..
.gitignore
directory structure reorganisation (still missing the mangle stuff)
2010-06-25 22:28:59 +02:00
animation.cpp
Remove support for OSG 3.2
2016-02-12 14:46:45 +01:00
animation.hpp
Animation: don't create the NodeMap if we don't need it
2016-02-09 16:39:05 +01:00
bulletdebugdraw.cpp
Fix bounding box of bullet debug drawer
2015-11-20 03:04:03 +01:00
bulletdebugdraw.hpp
Use a btCollisionWorld instead of btDiscreteDynamicsWorld
2015-05-27 23:09:38 +02:00
camera.cpp
Use a single-precision PositionAttitudeTransform in speed critical places
2015-11-22 19:54:26 +01:00
camera.hpp
Remove a stray method declaration
2015-11-11 17:24:27 +01:00
cell.hpp
implemented take action
2010-08-07 20:25:17 +02:00
characterpreview.cpp
Change the way that image origin is converted to OpenGL's lower-left convention
2016-02-05 21:03:11 +01:00
characterpreview.hpp
Use a single-precision PositionAttitudeTransform in speed critical places
2015-11-22 19:54:26 +01:00
creatureanimation.cpp
Preload instances in SceneManager
2016-02-09 18:35:26 +01:00
creatureanimation.hpp
Move attackStrength to the CharacterController, where it should have been to begin with
2015-06-26 05:15:07 +02:00
effectmanager.cpp
Preload instances in SceneManager
2016-02-09 18:35:26 +01:00
effectmanager.hpp
Port EffectManager
2015-04-19 17:55:56 +02:00
globalmap.cpp
Flip the origin of global map texture
2015-11-15 21:36:41 +01:00
globalmap.hpp
Fix the global map overlay viewport (Bug #3018 )
2015-11-15 21:32:34 +01:00
localmap.cpp
Make the local map cell distance configurable
2016-02-05 01:19:45 +01:00
localmap.hpp
Make the local map cell distance configurable
2016-02-05 01:19:45 +01:00
npcanimation.cpp
Preload instances in SceneManager
2016-02-09 18:35:26 +01:00
npcanimation.hpp
Preload NPC body parts
2016-02-09 00:26:22 +01:00
objects.cpp
Remove support for OSG 3.2
2016-02-12 14:46:45 +01:00
objects.hpp
Introduce UnrefQueue to handle the deleting of no longer needed objects in the background thread
2016-02-09 15:45:35 +01:00
pathgrid.cpp
Fixed errors pointed out by Zini.
2015-09-12 14:17:46 +12:00
pathgrid.hpp
Rename MWRender::Debugging to MWRender::Pathgrid
2015-05-04 17:41:30 +02:00
renderbin.hpp
Implement a custom RenderBin for first person models ( Fixes #1612 )
2015-10-19 22:17:04 +02:00
renderinginterface.hpp
Dead code removal
2015-04-21 23:40:10 +02:00
renderingmanager.cpp
Rename lightRoot to sceneRoot
2016-02-10 19:07:47 +01:00
renderingmanager.hpp
Rename lightRoot to sceneRoot
2016-02-10 19:07:47 +01:00
rendermode.hpp
Basic water rendering
2015-06-02 16:35:35 +02:00
ripplesimulation.cpp
More renaming of TextureManager -> ImageManager
2016-02-05 23:10:27 +01:00
ripplesimulation.hpp
Move Fallback map to components/
2016-01-11 23:10:16 +01:00
rotatecontroller.cpp
Restore ranged weapon aiming
2015-05-31 18:53:16 +02:00
rotatecontroller.hpp
Leak fix
2015-11-11 16:04:17 +01:00
sky.cpp
Remove support for OSG 3.2
2016-02-12 14:46:45 +01:00
sky.hpp
Preload sky & water from the main menu
2016-02-09 01:28:13 +01:00
terrainstorage.cpp
Make Land::loadData thread safe
2016-02-09 20:21:56 +01:00
terrainstorage.hpp
made return type of ESMTerrain::Storage::getLand const
2015-08-31 14:17:11 +02:00
util.cpp
More renaming of TextureManager -> ImageManager
2016-02-05 23:10:27 +01:00
util.hpp
Move NoTraverseCallback to mwrender/util.hpp
2016-01-29 23:21:58 +01:00
vismask.hpp
Correction
2016-01-15 16:34:57 +01:00
water.cpp
Add missing include
2016-02-10 15:34:06 +01:00
water.hpp
Preload sky & water from the main menu
2016-02-09 01:28:13 +01:00
weaponanimation.cpp
Preload instances in SceneManager
2016-02-09 18:35:26 +01:00
weaponanimation.hpp
Fix the comments
2015-07-05 21:56:04 +02:00