..
activespells.cpp
Rename to lowerCaseInPlace
2015-12-07 22:49:15 +01:00
activespells.hpp
Rename to lowerCaseInPlace
2015-12-07 22:49:15 +01:00
actor.cpp
MechanicsManager, frame update
2015-04-25 15:19:17 +02:00
actor.hpp
Add MWMechanics::Actor class for temporary actor state, move AiState there
2014-12-24 15:45:14 +01:00
actors.cpp
AiEscort do not follow target through doors
2015-12-19 15:15:44 +01:00
actors.hpp
AiEscort do not follow target through doors
2015-12-19 15:15:44 +01:00
actorutil.cpp
Added MWMechanics::isPlayerInCombat()
2015-09-10 18:48:34 +12:00
actorutil.hpp
actorutil.hpp includes mwworld/ptr.hpp
2015-09-11 18:43:06 +12:00
aiactivate.cpp
Include cleanup
2015-07-25 02:11:49 +02:00
aiactivate.hpp
Pass the CharacterController to AiPackage::execute
2015-06-26 17:47:04 +02:00
aiavoiddoor.cpp
extracted MWMechanics::getPlayer()
2015-08-21 21:12:39 +12:00
aiavoiddoor.hpp
Pass the CharacterController to AiPackage::execute
2015-06-26 17:47:04 +02:00
aicombat.cpp
AiCombat distance check takes into account collision box ( Fixes #1699 )
2015-11-18 19:00:43 +01:00
aicombat.hpp
AiCombat use evadeObstacles() from AiPackage.
2015-09-14 19:57:22 +12:00
aicombataction.cpp
Optimize MWMechanics::Spells
2015-11-27 01:07:15 +01:00
aicombataction.hpp
Silence -Wreorder warnings.
2015-04-28 18:48:02 -05:00
aiescort.cpp
Apply the AiTravel maxRange to AiEscort as well ( Fixes #2697 )
2015-12-07 00:26:17 +01:00
aiescort.hpp
AiEscort makes the actor side with target in fights (Bug #2697 )
2015-12-06 23:38:51 +01:00
aifollow.cpp
Add a threshold to AiFollow distance
2015-09-26 02:02:50 +02:00
aifollow.hpp
AiEscort do not follow target through doors
2015-12-19 15:15:44 +01:00
aipackage.cpp
AiEscort do not follow target through doors
2015-12-19 15:15:44 +01:00
aipackage.hpp
AiEscort do not follow target through doors
2015-12-19 15:15:44 +01:00
aipursue.cpp
extracted function isTargetMagicallyHidden().
2015-08-09 14:20:55 +12:00
aipursue.hpp
Pass the CharacterController to AiPackage::execute
2015-06-26 17:47:04 +02:00
aisequence.cpp
Don't crash OpGetTarget when the target disappeared ( Fixes #3048 )
2015-11-30 15:26:43 +01:00
aisequence.hpp
Pass the CharacterController to AiPackage::execute
2015-06-26 17:47:04 +02:00
aistate.hpp
Remove BOOST_STATIC_ASSERT to fix clang warnings
2015-06-04 20:11:40 +02:00
aitravel.cpp
Apply the AiTravel maxRange to AiEscort as well ( Fixes #2697 )
2015-12-07 00:26:17 +01:00
aitravel.hpp
Pass the CharacterController to AiPackage::execute
2015-06-26 17:47:04 +02:00
aiwander.cpp
Fixed errors pointed out by Zini.
2015-09-12 14:17:46 +12:00
aiwander.hpp
Unifiy evadeObstacles() logic between AiWander and AiPackage
2015-08-30 08:32:47 +12:00
alchemy.cpp
Remove redundant getId function
2015-12-18 16:58:38 +01:00
alchemy.hpp
Add automatic potion naming
2014-10-20 17:45:11 +02:00
autocalcspell.cpp
Fixed rest of travis errors.
2015-08-21 22:41:31 +12:00
autocalcspell.hpp
Traverse spells in record order from content files. bronrod_the_roarer is perfect now. Other NPCs have some differences.
2014-07-12 18:53:15 +02:00
character.cpp
Fix improper swimming animations in first person mode
2015-12-11 01:24:42 +01:00
character.hpp
Don't play idlestorm animation when swimming
2015-11-03 17:48:35 +01:00
combat.cpp
Use a single-precision PositionAttitudeTransform in speed critical places
2015-11-22 19:54:26 +01:00
combat.hpp
Move attackStrength to the CharacterController, where it should have been to begin with
2015-06-26 05:15:07 +02:00
coordinateconverter.cpp
Fixed errors pointed out by Zini.
2015-09-12 14:17:46 +12:00
coordinateconverter.hpp
Fixed errors pointed out by Zini.
2015-09-12 14:17:46 +12:00
creaturestats.cpp
Make sure that health is >= 1 when resurrecting the player ( Fixes #2972 )
2015-12-09 01:52:20 +01:00
creaturestats.hpp
extracted function CreatureStats::isParalyzed()
2015-08-20 18:12:37 +12:00
difficultyscaling.cpp
extracted MWMechanics::getPlayer()
2015-08-21 21:12:39 +12:00
difficultyscaling.hpp
Implement difficulty scaling ( Fixes #1505 )
2014-07-20 16:38:20 +02:00
disease.hpp
Optimize MWMechanics::Spells
2015-11-27 01:07:15 +01:00
drawstate.hpp
Savegame: store most of CreatureStats
2014-05-12 21:37:36 +02:00
enchanting.cpp
extracted MWMechanics::getPlayer()
2015-08-21 21:12:39 +12:00
enchanting.hpp
Enchanting: fix skill-based cast cost bonus being applied twice
2015-01-07 04:41:12 +01:00
levelledlist.hpp
extracted MWMechanics::getPlayer()
2015-08-21 21:12:39 +12:00
magiceffects.cpp
Remove empty line at the beginning of files
2015-08-18 23:06:12 +02:00
magiceffects.hpp
Fix various MSVC warnings
2015-02-15 20:10:21 -06:00
mechanicsmanagerimp.cpp
AiEscort do not follow target through doors
2015-12-19 15:15:44 +01:00
mechanicsmanagerimp.hpp
AiEscort do not follow target through doors
2015-12-19 15:15:44 +01:00
movement.hpp
Readded collision objects and movement physics
2015-05-12 03:02:15 +02:00
npcstats.cpp
Remove empty line at the beginning of files
2015-08-18 23:06:12 +02:00
npcstats.hpp
Don't use separate werewolf skills/attributes for non-player werewolves
2015-06-21 17:28:18 +02:00
objects.cpp
Make an error message slightly more helpful
2015-08-19 01:24:54 +02:00
objects.hpp
Alert the user if attempting to play an animation fails
2015-07-30 08:00:26 -04:00
obstacle.cpp
Restore getNearbyDoor
2015-12-07 03:53:46 +01:00
obstacle.hpp
Rotations: move doors via Rotation rather than LocalRotation
2015-11-12 00:58:29 +01:00
pathfinding.cpp
Moved pathfinding logic from AiCombat to Pathfinding.
2015-09-19 15:34:02 +12:00
pathfinding.hpp
pass parameters as const &
2015-08-04 18:14:36 +12:00
pathgrid.cpp
centralize the world/cell coordinate conversion logic.
2015-08-16 18:55:02 +12:00
pathgrid.hpp
fixed warning C4099:
2015-03-06 21:36:42 +13:00
pickpocket.cpp
Move rng to components
2015-04-22 17:58:55 +02:00
pickpocket.hpp
Implement pickpocket detection. Play a voiced dialogue entry when detected.
2014-01-07 03:01:33 +01:00
repair.cpp
extracted MWMechanics::getPlayer()
2015-08-21 21:12:39 +12:00
repair.hpp
Added PC repair feature
2013-03-23 08:16:46 +01:00
security.cpp
Don't attempt to lock or unlock unsuitable objects ( Fixes #2826 )
2015-08-13 17:08:21 +02:00
security.hpp
Cleanup Security class
2013-05-19 23:19:48 +02:00
spellcasting.cpp
Add instant spell effects to the actor's magic effect list
2015-12-17 19:49:37 +01:00
spellcasting.hpp
Don't play magic effect sounds & visual effects for unsuitable targets ( Fixes #2811 )
2015-08-13 17:08:21 +02:00
spells.cpp
Optimize MWMechanics::Spells
2015-11-27 01:07:15 +01:00
spells.hpp
Optimize MWMechanics::Spells
2015-11-27 01:07:15 +01:00
stat.cpp
Explicity instantiate MWMechanics::Stat
2015-07-09 14:41:37 +02:00
stat.hpp
Explicity instantiate MWMechanics::Stat
2015-07-09 14:41:37 +02:00
steering.cpp
Fixed bug in smoothTurn()
2015-09-06 17:39:48 +12:00
steering.hpp
Fixes for building with unity build
2015-09-24 15:21:42 +02:00
summoning.cpp
Missing include fix
2015-12-18 02:58:38 +01:00
summoning.hpp
Suppress warning about the lack of virtual destructor.
2015-02-16 16:41:53 +11:00