..
actor.cpp
values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset
2020-12-27 22:16:11 +00:00
actor.hpp
values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset
2020-12-27 22:16:11 +00:00
closestnotmeconvexresultcallback.cpp
Fix GCC build warnings
2020-12-28 12:06:41 +04:00
closestnotmeconvexresultcallback.hpp
values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset
2020-12-27 22:16:11 +00:00
closestnotmerayresultcallback.cpp
Avoid dynamic_cast when possible.
2020-12-18 23:47:01 +01:00
closestnotmerayresultcallback.hpp
Projectile to projectile collision
2020-12-08 09:06:34 +01:00
collisiontype.hpp
Use a separate collision type for doors ( Fixes #1962 )
2015-12-18 18:32:42 +01:00
constants.hpp
values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset
2020-12-27 22:16:11 +00:00
contacttestresultcallback.cpp
Do not block a door when it turns away.
2020-11-01 23:01:18 +01:00
contacttestresultcallback.hpp
Do not block a door when it turns away.
2020-11-01 23:01:18 +01:00
contacttestwrapper.cpp
values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset
2020-12-27 22:16:11 +00:00
contacttestwrapper.h
values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset
2020-12-27 22:16:11 +00:00
deepestnotmecontacttestresultcallback.cpp
Visualize hand to hand hits
2020-10-26 13:48:15 +01:00
deepestnotmecontacttestresultcallback.hpp
Visualize hand to hand hits
2020-10-26 13:48:15 +01:00
hasspherecollisioncallback.hpp
components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
2020-10-22 23:57:53 +02:00
heightfield.cpp
Support bullet with double precision
2020-05-13 19:24:28 +02:00
heightfield.hpp
Support bullet with double precision
2020-05-13 19:24:28 +02:00
movementsolver.cpp
Fix GCC build warnings
2020-12-28 12:06:41 +04:00
movementsolver.hpp
values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset
2020-12-27 22:16:11 +00:00
mtphysics.cpp
Avoid a rare but possible deadlock around mCollisionWorldMutex.
2021-01-09 21:10:29 +01:00
mtphysics.hpp
Move stats update into their own function.
2020-12-18 21:18:04 +01:00
object.cpp
Generate physics collisions for projectiles (bug #3372 )
2020-12-08 09:05:38 +01:00
object.hpp
Process movement queue in one or several background threads
2020-10-15 06:41:35 +02:00
physicssystem.cpp
call moveObject() after applying waterwalking
2020-12-27 17:31:55 +01:00
physicssystem.hpp
Fix paralyze for swimming actors
2020-12-22 08:03:51 +03:00
projectile.cpp
Don't allow projectiles to stand still when they hit an ally.
2020-12-14 22:23:01 +01:00
projectile.hpp
Don't allow projectiles to stand still when they hit an ally.
2020-12-14 22:23:01 +01:00
ptrholder.hpp
Don't cache Ptr, it can be updated while the simulation is running.
2020-12-18 22:22:37 +01:00
raycasting.hpp
values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset
2020-12-27 22:16:11 +00:00
stepper.cpp
values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset
2020-12-27 22:16:11 +00:00
stepper.hpp
values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset
2020-12-27 22:16:11 +00:00
trace.cpp
values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset
2020-12-27 22:16:11 +00:00
trace.h
Use tracer hit height to skip stepping up in movement solver.
2016-12-24 23:07:44 +01:00