..
activespells.cpp
Implement vanilla-style corprus handling (bug #3714 , bug #4623 )
2020-06-03 12:58:17 +04:00
activespells.hpp
Implement vanilla-style corprus handling (bug #3714 , bug #4623 )
2020-06-03 12:58:17 +04:00
actor.cpp
Make greeting-related actor data temporary (bug #5397 )
2020-05-30 00:51:58 +03:00
actor.hpp
Make greeting-related actor data temporary (bug #5397 )
2020-05-30 00:51:58 +03:00
actors.cpp
Merge branch 'movement_refactoring' into 'master'
2020-08-27 11:54:30 +00:00
actors.hpp
Pass Actor by reference, simplify GetTarget for greetings
2020-05-30 00:51:58 +03:00
actorutil.cpp
Use 2D distance for fight rating of vertically moving actors (bug #4961 )
2019-06-05 21:41:02 +03:00
actorutil.hpp
implement additem/removeitem for non-unique actors
2020-07-26 11:07:18 +02:00
aiactivate.cpp
Replace AiPackage virtual methods by options
2020-06-06 12:00:17 +02:00
aiactivate.hpp
Store package type id as enum except ESM
2020-06-11 21:02:27 +02:00
aiavoiddoor.cpp
Fix AppVeyor warnings
2020-08-07 09:59:16 +03:00
aiavoiddoor.hpp
Store package type id as enum except ESM
2020-06-11 21:02:27 +02:00
aibreathe.cpp
Replace AiPackage virtual methods by options
2020-06-06 12:00:17 +02:00
aibreathe.hpp
Store package type id as enum except ESM
2020-06-11 21:02:27 +02:00
aicast.cpp
Replace AiPackage virtual methods by options
2020-06-06 12:00:17 +02:00
aicast.hpp
Store package type id as enum except ESM
2020-06-11 21:02:27 +02:00
aicombat.cpp
Adjust actor rotation when flee by axis x
2020-07-13 20:08:37 +02:00
aicombat.hpp
Store package type id as enum except ESM
2020-06-11 21:02:27 +02:00
aicombataction.cpp
Separate functions that don't belong to CastSpell class
2020-04-26 22:17:38 +03:00
aicombataction.hpp
Replace all NULLs to nullptr
2018-10-09 10:21:12 +04:00
aiescort.cpp
Replace AiPackage virtual methods by options
2020-06-06 12:00:17 +02:00
aiescort.hpp
Store package type id as enum except ESM
2020-06-11 21:02:27 +02:00
aiface.cpp
Replace AiPackage virtual methods by options
2020-06-06 12:00:17 +02:00
aiface.hpp
Store package type id as enum except ESM
2020-06-11 21:02:27 +02:00
aifollow.cpp
Use more C++11 loops in game mechanics code
2020-07-25 15:54:49 +04:00
aifollow.hpp
Store package type id as enum except ESM
2020-06-11 21:02:27 +02:00
aipackage.cpp
Merge branch 'movement_refactoring' into 'master'
2020-08-27 11:54:30 +00:00
aipackage.hpp
Merge branch 'master' into ai_package_type
2020-06-17 01:47:23 +03:00
aipackagetypeid.hpp
Store package type id as enum except ESM
2020-06-11 21:02:27 +02:00
aipursue.cpp
AIPursue: don't do a LOS check
2020-08-09 12:48:59 +03:00
aipursue.hpp
Store package type id as enum except ESM
2020-06-11 21:02:27 +02:00
aisequence.cpp
Use more C++11 loops in game mechanics code
2020-07-25 15:54:49 +04:00
aisequence.hpp
Store package type id as enum except ESM
2020-06-11 21:02:27 +02:00
aistate.hpp
Keep an AiWanderStorage when cloning an actor (bug #5267 )
2020-03-10 12:22:21 +04:00
aitravel.cpp
Replace AiPackage virtual methods by options
2020-06-06 12:00:17 +02:00
aitravel.hpp
Store package type id as enum except ESM
2020-06-11 21:02:27 +02:00
aiwander.cpp
Use more C++11 loops in game mechanics code
2020-07-25 15:54:49 +04:00
aiwander.hpp
Store package type id as enum except ESM
2020-06-11 21:02:27 +02:00
alchemy.cpp
Store attributes and skills values as floats (bug #4021 )
2020-06-03 17:34:15 +04:00
alchemy.hpp
Add a filter in the alchemy window.
2020-03-20 06:35:57 +01:00
autocalcspell.cpp
Use more C++11 loops in game mechanics code
2020-07-25 15:54:49 +04:00
autocalcspell.hpp
Include cleanup
2019-02-19 18:40:33 +03:00
character.cpp
Merge branch 'movement_refactoring' into 'master'
2020-08-27 11:54:30 +00:00
character.hpp
Bugfix for "turn to movement direction"
2020-06-26 20:04:02 +00:00
combat.cpp
Store attributes and skills values as floats (bug #4021 )
2020-06-03 17:34:15 +04:00
combat.hpp
Reuse distance functions
2019-10-19 12:51:37 +02:00
creaturestats.cpp
Improved strafe movement
2020-06-22 15:22:34 +02:00
creaturestats.hpp
Improved strafe movement
2020-06-22 15:22:34 +02:00
difficultyscaling.cpp
Remove deprecated GMST get* functions
2018-08-29 18:38:12 +03:00
difficultyscaling.hpp
Implement difficulty scaling ( Fixes #1505 )
2014-07-20 16:38:20 +02:00
disease.hpp
Mutate base records when adding/removing spells
2020-07-28 08:33:28 +02:00
drawstate.hpp
Savegame: store most of CreatureStats
2014-05-12 21:37:36 +02:00
enchanting.cpp
Separate functions that don't belong to CastSpell class
2020-04-26 22:17:38 +03:00
enchanting.hpp
Allow to enchant multiple projectiles at once (feature #3517 )
2019-12-31 21:31:49 +04:00
levelledlist.hpp
Use more C++11 loops in game mechanics code
2020-07-25 15:54:49 +04:00
linkedeffects.cpp
Simplify some inflict() logic
2020-04-27 12:50:09 +03:00
linkedeffects.hpp
Address akortunov's concerns regarding spell refactoring
2020-04-27 12:05:17 +03:00
magiceffects.cpp
Remove redundant includes
2019-02-23 08:02:12 +04:00
magiceffects.hpp
Fix various MSVC warnings
2015-02-15 20:10:21 -06:00
mechanicsmanagerimp.cpp
Mutate base records when adding/removing spells
2020-07-28 08:33:28 +02:00
mechanicsmanagerimp.hpp
Add a separate stats watcher for GUI
2020-07-01 15:55:44 +04:00
movement.hpp
Merge branch 'movement_refactoring' into 'master'
2020-08-27 11:54:30 +00:00
npcstats.cpp
Use meaningful names instead of mSkill1 and mSkill2
2020-06-26 11:47:59 +04:00
npcstats.hpp
Do not use dynamic casts when using ObjectState
2020-03-17 15:18:40 +04:00
objects.cpp
Use more C++11 loops in game mechanics code
2020-07-25 15:54:49 +04:00
objects.hpp
Report frame number, number of actors and objects to stats
2020-05-22 17:39:18 +02:00
obstacle.cpp
Merge branch 'movement_refactoring' into 'master'
2020-08-27 11:54:30 +00:00
obstacle.hpp
Use distance to position since last normal state in obstacle checker
2020-02-10 22:29:54 +01:00
pathfinding.cpp
Use actor speed to define area cost for pathfinding
2020-06-13 02:24:52 +02:00
pathfinding.hpp
Use actor speed to define area cost for pathfinding
2020-06-13 02:24:52 +02:00
pathgrid.cpp
Remove unused PathgridGraph::mIsExterior
2020-06-11 21:43:51 +02:00
pathgrid.hpp
Remove unused PathgridGraph::mIsExterior
2020-06-11 21:43:51 +02:00
pickpocket.cpp
Store attributes and skills values as floats (bug #4021 )
2020-06-03 17:34:15 +04:00
pickpocket.hpp
Implement pickpocket detection. Play a voiced dialogue entry when detected.
2014-01-07 03:01:33 +01:00
recharge.cpp
Recharge items outside of player's inventory (bug #4077 )
2019-10-07 22:59:43 +04:00
recharge.hpp
Recharge items outside of player's inventory (bug #4077 )
2019-10-07 22:59:43 +04:00
repair.cpp
Store attributes and skills values as floats (bug #4021 )
2020-06-03 17:34:15 +04:00
repair.hpp
Added PC repair feature
2013-03-23 08:16:46 +01:00
security.cpp
Store attributes and skills values as floats (bug #4021 )
2020-06-03 17:34:15 +04:00
security.hpp
Cleanup Security class
2013-05-19 23:19:48 +02:00
spellabsorption.cpp
Address akortunov's concerns regarding spell refactoring
2020-04-27 12:05:17 +03:00
spellabsorption.hpp
Address akortunov's concerns regarding spell refactoring
2020-04-27 12:05:17 +03:00
spellcasting.cpp
Update spell effects during death animation ( #5403 )
2020-05-30 23:24:06 +03:00
spellcasting.hpp
Clean up CastSpell
2020-04-26 22:17:38 +03:00
spelllist.cpp
these were supposed to be included
2020-07-28 18:24:09 +02:00
spelllist.hpp
Comments to explain the arcane workings of Morrowind
2020-07-30 21:39:04 +02:00
spellpriority.cpp
Use AppliedOnce flag in more effect duration calculations ( #5425 )
2020-05-24 18:37:21 +03:00
spellpriority.hpp
Include cleanup
2019-02-19 18:40:33 +03:00
spellresistance.cpp
Store attributes and skills values as floats (bug #4021 )
2020-06-03 17:34:15 +04:00
spellresistance.hpp
Separate spell resistance
2020-04-26 21:13:59 +03:00
spells.cpp
don't discard purged effects
2020-08-07 16:36:59 +02:00
spells.hpp
Mutate base records when adding/removing spells
2020-07-28 08:33:28 +02:00
spellutil.cpp
Store attributes and skills values as floats (bug #4021 )
2020-06-03 17:34:15 +04:00
spellutil.hpp
Separate functions that don't belong to CastSpell class
2020-04-26 22:17:38 +03:00
stat.cpp
Store attributes and skills values as floats (bug #4021 )
2020-06-03 17:34:15 +04:00
stat.hpp
Store attributes and skills values as floats (bug #4021 )
2020-06-03 17:34:15 +04:00
steering.cpp
Merge branch 'movement_refactoring' into 'master'
2020-08-27 11:54:30 +00:00
steering.hpp
Make angular velocity depending on actor speed
2019-08-03 16:06:04 +02:00
summoning.cpp
Move isSummoningEffect to summoning
2020-04-26 21:13:59 +03:00
summoning.hpp
Move isSummoningEffect to summoning
2020-04-26 21:13:59 +03:00
tickableeffects.cpp
Address akortunov's concerns regarding spell refactoring
2020-04-27 12:05:17 +03:00
tickableeffects.hpp
Separate functions that don't belong to CastSpell class
2020-04-26 22:17:38 +03:00
trading.cpp
Remove deprecated GMST get* functions
2018-08-29 18:38:12 +03:00
trading.hpp
Include cleanup
2019-02-19 18:40:33 +03:00
typedaipackage.hpp
Replace AiPackage virtual methods by options
2020-06-06 12:00:17 +02:00
weaponpriority.cpp
Separate functions that don't belong to CastSpell class
2020-04-26 22:17:38 +03:00
weaponpriority.hpp
Refactor weapon types behaviour
2019-08-09 19:40:27 +04:00
weapontype.cpp
Refactor weapon types behaviour
2019-08-09 19:40:27 +04:00
weapontype.hpp
[Regression] restore ammo inventory sounds
2019-08-16 21:56:14 +04:00