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openmw-tes3mp/apps/openmw/mwmechanics
Marc Zinnschlag dbf5613d8c cleanup 11 years ago
..
activespells.cpp Savegame: store ActiveSpells 11 years ago
activespells.hpp Implement Murder crimes and OnMurder instruction (Fixes #1315) 11 years ago
actors.cpp Added ForceJump/ForceMoveJump commands 11 years ago
actors.hpp Use separate function for fatigue restoration during resting/waiting 11 years ago
aiactivate.cpp Sheath weapon in all Ai packages except for AiCombat 11 years ago
aiactivate.hpp Savegame: Store AiSequence 11 years ago
aiavoiddoor.cpp Savegame: Store AiSequence 11 years ago
aiavoiddoor.hpp Savegame: Store AiSequence 11 years ago
aicombat.cpp Remove redundant isHostile flag (Fixes #1652) 11 years ago
aicombat.hpp AiCombat: Handle Start to Min and Min to Max durations of 0 (found in Riekling animation) 11 years ago
aiescort.cpp Sheath weapon in all Ai packages except for AiCombat 11 years ago
aiescort.hpp Savegame: Store AiSequence 11 years ago
aifollow.cpp Sheath weapon in all Ai packages except for AiCombat 11 years ago
aifollow.hpp Implement actors fighting for the actor they are following (Fixes #1141) 11 years ago
aipackage.cpp Take actor's speed into account in stuck check 11 years ago
aipackage.hpp Take actor's speed into account in stuck check 11 years ago
aipursue.cpp Sheath weapon in all Ai packages except for AiCombat 11 years ago
aipursue.hpp Savegame: Store AiSequence 11 years ago
aisequence.cpp Implement actors fighting for the actor they are following (Fixes #1141) 11 years ago
aisequence.hpp Implement actors fighting for the actor they are following (Fixes #1141) 11 years ago
aitravel.cpp Sheath weapon in all Ai packages except for AiCombat 11 years ago
aitravel.hpp Savegame: Store AiSequence 11 years ago
aiwander.cpp Fix for bug 1685 11 years ago
aiwander.hpp Add grace periods for player greeting. 11 years ago
alchemy.cpp Properly assign effect attribute/skill in potion creation (Fixes #1704) 11 years ago
alchemy.hpp Undid some code clean up changes, and changed how some includes work 11 years ago
autocalcspell.cpp Traverse spells in record order from content files. bronrod_the_roarer is perfect now. Other NPCs have some differences. 11 years ago
autocalcspell.hpp Traverse spells in record order from content files. bronrod_the_roarer is perfect now. Other NPCs have some differences. 11 years ago
character.cpp cleanup 11 years ago
character.hpp Always control movement by animation except for first person or in-air 11 years ago
combat.cpp Adjust combat mechanics 11 years ago
combat.hpp Implement elemental shield damage to attacker (Feature #1121) 11 years ago
creaturestats.cpp Remove redundant isHostile flag (Fixes #1652) 11 years ago
creaturestats.hpp Added ForceJump/ForceMoveJump commands 11 years ago
difficultyscaling.cpp Implement difficulty scaling (Fixes #1505) 11 years ago
difficultyscaling.hpp Implement difficulty scaling (Fixes #1505) 11 years ago
disease.hpp Adjust disease contraction according to Hrnchamd's research 11 years ago
drawstate.hpp Savegame: store most of CreatureStats 11 years ago
enchanting.cpp Add transfer gold from all services to NPC trade gold pool 11 years ago
enchanting.hpp Make applyEnchantment return the record ID instead of modifying Ptr 11 years ago
levelledlist.hpp Remove useless throwing of exception 11 years ago
magiceffects.cpp Fix some leftover code that still calculated random magnitude per spell rather than per effect. Major cleanup of InventoryStore: Magic effects are now updated when needed, rather than cached. Also allows to get rid of 'mutable' hacks and non-const method that should be const. Play sounds and particles when equipping a permanent enchantment item. 11 years ago
magiceffects.hpp Change ActiveSpells to use ActorId 11 years ago
mechanicsmanagerimp.cpp Remove redundant isHostile flag (Fixes #1652) 11 years ago
mechanicsmanagerimp.hpp Increase death count immediately on death (Bug #1588) 11 years ago
movement.hpp Store the position and rotation in MWMechanics::Movement 12 years ago
npcstats.cpp Count werewolf kills (Fixes #1525) 11 years ago
npcstats.hpp Count werewolf kills (Fixes #1525) 11 years ago
objects.cpp Merge branch 'savedgame' 11 years ago
objects.hpp Feature #957: Implement area magic 11 years ago
obstacle.cpp Basic RefData and CellRef change tracking 11 years ago
obstacle.hpp Changed getNearbyDoor to use MWWorld::Ptr 11 years ago
pathfinding.cpp Remove a squareroot in pathfinding 11 years ago
pathfinding.hpp Moved pathfinding code to aiPackage, implemented it's use with aiFollow and aiPursue 11 years ago
pathgrid.cpp Fix triggering changed flag for all references when cell is visited 11 years ago
pathgrid.hpp Cleanup and little tweaking. 11 years ago
pickpocket.cpp moved CellRefList into a separate file 11 years ago
pickpocket.hpp Implement pickpocket detection. Play a voiced dialogue entry when detected. 11 years ago
repair.cpp Attempt to restack item after repair or recharge (Fixes #1656) 11 years ago
repair.hpp Added PC repair feature 12 years ago
security.cpp Basic RefData and CellRef change tracking 11 years ago
security.hpp Cleanup Security class 12 years ago
spellcasting.cpp Only show "target resists magic" message for spells cast by player 11 years ago
spellcasting.hpp Apply elemental shield magnitude to element resistance (Closes #1121) 11 years ago
spells.cpp Change ActiveSpells to use ActorId 11 years ago
spells.hpp Savegame: store most of CreatureStats 11 years ago
stat.cpp store NPC state in saved game files 11 years ago
stat.hpp partially store creature state in saved game files (only attributes and dynamics for now) 11 years ago
steering.cpp merge master 11 years ago
steering.hpp merge master 11 years ago