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openmw-tes3mp/apps/openmw/mwrender
scrawl 8b596dfcbe Remove support for OSG 3.2
Since commit e8662bea31, we're using OSG functionality that contains an unfixed crash bug in version 3.2. The bug is fixed in version 3.4 (OSG commit 6351e5020371b0b72b300088a5c6772f58379b84)
2016-02-12 14:46:45 +01:00
..
.gitignore directory structure reorganisation (still missing the mangle stuff) 2010-06-25 22:28:59 +02:00
animation.cpp Remove support for OSG 3.2 2016-02-12 14:46:45 +01:00
animation.hpp Animation: don't create the NodeMap if we don't need it 2016-02-09 16:39:05 +01:00
bulletdebugdraw.cpp Fix bounding box of bullet debug drawer 2015-11-20 03:04:03 +01:00
bulletdebugdraw.hpp Use a btCollisionWorld instead of btDiscreteDynamicsWorld 2015-05-27 23:09:38 +02:00
camera.cpp Use a single-precision PositionAttitudeTransform in speed critical places 2015-11-22 19:54:26 +01:00
camera.hpp Remove a stray method declaration 2015-11-11 17:24:27 +01:00
cell.hpp implemented take action 2010-08-07 20:25:17 +02:00
characterpreview.cpp Change the way that image origin is converted to OpenGL's lower-left convention 2016-02-05 21:03:11 +01:00
characterpreview.hpp Use a single-precision PositionAttitudeTransform in speed critical places 2015-11-22 19:54:26 +01:00
creatureanimation.cpp Preload instances in SceneManager 2016-02-09 18:35:26 +01:00
creatureanimation.hpp Move attackStrength to the CharacterController, where it should have been to begin with 2015-06-26 05:15:07 +02:00
effectmanager.cpp Preload instances in SceneManager 2016-02-09 18:35:26 +01:00
effectmanager.hpp Port EffectManager 2015-04-19 17:55:56 +02:00
globalmap.cpp Flip the origin of global map texture 2015-11-15 21:36:41 +01:00
globalmap.hpp Fix the global map overlay viewport (Bug #3018) 2015-11-15 21:32:34 +01:00
localmap.cpp Make the local map cell distance configurable 2016-02-05 01:19:45 +01:00
localmap.hpp Make the local map cell distance configurable 2016-02-05 01:19:45 +01:00
npcanimation.cpp Preload instances in SceneManager 2016-02-09 18:35:26 +01:00
npcanimation.hpp Preload NPC body parts 2016-02-09 00:26:22 +01:00
objects.cpp Remove support for OSG 3.2 2016-02-12 14:46:45 +01:00
objects.hpp Introduce UnrefQueue to handle the deleting of no longer needed objects in the background thread 2016-02-09 15:45:35 +01:00
pathgrid.cpp Fixed errors pointed out by Zini. 2015-09-12 14:17:46 +12:00
pathgrid.hpp Rename MWRender::Debugging to MWRender::Pathgrid 2015-05-04 17:41:30 +02:00
renderbin.hpp Implement a custom RenderBin for first person models (Fixes #1612) 2015-10-19 22:17:04 +02:00
renderinginterface.hpp Dead code removal 2015-04-21 23:40:10 +02:00
renderingmanager.cpp Rename lightRoot to sceneRoot 2016-02-10 19:07:47 +01:00
renderingmanager.hpp Rename lightRoot to sceneRoot 2016-02-10 19:07:47 +01:00
rendermode.hpp Basic water rendering 2015-06-02 16:35:35 +02:00
ripplesimulation.cpp More renaming of TextureManager -> ImageManager 2016-02-05 23:10:27 +01:00
ripplesimulation.hpp Move Fallback map to components/ 2016-01-11 23:10:16 +01:00
rotatecontroller.cpp Restore ranged weapon aiming 2015-05-31 18:53:16 +02:00
rotatecontroller.hpp Leak fix 2015-11-11 16:04:17 +01:00
sky.cpp Remove support for OSG 3.2 2016-02-12 14:46:45 +01:00
sky.hpp Preload sky & water from the main menu 2016-02-09 01:28:13 +01:00
terrainstorage.cpp Make Land::loadData thread safe 2016-02-09 20:21:56 +01:00
terrainstorage.hpp made return type of ESMTerrain::Storage::getLand const 2015-08-31 14:17:11 +02:00
util.cpp More renaming of TextureManager -> ImageManager 2016-02-05 23:10:27 +01:00
util.hpp Move NoTraverseCallback to mwrender/util.hpp 2016-01-29 23:21:58 +01:00
vismask.hpp Correction 2016-01-15 16:34:57 +01:00
water.cpp Add missing include 2016-02-10 15:34:06 +01:00
water.hpp Preload sky & water from the main menu 2016-02-09 01:28:13 +01:00
weaponanimation.cpp Preload instances in SceneManager 2016-02-09 18:35:26 +01:00
weaponanimation.hpp Fix the comments 2015-07-05 21:56:04 +02:00