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activespells.cpp
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Savegame: store ActiveSpells
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11 years ago |
activespells.hpp
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Implement Murder crimes and OnMurder instruction (Fixes #1315)
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11 years ago |
actors.cpp
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Added ForceJump/ForceMoveJump commands
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11 years ago |
actors.hpp
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Use separate function for fatigue restoration during resting/waiting
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11 years ago |
aiactivate.cpp
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Sheath weapon in all Ai packages except for AiCombat
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11 years ago |
aiactivate.hpp
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Savegame: Store AiSequence
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11 years ago |
aiavoiddoor.cpp
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Savegame: Store AiSequence
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11 years ago |
aiavoiddoor.hpp
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Savegame: Store AiSequence
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11 years ago |
aicombat.cpp
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Remove redundant isHostile flag (Fixes #1652)
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11 years ago |
aicombat.hpp
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AiCombat: Handle Start to Min and Min to Max durations of 0 (found in Riekling animation)
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11 years ago |
aiescort.cpp
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Sheath weapon in all Ai packages except for AiCombat
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11 years ago |
aiescort.hpp
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Savegame: Store AiSequence
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11 years ago |
aifollow.cpp
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Sheath weapon in all Ai packages except for AiCombat
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11 years ago |
aifollow.hpp
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Implement actors fighting for the actor they are following (Fixes #1141)
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11 years ago |
aipackage.cpp
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Take actor's speed into account in stuck check
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11 years ago |
aipackage.hpp
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Take actor's speed into account in stuck check
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11 years ago |
aipursue.cpp
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Sheath weapon in all Ai packages except for AiCombat
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11 years ago |
aipursue.hpp
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Savegame: Store AiSequence
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11 years ago |
aisequence.cpp
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Implement actors fighting for the actor they are following (Fixes #1141)
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11 years ago |
aisequence.hpp
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Implement actors fighting for the actor they are following (Fixes #1141)
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11 years ago |
aitravel.cpp
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Sheath weapon in all Ai packages except for AiCombat
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11 years ago |
aitravel.hpp
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Savegame: Store AiSequence
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11 years ago |
aiwander.cpp
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Fix for bug 1685
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11 years ago |
aiwander.hpp
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Add grace periods for player greeting.
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11 years ago |
alchemy.cpp
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Properly assign effect attribute/skill in potion creation (Fixes #1704)
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11 years ago |
alchemy.hpp
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Undid some code clean up changes, and changed how some includes work
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11 years ago |
autocalcspell.cpp
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Traverse spells in record order from content files. bronrod_the_roarer is perfect now. Other NPCs have some differences.
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11 years ago |
autocalcspell.hpp
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Traverse spells in record order from content files. bronrod_the_roarer is perfect now. Other NPCs have some differences.
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11 years ago |
character.cpp
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cleanup
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11 years ago |
character.hpp
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Always control movement by animation except for first person or in-air
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11 years ago |
combat.cpp
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Adjust combat mechanics
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11 years ago |
combat.hpp
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Implement elemental shield damage to attacker (Feature #1121)
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11 years ago |
creaturestats.cpp
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Remove redundant isHostile flag (Fixes #1652)
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11 years ago |
creaturestats.hpp
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Added ForceJump/ForceMoveJump commands
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11 years ago |
difficultyscaling.cpp
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Implement difficulty scaling (Fixes #1505)
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11 years ago |
difficultyscaling.hpp
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Implement difficulty scaling (Fixes #1505)
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11 years ago |
disease.hpp
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Adjust disease contraction according to Hrnchamd's research
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11 years ago |
drawstate.hpp
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Savegame: store most of CreatureStats
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11 years ago |
enchanting.cpp
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Add transfer gold from all services to NPC trade gold pool
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11 years ago |
enchanting.hpp
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Make applyEnchantment return the record ID instead of modifying Ptr
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11 years ago |
levelledlist.hpp
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Remove useless throwing of exception
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11 years ago |
magiceffects.cpp
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Fix some leftover code that still calculated random magnitude per spell rather than per effect. Major cleanup of InventoryStore: Magic effects are now updated when needed, rather than cached. Also allows to get rid of 'mutable' hacks and non-const method that should be const. Play sounds and particles when equipping a permanent enchantment item.
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11 years ago |
magiceffects.hpp
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Change ActiveSpells to use ActorId
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11 years ago |
mechanicsmanagerimp.cpp
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Remove redundant isHostile flag (Fixes #1652)
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11 years ago |
mechanicsmanagerimp.hpp
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Increase death count immediately on death (Bug #1588)
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11 years ago |
movement.hpp
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Store the position and rotation in MWMechanics::Movement
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12 years ago |
npcstats.cpp
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Count werewolf kills (Fixes #1525)
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11 years ago |
npcstats.hpp
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Count werewolf kills (Fixes #1525)
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11 years ago |
objects.cpp
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Merge branch 'savedgame'
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11 years ago |
objects.hpp
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Feature #957: Implement area magic
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11 years ago |
obstacle.cpp
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Basic RefData and CellRef change tracking
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11 years ago |
obstacle.hpp
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Changed getNearbyDoor to use MWWorld::Ptr
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11 years ago |
pathfinding.cpp
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Remove a squareroot in pathfinding
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11 years ago |
pathfinding.hpp
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Moved pathfinding code to aiPackage, implemented it's use with aiFollow and aiPursue
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11 years ago |
pathgrid.cpp
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Fix triggering changed flag for all references when cell is visited
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11 years ago |
pathgrid.hpp
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Cleanup and little tweaking.
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11 years ago |
pickpocket.cpp
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moved CellRefList into a separate file
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11 years ago |
pickpocket.hpp
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Implement pickpocket detection. Play a voiced dialogue entry when detected.
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11 years ago |
repair.cpp
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Attempt to restack item after repair or recharge (Fixes #1656)
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11 years ago |
repair.hpp
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Added PC repair feature
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12 years ago |
security.cpp
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Basic RefData and CellRef change tracking
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11 years ago |
security.hpp
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Cleanup Security class
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12 years ago |
spellcasting.cpp
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Only show "target resists magic" message for spells cast by player
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11 years ago |
spellcasting.hpp
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Apply elemental shield magnitude to element resistance (Closes #1121)
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11 years ago |
spells.cpp
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Change ActiveSpells to use ActorId
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11 years ago |
spells.hpp
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Savegame: store most of CreatureStats
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11 years ago |
stat.cpp
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store NPC state in saved game files
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11 years ago |
stat.hpp
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partially store creature state in saved game files (only attributes and dynamics for now)
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11 years ago |
steering.cpp
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merge master
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11 years ago |
steering.hpp
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merge master
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11 years ago |