CellRef change tracking
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2014-05-25 14:30:07 +02:00 |
obstacle.hpp
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Changed getNearbyDoor to use MWWorld::Ptr
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2014-05-13 23:46:00 -04:00 |
pathfinding.cpp
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Fix cppcheck issues
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2014-09-26 17:48:14 +02:00 |
pathfinding.hpp
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Fix cppcheck issues
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2014-09-26 17:48:14 +02:00 |
pathgrid.cpp
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Fix triggering changed flag for all references when cell is visited
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2014-06-15 14:18:16 +02:00 |
pathgrid.hpp
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Cleanup and little tweaking.
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2014-04-20 08:31:02 +10:00 |
pickpocket.cpp
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moved CellRefList into a separate file
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2014-02-23 20:11:05 +01:00 |
pickpocket.hpp
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Implement pickpocket detection. Play a voiced dialogue entry when detected.
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2014-01-07 03:01:33 +01:00 |
repair.cpp
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Attempt to restack item after repair or recharge (Fixes #1656)
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2014-07-17 16:16:06 +02:00 |
repair.hpp
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Added PC repair feature
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2013-03-23 08:16:46 +01:00 |
security.cpp
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Basic RefData and CellRef change tracking
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2014-05-25 14:30:07 +02:00 |
security.hpp
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Cleanup Security class
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2013-05-19 23:19:48 +02:00 |
spellcasting.cpp
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Fix divisions by zero in normalizedEncumbrance
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2014-10-05 15:50:01 +02:00 |
spellcasting.hpp
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Spells that always succeed should not increase your skill when you cast them
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2014-08-24 20:36:31 +02:00 |
spells.cpp
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Implement removal of corprus spells
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2014-08-22 03:34:31 +02:00 |
spells.hpp
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Add 'const' to a spell helper function.
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2014-09-29 20:59:10 -05:00 |
stat.cpp
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store NPC state in saved game files
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2014-02-16 15:51:45 +01:00 |
stat.hpp
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partially store creature state in saved game files (only attributes and dynamics for now)
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2014-02-16 15:56:36 +01:00 |
steering.cpp
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merge master
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2014-04-27 13:49:31 +04:00 |
steering.hpp
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merge master
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2014-04-27 13:49:31 +04:00 |